Evil Genius is basically Dungeon Keeper in a James Bond style universe, with you building the typical secret volcano island lair for evil deeds. The guy who made it was ex-Bullfrog (i.e. Dungeon Keeper), but Evil Genius is sort of flawed. Fun for a while, but it's glitchy and some of the game mechanics don't feel fleshed out. And then getting to the endgame becomes a long slog where you've already built up and you have to grind missions and research items to complete the story. Plus, super-agents blow up a lot of things and this is cool but means more time rebuilding. Additionally, while you can send agents to interfere on a "world map" that looks like a "risk" style board-game, there are only two island maps to play on (which is where you actually build things)
The same studio also made Republic: The Revolution, a "take over a country" game that's also flawed. You play as a revolutionary against a Soviet-style dictator, you can choose between three "paths", one of which is the violence route (which would make you a bad guy I guess). It has an agent-scheduling thing similar to how you do things in Liberal Crime Squad. But Republic is built around a pretty constraining set of pre-written plot points that you have to trigger, and this rapidly becomes a drag with scheduling everything just right to hit all the mission criteria, and you quickly hit a point where you have already explored all the actual game mechanics and it's just a process of ticking of a really long list of plot points to see the finale.