Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: any ways to solve a stroke?  (Read 1369 times)

kreepergrimms

  • Bay Watcher
    • View Profile
any ways to solve a stroke?
« on: December 21, 2013, 11:14:54 pm »

ok so today i had a 6 year old dwarf fall unconscious and during diagnosis it said the dwarf had suffered from a cerebral stroke and fallen unconscious, is there anything to solve this or do i just have a dwarf laying in my weapon stockpile for good... speaking of that, i noticed that some dwarves with the new diseases do not get taken to rest like they should and eventually suffer from some affliction without ever being diagnosed
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: any ways to solve a stroke?
« Reply #1 on: December 22, 2013, 12:14:23 am »

The kid is a vegetable, let him go. Or feed him for years upon end. Or feed him to something, thats quicker.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kreepergrimms

  • Bay Watcher
    • View Profile
Re: any ways to solve a stroke?
« Reply #2 on: December 22, 2013, 05:59:00 pm »

ok seems an unfortunate accident is about to happen
Logged

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: any ways to solve a stroke?
« Reply #3 on: December 22, 2013, 06:01:04 pm »

I just absolutely love the fact that we have vegetable Dwarves.
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: any ways to solve a stroke?
« Reply #4 on: December 22, 2013, 06:02:37 pm »

That reminds me about this "random god of death" idea... with a 1% chance of a random death every year. I never modded that in.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kreepergrimms

  • Bay Watcher
    • View Profile
Re: any ways to solve a stroke?
« Reply #5 on: December 22, 2013, 07:08:59 pm »

so dwarfy mcvegetable ended up being killed by a very well placed bucket of water and an ice mephit adjacent to him
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: any ways to solve a stroke?
« Reply #6 on: December 22, 2013, 07:26:38 pm »

Tell me more. :) How did you set that up?
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: any ways to solve a stroke?
« Reply #7 on: December 22, 2013, 07:32:49 pm »

you could use the dwarf in a reaction.  someone mentioned a golem forge.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: any ways to solve a stroke?
« Reply #8 on: December 22, 2013, 07:52:28 pm »

No, you cant. Because he is asleep constantly, he cant do any jobs. And only the active worker is made into a golem.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Urist McTeellox

  • Bay Watcher
    • View Profile
Re: any ways to solve a stroke?
« Reply #9 on: December 22, 2013, 08:54:03 pm »

That reminds me about this "random god of death" idea... with a 1% chance of a random death every year. I never modded that in.

I feel that DF already has this. I remember when one of my brave orcs falling in battle, being rescued, and spending a month slipping in and out of unconsciousness in the hospital. When she finally awoke to find her wounds tended to, she went back into military service, the enemy still lurked outside the gates.

Not long after, she was on a missing to displace a small number of humans that were camping near the raider's dock. She dealt with them admirably, and then rather than returning to the safety of the camp walls, she instead goes charging across the map, directly into the drow invasion force camped well to the west, while the rest of her squad returned home.

Surprised, I looked at the units display.  "Seeking missing infant", it read.  Then I recalled that yes, she had a child, and yes, it was carried into battle when she first fell.

My brave orc plunges into the amassed forces of the drow. Despite taking many wounds, she continues her trail of carnage with parental fury. However she dodged too close to the edge of a pond, losing her footing and slipping in. The drow surrounded her, and yet she still sliced at their ankles, before a spear strike to the head knocked her out for good.

Amazed by the single-mindedness she had in rescuing her child, I checked to see its location.

It was in the dining hall, admiring an engraving of a mole-weasel. Nobody had told her that her child had been rescued from the preceding fray...

~ T
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: any ways to solve a stroke?
« Reply #10 on: December 22, 2013, 10:10:33 pm »

Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

There Is No Vic

  • Bay Watcher
    • View Profile
Re: any ways to solve a stroke?
« Reply #11 on: December 22, 2013, 11:11:43 pm »

Oh, I think you havent seen this: http://www.bay12forums.com/smf/index.php?topic=129766.msg4485553#msg4485553

Hey, that explains it. Mostly it's been suffocation, so I blamed it on warpstone gas or invisible necromancer. Learning every day.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: any ways to solve a stroke?
« Reply #12 on: December 22, 2013, 11:45:04 pm »

Wait, what? I said I never implemented that. Its just an idea... there are no random deaths in the game atm.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

There Is No Vic

  • Bay Watcher
    • View Profile
Re: any ways to solve a stroke?
« Reply #13 on: December 22, 2013, 11:57:47 pm »

Wait, what? I said I never implemented that. Its just an idea... there are no random deaths in the game atm.

I love a game that you can't tell if losing is a bug or a feature.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: any ways to solve a stroke?
« Reply #14 on: December 23, 2013, 12:47:26 am »

Well, no one ever claimed that there is anything to win in DF. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Pages: [1] 2