I can playtest if you need someone to.
I was hoping you might say that!
So, at the time of writing, my
milestone 1 list only has 'needs testing' items remaining, except for figuring out how to balance orichalcum. I feel that removing it from the shadowbroker (and reducing the cost the build the shadowbroker), and requiring a greater soul when creating it in the ancient forge is going to be the best option here. That's a pretty easy change to make.
Oh, and I need to write all the docs. So many docs. The manual has been updated a little, but it needs a lot more to go.
In any case, I think we're in a state where we can do some playtesting, but be warned there may well be some broken bits around the edges. You can
download a zip of 4g + SWP + Orc Rebalance, although if you've already got 4g you might be able to get away with just
downloading the changes and extracting them over the top.
If you're feeling more adventurous, you can also follow the
SWP contributor's guide, do a `checkout orc_rebalance` to switch to the appropriate branch, and play there. That has the advantage that it's easy to get any changes I make, and if you make any fixes (or write documentation!) then I can merge it in really easily.
If you look in the raw/objects/entity_orcfort_taigaorc.txt file and search for 'CHEAT', there are some cheats you can enable by changing the minus signs to square-brackets, in case you need them.
I'm particularly interested in confirming that scalps and souls work if you get a live kill. Likewise if something feels too easy or too hard, let me know.
Many, many thanks for this! I really do appreciate it!
~ T