All tools have quality. You can make them... bars. Or blocks. Or boulders. Or muscle that doesnt rot.
Damn you Dwarf Fortress and your crazy oddities! I'm going to leave them as tools for now.
I'm pretty sure I should be releasing lint-raws.pl as a stand-alone tool, it's actually reached the point where other people may find it useful. (It checks for missing reactions, duplicate hotkeys, malformed headers, and now possible REACTION_CLASS typos.)
I would have a look for sure. It would help cleaning up raws for MDF, which at some point I just have to do. ^^ Or you can just post a list of the scripts output, thats fine by me. Enough to look up stuff.
Sure!
Here's the current output. As for doing cleaning up of raws, I would be
really nice to Sage Ethereal. He did an amazing job with the hotkeys, and from our PMs I'm
very sure he's got the right idea about how to go about things. The duplicate-hotkey section of my linting code was specifically to help Sage spot hotkey conflicts.
'sorting bench' workshop (1x1, just a table)
=> Bad idea. Or maybe good idea, but bad game design. A 1x1 workshop that looks like a normal table, will be impossible to find in a large fort, because it is visually indistinguisable from a normal table. Yes, you can just build a new one, but workshops should look somewhat unique and recognizeable. Are you sure that "prepare scalp" cant be added to the tanner? Tanners work with leather and skin all the time, and are usually build close to the butchery anyway. I dont know if "scalp sorting" merits a unique workshop.
Prepare scalp is already on the tanner. But as you said, tanners also tan leather, and clean feathers, and all the other things. So you end up with all your different scalps in one big stockpile. If you wanted to sort the elf scalps out separately because you wish to save them (eg: because you're saving up enough to build a Monument of the Razed Forest), then there's currently no good way of doing that. And Orcish players will definitely want to be saving up particular scalp types, because in milestone 2 they'll be needed for certain building unlocks.
Sorting benches are only useful in moving items into stockpiles, so it makes sense to put them next to (or even inside) the stockpile they're sorting into. Most people don't have tables sitting next to their stockpiles, so I think they'd stand out enough.
I'm pretty darn sure I've seen sorting benches in other mods, but I can't remember which ones (I suspect My Little Fortress: Losing is Magic). In any case, it wouldn't be a 'just scalps' thing; we regularly see people asking 'how do I get a stockpile that only accepts X' (where X is something that's really hard to select in the stockpile options). I know that I spent hours trying to get stockpiles to only accept orcish raiding materials (longboats and weapon-kits), and a sorting bench would make that dead simple.
~ T