I'll, uh. Throw in for Long Live the Queen, tentatively. Depending on how christmas gifts go, I may end up getting it myself.
Character I'd like to see more of... that's actually a pretty tough one >_>
There's probably dozens, depending on if you're talking personality, role (/capabilities), or situation. At this moment, at this time... I'd say a character with some good ol'
hot blood! And... and good a sense of theatrics. Style, vim,
vigor. Moxie! Probably an awesome hat. Just serious and capable enough to be
juuust this side of farcical. Vec, you've seen enough giant robot media to have a good idea of the archetype
But no idiots! A stylistic, sophisticated shonen character! I like those.
... but hey, bonus round. Capability wise, a nice steampunk inventor-sort is always great. I see a lot of
attempts, but what I don't see is stuff that feels like it'd fit in
Girl Genius. Latest I've ran into that actually does a half decent job of it is Giacomo (from Rise of Legends, which is pretty awesome from an aesthetics point of view, imo.). Beyond that, a decent reality hacker (magic = science, or something along the lines of
gap hax) would also be great... not something I see played with much, but something really ripe for potential (wonderful) mechanical sophistication.
And situation! I'd absolutely love to play something where you're the "little guy", so to speak. My constant "back of the head" thing is being in control (the mayor, guardian spirit, whatever) of a fantasy village. Almost like Majesty, but sans heroes (or much less emphasized) and more city builder/sim. A less epic, more fiddly King of Dragon Pass sort of situation, perhaps. But even beyond that, stuff where you're playing out the supporting cast,
being all those side stories and background events that occur around and about the protagonists, that never really get much or any attention. Fleshing out a fantasy or high sci-fi world with the (relatively) mundane hiding in the gaps, gluing everything together stuff. Recettear's probably a good example, heh, though I've never really played it enough to know how much it separates from the item-store base later into the game...