Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 9

Author Topic: Bay12 Space Program - Revengance  (Read 9969 times)

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #60 on: December 22, 2013, 02:11:15 pm »

"Welp, which celestial body shall I configure it to?"(Please note that the only celestial bodies We can keep a stable long-term connection to are the moon and the sun due to distance and magnetic power.)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #61 on: December 22, 2013, 02:13:25 pm »

You can't get a stable connection to the moon, it doesn't orbit in the correct plane. For logical reasons, the launcher has to be constructed in an equatorial plane, which the moon doesn't follow.

Besides, getting object to escape speed would involve flying them through the atmosphere at more than 11 km/s. It's not a very good idea.
Logged

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #62 on: December 22, 2013, 02:15:50 pm »


Also, are we roleplaying something or just planning like we were in the old thread?

Roleplaying is fine, as it clearly helps to get the creative juices flowing (something we're gonna need by the gallon if we are to have any hope of success). Yet make no mistake that this thread's primary purpose is none other than to further the progress the very real goal of a Bay 12-organized space colonization effort.

Also, I'm still waiting on that list of geographically useful/politically insignificant countries. I'd advise that someone get on that, pronto. I'd hate to have to break out the Encouragement Whip this early into things.

Avis-Mergulus

  • Bay Watcher
  • This adorable animal can't work.
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #63 on: December 22, 2013, 02:17:33 pm »

Besides, for a functional railgun you need a magnet on either side.
No magnets! No magnets on any sides! Just current.

All there is to it. Moving charges (current, in short) create magnetic fields. Not a single conventional magnet (which just has a lot of free electrons moving around in circles) in sight!
Logged
“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #64 on: December 22, 2013, 02:24:25 pm »

An electromagnet is a magnet.
Logged

gtaguy

  • Bay Watcher
  • {Curly Brace}
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #65 on: December 22, 2013, 02:26:04 pm »

That seems relatively possible if we sprayed the tracks down with rubber, then copper plating, then rubber, then high gloss steel.

Do we have a chemistry dept? Someone needs to develop a high speed lubrication for the tracks. Also someone needs to develop maneuvering jets. Because since this thing reaches 380KM into the stratosphere, so if we had a good propellant we could launch from that height.

Urist McGtaguy begins constructing the system for the Electro-track unit.

(Also I have around 2 thousand crew and around 250 foremen. So shit gets done fast. Bad news is that I promised them all immortality, so biology dept get on that!)
Logged
Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.

Avis-Mergulus

  • Bay Watcher
  • This adorable animal can't work.
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #66 on: December 22, 2013, 02:29:58 pm »

An electromagnet is a magnet.
Well, yep. And anything through which current flows is technically an electromagnet. I just meant that the whole track is one giant magnet. Sorry for the smartassery, if you minded.
Logged
“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #67 on: December 22, 2013, 02:32:40 pm »

Still to much friction.

Truly, we're using magnetic fields anyway, so we might as well use magnetic levitation. We're also going to have to vacuum the entire tunnel, to avoid excessive air friction. ((In order to keep the air in, the end would need to have a set of world fastest opening blast doors.))

An electromagnet is a magnet.
Well, yep. And anything through which current flows is technically an electromagnet. I just meant that the whole track is one giant magnet. Sorry for the smartassery, if you minded.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #68 on: December 22, 2013, 03:00:58 pm »

((On a side note, you could probably make a nice suggestion game out of this.))
Or an RtD.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #69 on: December 22, 2013, 03:26:48 pm »

"Well time to start then." I begin configuring the negative magnetic field generator to the sun.

ICBM pilot

  • Bay Watcher
  • D'awwww
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #70 on: December 22, 2013, 04:02:01 pm »

You do realize that it would be easier to build a planet than it would be to make a space tram right? 
Logged
On the plus side, they managed to kill off 20+ children

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #71 on: December 22, 2013, 04:37:55 pm »

 No it isn't.
Logged

gtaguy

  • Bay Watcher
  • {Curly Brace}
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #72 on: December 22, 2013, 04:40:16 pm »

You do realize that it would be easier to build a planet than it would be to make a space tram right?

But also less fun.

I'm fairly certain that if we launch some kind of sub-orbital capable spaceplane from this system it would manage to get into space. We can then make money delivering payloads into space. Of course they would need some system of propulsion to get a stable orbit. The best part is: 100% reusable.
Logged
Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #73 on: December 22, 2013, 04:42:19 pm »

Not really. With a suborbital spaceplane you need a pusher stage to get the payload into orbit. Additionally, most spaceplanes still rely on some sort of disposable tanks.
Logged

gtaguy

  • Bay Watcher
  • {Curly Brace}
    • View Profile
Re: Bay12 Space Program - Revengance
« Reply #74 on: December 22, 2013, 04:55:48 pm »

Not really. With a suborbital spaceplane you need a pusher stage to get the payload into orbit. Additionally, most spaceplanes still rely on some sort of disposable tanks.

Well, it's less waste. If we get the super high friction lube from the chemistry dept, and a decent Hydrogen Peroxide mono propellant engine we could theoretically do it. That or SRBs and a Monopropellant engine.

The railgun system won't be enough to get the speed required anyways due to power concerns. A SRB rocket sleigh attacked to the tracks would provide enough speed to where we could get out of the mesosphere.

Plus if worst comes to worst we could make some rockoons.
Logged
Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.
Pages: 1 ... 3 4 [5] 6 7 ... 9