All this has been dealt with centuries ago with book publishing. People have the right to resell, and the industry can survive despite it.
Physical goods are very, very different then digital goods and it's shortsighted to treat them the same.
Books (and other physical goods) have costs associated with transferring them. I have to mail it, or drive it there, or go to a used book store and sell it (and then the store has to maintain storage, hire someone to keep track of it, etc etc), or sit in my lawn having a yardsale, or whatever. My market is also probably pretty limited to people in the general area, though with the internet and ebay and such this is less of an issue then it used to be.
Meanwhile, books degrade over time. Yes, a well-kept book can last a very very long time... but if it's being resold and used constantly, there's going to be wear and tear and eventually it will fall apart.
However, I can transfer a digital good to anyone on earth (with a computer) instantly, for free. It also never degrades, it can be transferred unlimited times and enjoyed *exactly* the same as the first time.
Even ignoring the philosophical differences (selling the right to use software vs selling a physical book) the two are still incredibly different and need different rules to accommodate that.
And, Yes, I have no doubt the industry will survive - I just highly doubt you will like what it has to do and what it turns into.
The difference between digital goods and printed ones is similar to the one between printed goods and hand-copied ones. You act like electricity and internet access are free, computers never experience catastrophic errors or data loss, and as if there's a philosophical difference between information displayed on a screen and information displayed on paper. I don't think the industry has to become what you think it does, unless it wants to continue being paranoid and mindlessly greedy (and of course it does, because that's the definition of a successful corporate mindset, but that's the problem).
The solution to their problems is to produce better product, not to abuse legal loopholes at the obvious expense of consumers (who will, given time, stop consuming). But producing better product isn't possible under the current creation paradigm they use. Risk aversion is a chronic problem here, so they go with what they feel safe with - what's already worked, or what makes obvious sense. This is akin to throwing water on an electrical fire - it makes sense*, but it's not going to solve the problem. That is, it's not going to make anyone give a shit about anyone else, and
that's the problem. Game publishers ignoring their customers, and players ignoring game creators. This thread just seems to be about an example of publishers ignoring their customers.
*If you don't understand the problem's root very well but have a good grasp of what sort of damage is going on