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Author Topic: Dealing With Bins  (Read 1658 times)

ImagoDeo

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Dealing With Bins
« on: December 20, 2013, 04:55:50 am »

So here's the issue.

  • Over the course of 20 years, my fortress has not yet used minecart stop QSPs. I'm in the process of transitioning.
  • I have over 700 bins storing cloth, leather, blocks, bars, armor, weapons, and other things.
  • I also have 138 copper bins and 5 gold bins that I should melt down. (I realized it was a stupid idea, but not until I'd made a hundred or so.)


So the question is, how? What's the best way to get my dwarves to efficiently move all of the stuff from inside the bins to outside the bins and then into the QSP?
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wierd

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Re: Dealing With Bins
« Reply #1 on: December 20, 2013, 06:15:27 am »

The only way I know of to get things OUT of a bin, other than to use it or sell it of course, is to (d)ump it.

The fastest way I can think of, would be to

1) have a single active garbage dump square on top of a drop chute leading to your intended QSP site
2) dump the bins (not the contents!) so they arrive at the dump*
3) dump the contents with a block select
4) reclaim the bins but not the contents (using the Z stocks menu)
5) when the bins have been returned to the furniture stockpiles, delete the dump site
6) Pull the lever for the chute (Drops the "forbidden" flagged items to the QSP)
7) Bulk reclaim and unforbid the contents.

* Absusing dfhack autodump REALLY speeds this up.
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ImagoDeo

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Re: Dealing With Bins
« Reply #2 on: December 20, 2013, 06:21:11 am »

Yeah, that's approximately what I wound up doing. Or rather, what I am doing. The process is going to take a while - not as long as it took my dwarves to carry every single bar up from the original magma works, but still pretty damn long. I can't quite justify DFHack, even though this fort abuses map edge caravan arrival and danger rooms.

I'm having the dorfs dump everything right onto the QSP. Not sure what I'll do with all these bins... after I switch over entirely to QSP, they'll be completely unnecessary. I guess I'll trade them away and melt them down.
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ImagoDeo

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Re: Dealing With Bins
« Reply #3 on: December 20, 2013, 07:38:53 am »

Well, problem resolved. A year of dumping activity fixed it.

22-year-old fortress now running at 90+ FPS. :D
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Lich180

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Re: Dealing With Bins
« Reply #4 on: December 20, 2013, 08:25:17 am »

I don't know how long its been since I used bins... QSP's are just so much more efficient, and have almost no draw back (besides being a little abusive of game mechanics).

My entire workshop level is a massive mine cart QSP sorting system for anything to be produced. Raw material in, finished stuff out, grouped by type of material and use. Speeds things up nicely, doesn't it?
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Quietust

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Re: Dealing With Bins
« Reply #5 on: December 20, 2013, 08:51:13 am »

There's actually one very quick way to empty out bins if there's a caravan present:

1. Mass forbid the bins and their contents (e.g. using d-b-f)
2. Unforbid just the bins (e.g. using the stocks screen)
3. Order the bins to be hauled to the trade depot.

It's the same trick used for removing water from buckets and gnomeblight from barrels.
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PaleBlueHammer

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Re: Dealing With Bins
« Reply #6 on: December 20, 2013, 09:52:22 am »

I don't know how long its been since I used bins... QSP's are just so much more efficient, and have almost no draw back (besides being a little abusive of game mechanics).

My entire workshop level is a massive mine cart QSP sorting system for anything to be produced. Raw material in, finished stuff out, grouped by type of material and use. Speeds things up nicely, doesn't it?

Coincidentally, I'm working on something more efficient for my own workshop area.  Could you draw your layout?  Maybe a quick mspaint? 
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gtaguy

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Re: Dealing With Bins
« Reply #7 on: December 21, 2013, 06:10:28 pm »

How does one make a QSP?
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ImagoDeo

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Re: Dealing With Bins
« Reply #8 on: December 21, 2013, 07:20:20 pm »

http://dwarffortresswiki.org/index.php/DF2012:Exploit#The_Minecart_Stop

Works great, especially if you start with this system instead of trying to shift over once your fort has been running for twenty five years.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?