This calls for celebratory Amiga tracker tunes!If you intend to do 3d stuff (or to a certain extent 2d with shaders) and want it crossplatform, you may want to look into OpenGL. Granted, using something like Unity is inherently easier to get started actually 'making' a game though, but if you intend to roll your own engine (and make it where you don't have to depend on someone else fixing their bugs or getting locked into buying upgrades or whatever) that would be where to start imo (and theres WebGL too, if you want that route).
Depending on a few factors, I'd like to focus development on Java, using LWJGL and OpenGL. It'll let us develop across a number of platforms, produce games as standalones, for the web, and for mobile devices too. Keeps things flexible, and keeps us from having to spend a huge amount of time porting individual projects, which will be a huge help while we're still getting established!
I can't resist the urge to refer to you as Vectory Garden Games.
I too have this problem, actually. :I
Solifuge seems to already know how to do everything artwise that I do, however I'd still like to offer some help if you want it. If your portraits are reasonably low-res sprites (that is to say, low-res enough that pixel-level art is relevant), I might be able to lend a hand. Also, maps. Maps I can probably chip in on.
I'm also willing to help if you need someone to do pixels. I like doing item and character sprites myself.
I'd love to help with the story of things and / or dialogue, but I'm 15, so eh.
Anyway, good luck to you guys.
Good luck, guys. My creative talents might be available, depending on what you need and when. I'm primarily a writer, but I have drawing/painting experience as well.
I'm rather proficient at programming, but my free time is in rather short supply at the moment. I'd love to contribute though.
Well I know very little about programming.
Altough I have dabbled a little bit in the Ruby language which the RPGMaker franchise use.
Art-wise tough? I used to draw a lot way back when I still went to school.. Altough I don't do that as much anymore.
Consider me interested, and I would love to help out as a voice actor if needed. Just give me a shout.
Well i'm not of much use.
I could probably do some second grade VA (especially if you need someone sounding slavic) or translate some text into Polish... but that's it i guess.
To those of you offering your time and talents, thank you tons! Note that we're going to be looking primarily for coding talent (Java/OpenGL primarily, but open to suggestions!) in the short term. However, if you have talents you'd like to formally offer, feel free to put together a short letter of interest and a Portfolio or Curriculum Vitae, and PM it to me or Vector. We'll get in touch, and definitely keep you in mind!
How many people on this forum are trying to be indie game devs at this point?
Currently? Everybody, I believe.
Everyone wants to have produced the next Minecraft worth millions an awesome indie game.
Almost nobody is willing to develop the skills needed to do it, then actually do it, then market properly.
And after all that the game might not be very awesome.
I'd say less than a dozen in total have a real shot at the kind of success they're hoping for. If all you want is to be like those guys who made shareware for Macs in the 90s and could almost pay for groceries with checks filtering in, I'd say a good 40% have a shot at that.
It's real easy to come up with cool ideas with your friends. It's a lot harder to get through six nights of failing to figure out why nobody is pathfinding over bridges, and because of that toying with the idea of removing bridges altogether.
Ugh... been there and done that, on the sleepless nights of bug-hunting... and actually, I have been preparing myself to do this whole Indie Game Dev thing for most of my life. I've been studying, designing, and programming games since about 3rd grade, and so it continued for 2 decades. For some reason, I decided to ignore the years of learning programming languages and development tools as "just a hobby thing," and decided to go into the sciences instead. A few years back, I figured I'd ignored it long enough, and so I've been working full time with other developers in both graphics and game design, to learn the ins and outs of the business itself. At this point, I've spent plenty long enough training and practicing, and am ready to get started. Don't intend to strike it rich, but I do fully intend to help make memorable experiences that will make an impression on folks. And if I'm lucky, maaaybe I'll help games come across a bit more like Art while I'm at it.
Your ideas intrigue me, and I wish to learn more. Two awesome creators creating things is a good recipe.
Yep, going to be keeping an eye and a half on this. I look forward to seeing what you two and co. produce, Vector, Soli!
Curious to see what you guys come up with.
Well best of luck, Vector and Soli. You two have always had a very good handle on the idea of what makes a game a game.
As possibly the only person not one of the aforementioned horde of indie devs, I shall post to follow in anticipation.
Welp. PTW and good luck to you two.
Good luck, guys.
Thank you so much for the support and kind words. I have every confidence that this venture is going to be particularly Amaziballer and/or Fuck Yeah.
P.S. I am a very serious developer, with a very serious face. This is basically my face all the time. --> :I