Wish I had something to offer but my programming is at a minimal level :/ I'd happily give my advice for free though (note: Any advice given comes from nowhere in particular and should be taken with a few bucketfuls of salt. Though I'd like to think I'm decent at design.)
Posted this in another thread when you first mentioned this, but I'd be up for helping with writing, editing and/or programming. Not sure what you guys would be using in the programming department, though. Do you know what engine you'll be using, or are you planning to build one from the ground up (which I'm suspecting given "engine programmer")? Also, voice acting.
Color me incredibly eager. If you want a proper resume' or portfolio, then I'd be happy to oblige with whatever tiny amounts of real-world expertise I can provide; but I'd be happy to join the march, either in Character development, part of the writing team, animator, voice actor (Although Australian alto may not poll well) - typical Indie Five-jobs-in-one. And, obviously, pro gratis, or at least gratis in conditio
I'd like to help out as a programmer, but I can only promise weekend programming.
I, too, have stonesense as my pedigree.
Our hope is to make narrative-driven games with a warm, if occasionally horrifying, mood, driven by well-balanced and novel mechanics.
I'm up for early testing if possible..if that's alright.
Oh my god... thank you guys so much. We'll let you know soon. We've got to get the webpage up (and I've got a computer to finish assembling, LOL), but as soon as that's done, we're really looking forward to talking games with all y'all.
I'd definitely suggest going for some engine that's already good to go, like Unity or GameMaker. Developing an engine that's flexible takes a lot of time and effort, and reinventing the wheel when it's readily available for free is usually not worth it
We do intend to build our own engine for some projects, though of course if there's something that can run our proposed games to the desired vision, we'll be using that. So, for example, any visual novels we make are probably going to be coded in renpy, but our more innovative projects will probably require a more innovative engine :]
Out of curiosity, does this have anything to with that math sim dating game thingy you were talking about a while back?
Yes and no. That math dating game was what started Soli and I talking about game design, but we don't intend to make publishing VNs our main schtick. Instead, I'll be working on Fundamental Theorem and another project or two on the side, as we focus on developing games that are a bit more, well,
gamey. You may not see Fundamental Theorem for a while, but it will be here eventually.
Heyyy, good on you! Always good to see more B12 projects. Now be sure to keep it moving and don't let it fall apart!
I'll say this: I'm intrigued. Hopefully you'll keep us up to date.
Don't worry on that! This has been months in the making, and we have a fairly robust plan moving forward. The dev blog is expected to be updated at least once a week by both of us, and we
will keep you posted as to what's going on--even if it's only technical practice or somesuch.
Thank you for this outpouring of support, everyone... this is really incredible, and I'm grateful to you all for your good will and generosity. We'll do our best to be sure that it's merited, and look forward to sharing more with you as it develops.