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Author Topic: Victory Garden Games  (Read 40033 times)

MonkeyHead

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Re: Victory Garden Games
« Reply #45 on: December 20, 2013, 03:13:22 pm »

As possibly the only person not one of the aforementioned horde of indie devs, I shall post to follow in anticipation.

Darvi

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Re: Victory Garden Games
« Reply #46 on: December 20, 2013, 03:20:45 pm »

How many people on this forum are trying to be indie game devs at this point?

Currently? Everybody, I believe.
AHAHAHAHAHA no.
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SomeStupidGuy

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Re: Victory Garden Games
« Reply #47 on: December 20, 2013, 03:35:31 pm »

Welp. PTW and good luck to you two.
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LeoLeonardoIII

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Re: Victory Garden Games
« Reply #48 on: December 20, 2013, 03:47:10 pm »

How many people on this forum are trying to be indie game devs at this point?

Currently? Everybody, I believe.
Everyone wants to have produced the next Minecraft worth millions an awesome indie game.
Almost nobody is willing to develop the skills needed to do it, then actually do it, then market properly.
And after all that the game might not be very awesome.

I'd say less than a dozen in total have a real shot at the kind of success they're hoping for. If all you want is to be like those guys who made shareware for Macs in the 90s and could almost pay for groceries with checks filtering in, I'd say a good 40% have a shot at that.

It's real easy to come up with cool ideas with your friends. It's a lot harder to get through six nights of failing to figure out why nobody is pathfinding over bridges, and because of that toying with the idea of removing bridges altogether.
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Sappho

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Re: Victory Garden Games
« Reply #49 on: December 20, 2013, 04:18:32 pm »

Good luck, guys. My creative talents might be available, depending on what you need and when. I'm primarily a writer, but I have drawing/painting experience as well.

MagmaMcFry

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Re: Victory Garden Games
« Reply #50 on: December 20, 2013, 04:27:58 pm »

I'm rather proficient at programming, but my free time is in rather short supply at the moment. I'd love to contribute though.
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Ultimuh

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Re: Victory Garden Games
« Reply #51 on: December 20, 2013, 04:31:12 pm »

Well I know very little about programming.
Altough I have dabbled a little bit in the Ruby language which the RPGMaker franchise use.
Art-wise tough? I used to draw a lot way back when I still went to school.. Altough I don't do that as much anymore.
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kisame12794

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Re: Victory Garden Games
« Reply #52 on: December 20, 2013, 04:40:41 pm »

Consider me interested, and I would love to help out as a voice actor if needed. Just give me a shout.
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Sonlirain

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Re: Victory Garden Games
« Reply #53 on: December 20, 2013, 04:44:20 pm »

Well i'm not of much use.
I could probably do some second grade VA (especially if you need someone sounding slavic) or translate some text into Polish... but that's it i guess.
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10ebbor10

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Re: Victory Garden Games
« Reply #54 on: December 20, 2013, 04:48:43 pm »

How many people on this forum are trying to be indie game devs at this point?
Ok fine. I'll go ahead and  become a major game dev. I'll need the most evil people on this person for marketing, the most insane to develop a business strategy and some poor sods to make actual games. I, in my generosity, will take care of bonuses and other such stuff.

edit: Dammit, I almost forgot about the legal department. Can't be a major dev without that.
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Ultimuh

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Re: Victory Garden Games
« Reply #55 on: December 20, 2013, 04:52:05 pm »

edit: Dammit, I almost forgot about the legal department. Can't be a major dev without that.
Make sure they are soulless and without remorse.
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LeoLeonardoIII

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Re: Victory Garden Games
« Reply #56 on: December 20, 2013, 05:32:08 pm »

Remorse just holds you down, like the clinging limbs of a child whose village you just burned to the ground.
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Tack

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Re: Victory Garden Games
« Reply #57 on: December 20, 2013, 05:54:47 pm »

How many people on this forum are trying to be indie game devs at this point?
*cough *cough lunkheads zero
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scrdest

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Re: Victory Garden Games
« Reply #58 on: December 20, 2013, 06:12:53 pm »

edit: Dammit, I almost forgot about the legal department. Can't be a major dev without that.
Make sure they are soulless and without remorse.

You called me?
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Moghjubar

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Re: Victory Garden Games
« Reply #59 on: December 20, 2013, 06:29:33 pm »

We do intend to build our own engine for some projects, though of course if there's something that can run our proposed games to the desired vision, we'll be using that.  So, for example, any visual novels we make are probably going to be coded in renpy, but our more innovative projects will probably require a more innovative engine :]

If you intend to do 3d stuff (or to a certain extent 2d with shaders) and want it crossplatform, you may want to look into OpenGL.  Granted, using something like Unity is inherently easier to get started actually 'making' a game though, but if you intend to roll your own engine (and make it where you don't have to depend on someone else fixing their bugs or getting locked into buying upgrades or whatever) that would be where to start imo (and theres WebGL too, if you want that route).

While I'm still very much a novice in OpenGL (just really getting used to GL 3.2+ and doing 3d stuff, and if you are curious I've made HSM and SODS on Shores of Hazeron for players to design ships and export the models) I can point you to some resources if you guys decide to go that route.
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