Shipslayers (startpoint):
One of the Soldiers rings the alarm to wake everyone for Combat!
The Citizens come out of the Shelter and arm themself for Combat.
Two Strangers run away from the Huminodd towards East.
One Goblin (Soldier) hands the Crude Spear to his right, to the other Golbin (Soldier).
One Dwarf (Soldier) and Goblin (Soldier) surround the Huminodd. The Dwarf and Goblin attack the Huminodd, doing 6 Damage! The Huminodd dies, leaving a Corpse.
The Tame Brown Rdgeback attacks the Slime, doing 3 Damage! The Slime dies.
One Dwarf (Miner) welcomes the two Strangers (Human and Elf) into the Village. You now have two more Citizens! +1 Human, +1 Elf.
The Strangers give you some Information about the Surroundings:
There is a River to the West.
There are Forests to the West.
Far to the South is a Settlement from the Humans.
There is a Coast Far to the South.
Far to the West is a Settlement from the Dwarves.
There are Mountains far to the West.
Some Informations about the Village:
Citizen:
4 Dwarfs
4 Goblins
1 Human
1 Elf
Workers:
1 Ranger (Goblin)
1 Woodcutter (Goblin)
1 Farmer (Dwarf)
2 Miner (Dwarfs)
1 Foreman (Dwarf/Soldier)
3 Soldiers (2 Goblins, 1 Dwarf/Foreman)
Tame Animals:
1 Brown Ridgeback (untrained)
God:
God of Blood
Gold: 17
Stock:
1 Axe
1 Shovel
2 Picks
1 Saw
1 Hammer
2 Hoes
4 Salted Fish
4 Bread
1 Bag (contains: 4 Wheat seeds)
1 Roundshield
4 Crude Spears
2 Stoneboulders
4 Copper Ores
3 Wooden Planks
2 Cyan Berries
2 Orange Berries
4 Rock Blocks
1 Strange Blue Gem
1 Huminodd Corps
Constructions/Buildings:
1 Shelter (contains: Campfire)
1 Campfire (in Shelter)
2 Farmplots
Infos about tame Creatures:
Brown Ridgeback:
Health: 3
Strengh: 3
Agility: 3
Intelligence: 2
Note:
You can choose who you want to welcome into the Village and who you donīt want. You donīt need to accept everyone. One of the Golbins is injured. It needs two Turns to heal one Hearth. You can use some Bandages to heal someone instant but it will need one Bandage per Hearth. Next Turn Nighttime is over!