Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 9

Author Topic: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1  (Read 10550 times)

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: FJ's Diplomacy Game: Spring 1902 Orders due 3 AM GMT 31/12
« Reply #60 on: December 30, 2013, 04:55:25 pm »

Five hours to go.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: FJ's Diplomacy Game: Spring 1902 Orders due 3 AM GMT 31/12
« Reply #61 on: December 30, 2013, 08:56:30 pm »

I sent mine in already, right?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: FJ's Diplomacy Game: Spring 1902 Orders due 3 AM GMT 31/12
« Reply #62 on: December 30, 2013, 09:05:00 pm »

I actually forgot to send in mine until he reminded us.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: FJ's Diplomacy Game: Spring 1902 Orders due 3 AM GMT 31/12
« Reply #63 on: December 31, 2013, 12:17:41 am »

Here are the orders for Spring 1902. France has failed to send in any orders, so a spare was called in from a Diplo game I'm running another forum (He assures everyone he's acting in good faith; I'd have chosen different orders, but different strokes for different folks). There are a couple places where I really should have gotten back to people to be clearer about invalid orders, but by the time I got back from dinner today none of them were online. Due apologies to Austria and Turkey. I hope I've been kinda fair about my resolutions.

I would also like to note that (this isn't about bad orders, but gameplay) at least one player here is either a complete idiot or a stooge, and likely both. I'll leave it to the reader to determine who. There are a couple of probably stupid moves by other players, too.

(Which, I hasten to add, is normal. It takes a few games to get the hang of this.)
England (Rolepgeek)
A (London) to Belgium
F (North Sea) convoy [A (London) to Belgium]
F (Belgium) to Holland
F (Liverpool) to Irish Sea

France (Bdthemag replaced by random internet person)
F (Brest) to English Channel
F (Mid-Atlantic) holds
A (Burgundy) holds
A (Spain) to Marseilles

Germany (GreatWyrmGold)
A (Ruhr) holds
F (Denmark) to Sweden BOUNCE
F (Berlin) to Baltic Sea
A (Silesia) to Warsaw BOUNCE

Austria (mastahcheese)
A (Rumania) to Serbia
F (Trieste) supports [A (Rumania) to Serbia] NOT A VALID MOVE-HOLDS. That support would get cut anyways.
A (Budapest) support [A (Sevastopol) to Rumania]
A (Vienna) to Tyrolia BOUNCE

Italy (ansontan2000)
A (Tyrolia) supports [A (Venice) to Trieste]
A (Venice) to Trieste BOUNCE
F (Rome) to Tyrrhenian Sea
F (Greece) to Aegean Sea

Russia (Kashyyk)
A (Sevastopol) to Rumania
F (Black Sea) to Sevastopol
F (Gulf of Bothnia) to Sweden
A (Norway) supports [F (Gulf of Bothnia) to Sweden]
A (Warsaw) holds

Turkey (Grek)
A (Bulgaria) to Rumania BOUNCE
F (Constantinople) to Bulgaria DID NOT SPECIFY A COAST- East coast chosen by coin toss. BOUNCED ANYWAYS
F (Ankara) to Constantinople BOUNCE
A (Armenia) to Smyrna

Map of orders:
Spoiler (click to show/hide)

Positions at the start of Fall 1902:
Spoiler (click to show/hide)

Due to New Year's the deadline will be extended an additional 24 hours, so orders are due at 5 AM GMT the 3rd of January 2014.
« Last Edit: December 31, 2013, 12:29:17 am by FearfulJesuit »
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #64 on: December 31, 2013, 12:49:56 am »

You mentioned it, but never moved the fleet, for Liverpool to Irish Sea.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Grek

  • Bay Watcher
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #65 on: December 31, 2013, 12:57:56 am »

Everyone keeps promising me they'll support something, then orders a move to that place instead. DOES NOONE UNDERSTAND THE SUPPORT RULES?
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #66 on: December 31, 2013, 01:03:26 am »

I do Grek. I just haven't had to use them yet.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Grek

  • Bay Watcher
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #67 on: December 31, 2013, 01:05:08 am »

My problem is that my allies seem to think

A Hat S A Bar -> Foo

is the same as

A Hat -> Foo
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #68 on: December 31, 2013, 02:33:28 am »

Sorry guys, I don't know why I'm spacing on this but this is the second time I've fucked up reading the time the orders are due. Must of thought 3 AM GMT time was 3 PM GMT. It'd probably be better if someone replaced me anyways.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #69 on: December 31, 2013, 06:22:09 am »

Everyone keeps promising me they'll support something, then orders a move to that place instead. DOES NOONE UNDERSTAND THE SUPPORT RULES?


for a newbie, pretending to not understand the movement rules to discguise an intentional move as a misorder is a valueable tool of deception
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: FJ's Diplomacy Game: Spring 1902 Orders due 3 AM GMT 31/12
« Reply #70 on: December 31, 2013, 11:00:56 am »

I would also like to note that (this isn't about bad orders, but gameplay) at least one player here is either a complete idiot or a stooge, and likely both. I'll leave it to the reader to determine who.
No offense, mastah, but the likeliest answer is the only player who has sent in any invalid orders, who has done so twice...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #71 on: December 31, 2013, 12:18:39 pm »

I am suprised at what turkey is doing. he squandered the *perfect* opportunity to take on russia. is he that worried about italy that he thinks italy is going to attack both him and austria at the same time? I suspect russia talked him into it, which would be a good move - for russia
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #72 on: December 31, 2013, 12:41:50 pm »

Err, we say kibbitzing is bad etiquette, then we start doing it regardless?  Because, if we're kibbitzing, I have worlds to say on Turkey's probable motivations and likely greatest threats at the moment. ^_^
Logged

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #73 on: December 31, 2013, 12:58:18 pm »

if you are thinking juggernaut, then I dare say that this is the worst execution of a juggernaut I have seen so far. the usual curse of action is to drop everything and eradicate russia and turkey is they are trying to pull that, but with the board as it is, I'd let it mellow and try to grab as much as I can before I actually need to turn my attention towards it.


all the juggernaut has going for it is momentum, but in this case...yeah, turkey might break through because italy and austria are doing nothing at all to prevent that, but russia..


I'll leave that for the players to figure out. when I am a player, who is on the opposite side of the juggernaut, I tend to hype it up to be a mega beast, usualy even on public to make sure it stops before it even starts, but as a neutral party, I dare say this could very well be stopped
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: FJ's Diplomacy Game: Fall 1902 Orders due 5 AM GMT 3/1
« Reply #74 on: December 31, 2013, 01:23:15 pm »

Oh, heavens, no.  I've only ever played two games, but apart from an empty Black Sea (and that only this turn), this doesn't feel like a juggernaut at all.  No, I suspect Turkey's motivations are far more reactive than active at the moment.  Actually, apart from one or two possible team-ups, I can't really tell what alliances are extant at the moment. 

((Also, I would have hated to go up against you in my only online game, because we did set up a juggernaut opener by accident.  That's the only reason I know the terms "juggernaut" and "Key Lepanto".))
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 9