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Author Topic: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1  (Read 10521 times)

FearfulJesuit

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Re: FJ's Diplomacy Game: Winter 1902-1903 Orders due 8 PM GMT 8/1
« Reply #105 on: January 06, 2014, 07:48:25 pm »

-holy snip-
Well, I guess it's a good thing I play for fun, and not to win. Your over-analyzed stratagems amuse me.

That said, do I really need to send a PM when the only army I can build is in a land-locked country?

No, you don't, and your build was the first thing I put into the judge was your build. Technically, a player can choose not to make a build, although I'm not sure what circumstances would lead you to do so.
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mastahcheese

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Re: FJ's Diplomacy Game: Winter 1902-1903 Orders due 8 PM GMT 8/1
« Reply #106 on: January 06, 2014, 08:02:22 pm »

No, you don't, and your build was the first thing I put into the judge was your build. Technically, a player can choose not to make a build, although I'm not sure what circumstances would lead you to do so.
...Maybe if your land was spread out over a great distance, and you wanted to save the build so you could make it closer to the front line after you captured more land and moved out your armies from the supply centers?

That's the only possible scenario I can think of.
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GreatWyrmGold

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Re: FJ's Diplomacy Game: Winter 1902-1903 Orders due 8 PM GMT 8/1
« Reply #107 on: January 06, 2014, 09:00:38 pm »

- go for a juggernaut and somehow, through incredible play and luck, manage to get into a better position than russia
It worked for me. Once. And with a well-timed stab. One of my most successful Diplomacy games ever.
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Rolepgeek

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Re: FJ's Diplomacy Game: Winter 1902-1903 Orders due 8 PM GMT 8/1
« Reply #108 on: January 06, 2014, 09:17:51 pm »

Why is my fleet in the Irish Sea still shown to be in Liverpool?
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FearfulJesuit

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Re: FJ's Diplomacy Game: Winter 1902-1903 Orders due 8 PM GMT 8/1
« Reply #109 on: January 06, 2014, 09:44:48 pm »

Why is my fleet in the Irish Sea still shown to be in Liverpool?

...a mistake on my part. Let me fix that and update the OP. I did this to the other game I'm GMing today, too, so I must be having problems.
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FearfulJesuit

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Re: FJ's Diplomacy Game: Winter 1902-1903 Orders due 8 PM GMT 8/1
« Reply #110 on: January 06, 2014, 10:12:21 pm »

Winter 1902-1903 Orders

England
Build F (Edinburgh)

France
Build F (Brest)

Germany
Build A (Kiel)

Austria
Build A (Budapest)

Russia
Build F (Sevastopol)

Positions map for Spring 1903:



Orders are due at 8 PM GMT the 9th of January.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Akroma

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 9/1
« Reply #111 on: January 07, 2014, 07:05:47 am »

silly, a) there is no such thing as *over* analysing, in diplomacy and b) analysing is half the fun. There is nothing more fun than the board actually playing out exactly as you engineered it


or as it has been said:

"Akroma, what is best in diplomacy?"

"To crush your enemy, to see them driven before you, and to hear the lamentation of their home centers"


and yeah, giving orders is always a must, even if they would seem obvious

I once played an italy, with the following orders in spring: venice - trieste, rome - venice and naples - ionian

an obvious attack on austria, right?

austria bounced in galicia with russiam move to albania and serbia, then next turn, attacked my army in trieste, dislodging it, and moves his arms in serbia to budapest -one would think it would be obvious that I would retreat it into serbia, or not?


nope, disbanded it, and alongside me grabbing tunis, suddenly had two units to build - a fleet in naples and a fleet in rome. suddenly I had 3 fleets, all aimed at france, with my army in venice heading to piedmont. France was flabberghasted and already deep at war with england. austria would have of course wanted retaliation, but with russia and turkey in no obvious conflict, austria simply did not have the option to actually turn around and attack me, not without losing ground to russia and turkey(or at least that#s what i convinced him off), so my promises that I would send some fleets against turkey as soon as I made some more gains left me save, for a bit. marsailles, spain and portugal were soon mine, and the game ended in a draw with england

obvious is not something that a GM should base orders on. there is a non-zero chance that austria might have made plans that would involve delaying a build, to later on have different options
« Last Edit: January 07, 2014, 07:21:01 am by Akroma »
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FearfulJesuit

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 9/1
« Reply #112 on: January 08, 2014, 10:00:24 pm »

Deadline moved up 24 hours. I'll be on a plane tomorrow.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Persus13

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 10/1
« Reply #113 on: January 11, 2014, 11:21:54 pm »

bump?
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FearfulJesuit

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 10/1
« Reply #114 on: January 12, 2014, 12:17:21 am »

Spring 1903

Orders are in...I'm getting lax, but since our replacement pool is small I can't afford to be strict.

Here, incidentally, we see one of the loophole-closing rules take effect: a unit in X can't cut support for a move for someone else to move into X; that is why Bulgaria was dislodged.

England (Rolepgeek)
F (Edinburgh) to Norwegian Sea
F (Holland) to North Sea
F (Irish Sea) to Mid-Atlantic BOUNCE
F (London) to English Channel BOUNCE
A (Belgium) holds DISLODGED

France (Persus13)
F (Brest) to English Channel BOUNCE
A (Marseilles) to Gascony
F (Portugal) to Mid-Atlantic BOUNCE
A (Burgundy) to Belgium
F (Picardy) supports [A (Burgundy) to Belgium]

Germany (GreatWyrmGold)
A (Kiel) to Berlin
F (Sweden) to Skagerrak BOUNCE
F (Denmark) support [F (Sweden) to Skagerrak]
A (Ruhr) support [A (Burgundy) to Belgium]
A (Silesia) to Munich

Austria (mastahcheese)
F (Trieste) to Adriatic
A (Vienna) holds
A (Budapest) to Trieste
A (Rumania) holds
A (Serbia) to Greece BOUNCE

Italy (ansontan2000)
F (Aegean Sea) to Greece BOUNCE
A (Tyrolia) supports [A (Burgundy) to Munich] NOT SUPPORTING A VALID MOVE
A (Venice) holds
F (Tunis) to Ionian

Russia (Kashyyk)
F (Armenia) supports [F (Sevastopol) to Black Sea]
F (Sevastopol) to Black Sea
A (Bulgaria) to Constantinople DISLODGED
A (Warsaw) holds
F (Skagerrak) to Sweden BOUNCE
A (Norway) supports [F (Skagerrak) to Sweden]

Turkey (Grek)
A (Greece) to Bulgaria
F (Constantinople) supports [A (Greece) to Bulgaria]
F (Black Sea) to Ankara BOUNCE AND DISLODGED
A (Smyrna) to Ankara BOUNCE


Orders map:


Bulgaria and the Black Sea have nowhere to retreat to and must disband; but England can save the dislodged unit in Belgium by retreating it to Holland if it so desires. As soon as we get confirmation of such or a desire to disband, we'll have a map for Fall 1903.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Akroma

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 10/1
« Reply #115 on: January 12, 2014, 06:02:38 am »

ho ho ho, what a haul what a haul




pure comedy, I tell you
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GreatWyrmGold

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 10/1
« Reply #116 on: January 12, 2014, 10:39:34 am »

Is there some obscure rule that says a dislodged unit can't move to a place it was blocked from moving last turn?
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Akroma

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 10/1
« Reply #117 on: January 12, 2014, 10:43:13 am »

yes, and it is not obscure
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GreatWyrmGold

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 10/1
« Reply #118 on: January 12, 2014, 12:11:37 pm »

It isn't one I remembered. And compared to most of Diplomacy's straightforward rules (You need more to dislodge, you move one country a turn, no bribing the judge to let you see others' orders...), it's a bit more...nuanced.
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FearfulJesuit

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Re: FJ's Diplomacy Game: Spring 1903 Orders due 8 PM GMT 10/1
« Reply #119 on: January 12, 2014, 01:10:20 pm »

England has chosen to retreat his army (big surprise, but as Akroma points out, always better to check).

Map for Fall 1903:



Orders are due in forty-eight hours or so at 8 PM GMT 14/1.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.
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