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Author Topic: (SG) Adventures of a Drow: Sins of the Daughter - Interest check.  (Read 13074 times)

Taricus

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Re: (SG) Adventures of a Deft Drow
« Reply #60 on: December 20, 2013, 12:37:56 pm »

Moar bomb arrows! And try getting back up a tree as well. If possible, also let loose a few more explosive arrows at the main angel. This time, using that aiming magic to hit his noggin.
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GreatWyrmGold

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Re: (SG) Adventures of a Deft Drow
« Reply #61 on: December 20, 2013, 01:05:51 pm »

((Sounds more and more like the evil drow are the only actual ones, just saying :P
Well, duh.

What do you do? You know the Angel Spawn do not have the decay-aura of the original one. In fact, all they have are their claws and teeth. And the assorted undead are nothing you think you couldn't handle.
One-on-one, sure. In small groups, sure. But in an army, backed with an army of demons, plus an uncertain-but-large number of other hellbeasts, an Angel of Undeath, and a bunch of necromancers?
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kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #62 on: December 20, 2013, 01:11:09 pm »

((Sounds more and more like the evil drow are the only actual ones, just saying :P
Well, duh.

What do you do? You know the Angel Spawn do not have the decay-aura of the original one. In fact, all they have are their claws and teeth. And the assorted undead are nothing you think you couldn't handle.
One-on-one, sure. In small groups, sure. But in an army, backed with an army of demons, plus an uncertain-but-large number of other hellbeasts, an Angel of Undeath, and a bunch of necromancers?

((I really need to be more clear in my posts.

Sorry for not being clear, but the small group chased you into the forest a bit. Your enemies are too far away to offer assistance to the small group chasing you (and anyway, they have a city full of guards, clerics, holy warriors and mages to fight).

And good is not dumb, at least, no in this world. :) ))

GreatWyrmGold

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Re: (SG) Adventures of a Deft Drow
« Reply #63 on: December 20, 2013, 01:18:54 pm »

Is this more apt?

And the point still stands. We won't be achieving victory if we fight, we'll just be lowering the city's defeat very slightly.
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kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #64 on: December 20, 2013, 01:26:02 pm »

Is this more apt?

And the point still stands. We won't be achieving victory if we fight, we'll just be lowering the city's defeat very slightly.

((Well, what do you want to do?))

GreatWyrmGold

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Re: (SG) Adventures of a Deft Drow
« Reply #65 on: December 20, 2013, 01:26:40 pm »

Since running is dishonorable...
Moar bomb arrows! And try getting back up a tree as well. If possible, also let loose a few more explosive arrows at the main angel. This time, using that aiming magic to hit his noggin.
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kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #66 on: December 20, 2013, 01:58:31 pm »

((Update in a bit then. Currently coughing up a lung.....damn flu))

kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #67 on: December 21, 2013, 07:39:00 am »

Deciding what you were doing was the best course of action currently, you continue to rain down explosive arrows on your enemies, however you realise you cannot do that and get up a tree as the canopy here is too thick. You are now a ways into the forest.

Most of your shots fly true, and before long you have destroyed the wraiths and banshee due to their inherent weakness to magic, and about half of the undead following you are missing limbs or are immobile, although none died. The rest seem to be moving faster.

You did manage to kill one of the Angel Spawn, although the other two are still in great shape. Well, as great as a rotting, walking, flesh-dripping former-human can look, anyway.

You circle around and try to dodge through them to get back to the main fight, however that does not go as planned. The undead manage to block your way still. They seem to want to keep you away as much as possible. You can still hear the sounds of battle and the terrible laugh of the Angel. You cant help but think the sound of spells being cast and launched has receded a bit and the background power you usually feel associated with magic is decreasing.....

To make matters worse, darkness is falling, meaning they will be stronger. Fortunately, it also means your abilities improve as well, albeit only slightly. You can, however, see in the dark. You feel a slight twinge behind your eyes as your eye colour changes to a gleaming gray colour from your usual brilliant ice blue.

***

Your attacks were effective, but not overly so.

What do you do now?

kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #68 on: December 21, 2013, 03:01:12 pm »

((Bump))

kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #69 on: December 21, 2013, 03:57:12 pm »

((Second time bump))

Taricus

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Re: (SG) Adventures of a Deft Drow
« Reply #70 on: December 21, 2013, 04:00:04 pm »

((It's only been an hour since the last bump Kahn :P ))
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kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #71 on: December 21, 2013, 04:04:32 pm »

((It's only been an hour since the last bump Kahn :P ))

((It has? Oh, sorry then. ))

kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #72 on: December 21, 2013, 07:08:56 pm »

((No bites tonight?))

kahn1234

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Re: (SG) Adventures of a Deft Drow
« Reply #73 on: December 22, 2013, 06:02:47 pm »

((Final call for actions.....))

Taricus

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Re: (SG) Adventures of a Deft Drow
« Reply #74 on: December 22, 2013, 06:05:20 pm »

Try to cripple their ability to move (Method of which do do so is undefined, but preferably do it at range.). Once crippled, finish them off.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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