You smile and look him in the eye.
"Yes, you really should have killed me when you had the chance" You say as you grab your knives, draw them and stab them through his arm, one through his elbow, another through his wrist. You finish off with a nice twist.
He screams in pain as he drops you. But you aren't finished yet. You knee him in his crotch and, as his eyes bulge, you punch him in the face as hard as you can, sending him toppling backwards, unconscious.
The necromancers accomplices retaliate. The last remaining trainee fires a fire lance spell at you. You dodge out the way as you roll towards her. Getting close, you drive your left knife into her knee, followed by a spinning slash across her stomach with your right that causes her to squeal in pain. Dark Drow blood splatters you as you continue your whirl of death, bringing up your left knife again. You drive it through the trainees lower jaw. Her last breath is more of a whimper as you twist and rip the blade out.
Your actions draw the attention of the elite necromancers. As one focuses on providing shielding against the fortifications and two return fire, the last aims a powerful fire storm spell at you.
Just managing to dodge, you cartwheel towards your bow. In one fluid movement you grab your bow and set off into a sprint, aiming to get behind the wagons for cover. Hot on your heels are a series of fire, earth and energy based spells. You stumble at one point and almost get your leg impaled on an earth spike as it shot out the ground.
Eventually you make it to a wagon that give you good cover and a great vantage point over the skirmish.
However, as you take int the scene, horror overcomes your emotions.
The necromancer previously focusing on shielding is now also firing powerful spells at the guards, driving them back. The guards, to their merit, are not giving up though, and you can see the first clerics and mages are filtering through the gates. However, what shocked you more was the devastation the two other necromancers were doing.
They systematically annihilated the defenses on the walls, even going so far in part as to demolish the wall itself. As they got to the gatehouse, they imploded the entire structure, sending the 20 foot tall reinforced iron doors blasting backwards, crushing the guard formations behind and the first groups of clerics, mages and other assorted magic users.
"I....What is this power? They should not be this powerful....." You mutter to yourself. You clutch your bow closer to you, reaching for an arrow. It is then you notice that the fourth remaining necromancer is casting some sort of spell, his arms encased in green.
The stench of necromancy grows thick in the air as the fourth necromancer completes the spell.
"NECKROMOS VICTORUM!" He screams, his arms turning into giant cones of green, before he smashes them into the ground.
For a moment it seems as if nothing was going to happen. That notion was soon dispelled as a rumbling, roaring sound gradually grew in severity, emanating from where the spell had been cast. Hundreds of undead rose from the ground. Zombies, ghouls, skeletons of all types, heavily armoured towering revenants, liches and incorporeal spirits all emerged from the ground or seemingly from thin air.
But that was not all, as that was no ordinary Necromancer spell.
Fissures opened around the spellcaster. From them mundane underworld residents, such as demons and hell guardians emerged in equal numbers to the undead. However, there also emerged creatures that had only being considered legends or myths, creatures that were rumoured to stalk the very pits of the underworld. Morts, giant hydra-chimera crossbreeds that had a hunger for mortal flesh, Soul Puppeteers, Scions or Decay, Reapers, undead elementals, corpse golems and more joined the frey.
The most terrifying creature, however, to emerge was the legendary Angel of Nekrum. A 18 foot tall constantly decaying, intelligent angel, which towered above its brethren, its rancid wings folded on its back, black and brown sludge dripping from its rotting frame, long horns and even longer and sharper claws. Crumbling the road its standing on and withering all plants withing a 30 foot radius with its mere presence, it produces a terrifying gurgling laugh.
Reaching forward, it grabs in its claws two terrified guards, their armour and weapons crumbling away. Their screams pierce your ears as the angel gives them the Kiss of Death. The process starts slowly, with all hair falling our and bowels being evacuated, but speeds up until the guards become miniature versions of the 'Angel' itself.
You cant help but shake your head in disbelief at the spectacle displayed before you. No Drow magic user should be this powerful. No Drow should be able to summon creatures this deadly, this disgusting.
You look beyond the Necrotic army towards the garrison of the city. The guards who were first outside were now in full retreat, slowly being either hacked to pieces, eaten or converted by the Necromancers summons pets. Fortunately, the clerics and their supporting holy warriors as well as the mages were pouring over the rubble of the city wall, holy spells and mage-magic being launched by the dozen per second into the advancing army. You smile as you hear the battle cries and war shouts of the holy warriors as they cleave their way through the undead with their enchanted weapons.
You realise you have to do something to distract the Angel of Nekrum, or at least distract the necromancers who had now switched to providing anti-spell support to their new army.
During the commotion, some memories come trickling through. You remember at least half a dozen arrow enchantments that can be used to make them more deadly and resistant to deflection, among them explosive, fire and ice arrows.
What do you do? Your honour will not allow you to run away.
(Tip 1: Remember, you are a huntress. You are very agile and stealthy. Distraction, rapid kills and guerrilla warfare are the ways you kill and can be used against the brainless undead and over zealous residents of the underworld with great effect, if you get it right.
Tip 2: The magic you know can make your arrows fly true and far more deadly.
Tip 3: There is dense forest on either side of the road all the way up until roughly 50 feet in front of the wall. I recommend you make good use of it.)