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Author Topic: DayZ Standalone, Alpher is here.  (Read 19557 times)

Flying Dice

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Re: DayZ Standalone, Alpher is here.
« Reply #75 on: January 06, 2014, 01:02:21 pm »

(especially the DMR, at least in the hands of someone who understands how mildots work)
edit: I honestly think they should put the DMR in the standalone, but make it a very rare spawn and have it spawn with 5 bullets and make the ammo for it impossible to get otherwise. Make the DMR take a clip, but because no clips will be found you have to go into your inventory and manually chamber a round every shot. Since ammo would be so scarce and you would only be able to fire repeatedly after long delays, it'd balance out KOS from snipers because almost no sniper is going to waste that kind of scarce resource unless they NEED to.

This pretty much sums up my own thoughts on longrifles. The only way to make them work is to make them rare enough that you can't reliably get one just by hopping between 0-pop servers looking for heli crash sites/searching nwaf, and even when you do, the ammo needs to be severely limited. The obvious way to do that would to make all of the better ones spawn only at heli crash sites at a very low spawnrate, and have the ammo be much more limited.

DMR mags by default had a hair under a 2% spawnrate at pretty much every loot spawn type (Res./Ind./Farm/Mil.), but you were assured of at least a 20rnd mag if you ever found one. The ammo system in the standalone is actually pretty great for this, because it requires you to find a magazine and ammunition, which means that it's both more difficult to get a weapon to working order, and that if you only have a single mag it can be difficult to keep going in a sustained firefight, as you've got to stop to load loose rounds into the empty mag. Spawn DMR mags empty or with 2-3 rounds at the same 1.96% spawnrate, but only at Mil. loot areas, and spawn handfuls of 3-4 7.62x51 mm NATO rounds at the same spawnrate in all locations. People could still work up to a large supply of ammo, but it'd take an ungodly amount of time, which would probably have the same effect of discouraging trigger-happy sniping.
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Kaitol

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Re: DayZ Standalone, Alpher is here.
« Reply #76 on: January 06, 2014, 01:46:15 pm »

Does the game have fog weather or effective smoke grenades? Bumping up either/both would help balance out rifles. Very heavy rainstorms would work as well. And if seasonal stuff ever gets added snowstorms/blizzards.

I'm not too knowledgeable on the subject but are there mortars that can be carried and operated by one person?  Some basic portable mortars might also help since if the sniper is stupid enough to give his position away without killing you he'll either have to move and possibly expose his position giving you time to re-position or shoot him, or you can just sit behind some cover set up a mortar and shell him.

To be fair, in the sort of situation the game takes place in rifles would be a very preferable weapon, since you're alone/in small groups, and you want to engage from as safe a distance as possible where they can't shoot back. Its just a pity they don't really simulate the training/expertise you'd need to shoot accurately as a sniper.
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Flying Dice

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Re: DayZ Standalone, Alpher is here.
« Reply #77 on: January 06, 2014, 03:06:03 pm »

One of the biggest problems was that that sort of thing didn't affect people as much as it should. There were longrifles with thermal scopes, the DMR could be used while you were using NVGs, and of course cheating bastards could just turn their gamma all the way up. Smoke grenades existed, but weren't reliable finds, and didn't cover much area anyhow. You'd need to know exactly where the sniper was (assuming they weren't with others), and you'd still have to poke out from cover to place the grenade somewhere that would allow you to run directly away.

Granted, a lot of snipers in the mod were idiots who couldn't aim for shit, but with a 1-2 hit kill weapon even a moron will get lucky eventually. That, and pretty much all of the longrifles were either obscenely overpowered (DMR, AS-50, the one with the thermal scope) or had automatic zeroing. You didn't even need a rangefinder or the ability to eyeball distances, because the map lets you drop a waypoint that gives you the exact distance from you to it. It didn't help that a lot of them preyed on new players who couldn't effectively avoid fire, take cover, or know common sniper locations.

In ArmA, mortars and HMGs are squad weapons that require multiple people to carry (and even then, running too much with part of one will exhaust you), and even MMGs are squad-served, in that you've got the gunner, the spotter/guard, and the ammo mule. The closest you'd get would be an assault rifle with an UBL (which, to be fair, are pretty OP themselves in the right hands), but the problems with that are: it takes a pretty good player to accurately place rifle grenades at any sort of range, and it still requires you to peek out of cover.

The most effective way to deal with snipers is and always has been to wait for one to start killing new spawns, flank around and kill them, take their rifle, and counter-snipe the ones that aren't douches and terrible shots. Which sucks, because it just perpetuates that sort of gameplay. The only times you get interesting gunfights in the mod are when everyone involved is a relatively fresh spawn and the best weapons present are the ARs and such you can find in the Electro fire stations.
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Aseaheru

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Re: DayZ Standalone, Alpher is here.
« Reply #78 on: January 06, 2014, 04:19:02 pm »

How do you even use the maps? I've had several, but never been able to actually view them. The map screen is and remains completely black whether I have one or not.
Shove it in your hotbar and activate it.

The game has fog of a sort.
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Flying Dice

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Re: DayZ Standalone, Alpher is here.
« Reply #79 on: January 06, 2014, 04:26:15 pm »

I imagine it will take very little time after release for servers to start modding in maps to starting gear.
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Aseaheru

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Re: DayZ Standalone, Alpher is here.
« Reply #80 on: January 06, 2014, 04:44:21 pm »

By the way, mosins can spawn in cars.
How do I know? I found one there and one nearby.

So yah, anyone want a mosin, a compass, a full medkit and a full map? The mosin comes with a full clip.
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Flying Dice

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Re: DayZ Standalone, Alpher is here.
« Reply #81 on: January 07, 2014, 03:18:53 am »

Finally got into a server, made my way to NWAF. After getting spooked by a ghost flashlight, I looted it dry. The place is really amped up now; the new tents on the north side give about a dozen barracks worth of loot taken all together. I came in with a little, I left as a tacticool pimp. My shiny new M4 has: an ACOG scope, a red dot sight that I'm keeping in a pocket (along with a CQB stock to match it), a new grip with rails for attachments, a flashlight, a bipod, and a bayonet to look cool until I find a suppressor. I also picked up an absurd amount of mags for it: 1x 10rd, 1x 20rd, 3x 30rd, and a single 40 round mag, plus some boxes of spare ammo. Also a pair of pistols, one automatic with a single mag and a revolver as well. I'm set for supplies, too; three full canteens and three boxes of rice.

Loot's definitely less good overall, but when they've practically tripled the number of loot spawns and all of the loot is basically for 2-3 weapons it really narrows things down. Hell, I threw away an ACOG, two red dots, and two sniper scopes because they were all too damaged to use. That's one place where damage matters, at least; scopes in worse condition states are spiderwebbed with cracks and nearly impossible to see through.
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werty892

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Re: DayZ Standalone, Alpher is here.
« Reply #82 on: January 07, 2014, 06:46:24 am »

My shiny new M4 has: an ACOG scope, a red dot sight that I'm keeping in a pocket (along with a CQB stock to match it), a new grip with rails for attachments, a flashlight, a bipod, and a bayonet to look cool until I find a suppressor.
CQB Stocks are crap, they make the M4 worse. You want a magpull stock and grip, those increase your accuracy by a ton. It makes the bullet spread at 500 meters 7 meters or something like that. Really good.

Flying Dice

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Re: DayZ Standalone, Alpher is here.
« Reply #83 on: January 07, 2014, 12:07:16 pm »

My shiny new M4 has: an ACOG scope, a red dot sight that I'm keeping in a pocket (along with a CQB stock to match it), a new grip with rails for attachments, a flashlight, a bipod, and a bayonet to look cool until I find a suppressor.
CQB Stocks are crap, they make the M4 worse. You want a magpull stock and grip, those increase your accuracy by a ton. It makes the bullet spread at 500 meters 7 meters or something like that. Really good.
I figured as much, but I've nothing better to do with the inventory space.
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Aseaheru

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Re: DayZ Standalone, Alpher is here.
« Reply #84 on: January 07, 2014, 04:15:20 pm »

The second you find a rail grip, take it.
Bipod beats magpull grip.
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Mono124

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Re: DayZ Standalone, Alpher is here.
« Reply #85 on: January 07, 2014, 04:19:58 pm »

The second you find a rail grip, take it.
Bipod beats magpull grip.
Bipod can be attached without railgrip. Currently railgrips only allow weapon flashlights.

Technically if you want the best accuracy possible, you want a pristing magpull grip and a pristine magpull buttstock, as well as a pristine ACOG, a pristine bipod, be laying prone after resting for a minute and hold your breath using right mouse button as you shoot. Silencers and bayonets decrease accuracy slightly.
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Aseaheru

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Re: DayZ Standalone, Alpher is here.
« Reply #86 on: January 07, 2014, 05:14:59 pm »

Really? I thought you needed the rail for the bayonet and the bipod.
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Flying Dice

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Re: DayZ Standalone, Alpher is here.
« Reply #87 on: January 07, 2014, 05:18:34 pm »

I had my bipod on before I found the rail grip, IIRC. Bayonet doesn't need it either, but the bayonet is nonfunctional either way. I actually had a magpull grip but ditched it because it was really fucked up, though I'm regretting that somewhat now. I canvassed NWAF a second time so now I've got five 40rd mags, an ammo box full of 5.56mm (and an extra 40rds for my pistol), and a hard case with a kit of emergency survival gear. Still no suppressor, and no luck on a magpull stock or grip. :/
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Aseaheru

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Re: DayZ Standalone, Alpher is here.
« Reply #88 on: January 07, 2014, 05:23:31 pm »

whats your steam anyways? I really have to ditch this map and compass... I hate tiny packs and no webbing...
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Flying Dice

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Re: DayZ Standalone, Alpher is here.
« Reply #89 on: January 07, 2014, 06:01:01 pm »

My handle is "Night of the Living Rednecks". I'm not even trying to PvP yet in the SA, though, because I get major desynch every two or three minutes. Maybe once I get back onto dorm internet.

Oh, and a reason to use the rail grip over the mag-pull one: Seems like every fucking server is night-time, so without NVGs a rail light is pretty much required for doing anything at night. Hell, I checked, and even with brightness and gamma at full it was still pitch black at night.
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