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Author Topic: Hanging Buildings  (Read 422 times)

sean_hyer

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Hanging Buildings
« on: December 17, 2013, 11:04:21 pm »

I had an awesome idea. Rather than building on the floor as usual, you could build on the ceiling of the caverns. Have building hanging from the roof, connected by walkways or possibly by tunnels extending into the rock above.

The problem is how to build them. They can be carved from the surrounding stone without any problems, but doing so requires very difficult planning, and hitting a cavern in the wrong place can spoil everything. This also requires a metric ton of mining as you have to mine a new cavern for the building to sit in.

Building with walls and floors also seems hard, if not impossible. Besides the difficulty of the scaffold, I don't even know if constructed walls will fuse to the roof of the cavern.

So: does anyone know if constructed walls will bind to walls above them, letting their supports be deconstructed? Also, can anyone think of an easier way to suspend buildings from the ceiling?
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Linkxsc

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Re: Hanging Buildings
« Reply #1 on: December 18, 2013, 12:54:44 am »

Just like walls can be used to build an upside down pyramid easy enough. You can keep being fancy and constructing walls adn floors and stairs down as far as you want. They just need 1 solid link to something so they don't fall. I've built more than 1 "airship" in a berth above my main fort by doing this.

Also when it comes to laying out complex constructions. If you're planning on repeating a particular room or something. remember that ALT+R starts recording keypresses, hitting it again will stop the record, and the alt+P will playback the recording. It drove me mad early on in 1 of my current forts (LOL Aquifers) when I had been building a large fireclay (and then later replaced it all with brick/precious metal) tower (think a Japanses style castle), and spent countless hours designating numerous identical floors only to learn the I could have just recorded 1, and make ALL the other ones exactly like it.


Can get problematic though if you like using 1 particular material for osmething because it'll get wonky on the "nearest material", but that can be avoided by forbidding the materials you don't want your floors and such to be made from (son't be wasting your steel bars on  basic flooring for your commoners)
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itg

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Re: Hanging Buildings
« Reply #2 on: December 18, 2013, 01:34:08 am »

I had an awesome idea. Rather than building on the floor as usual, you could build on the ceiling of the caverns. Have building hanging from the roof, connected by walkways or possibly by tunnels extending into the rock above.

The problem is how to build them. They can be carved from the surrounding stone without any problems, but doing so requires very difficult planning, and hitting a cavern in the wrong place can spoil everything. This also requires a metric ton of mining as you have to mine a new cavern for the building to sit in.

Building with walls and floors also seems hard, if not impossible. Besides the difficulty of the scaffold, I don't even know if constructed walls will fuse to the roof of the cavern.

So: does anyone know if constructed walls will bind to walls above them, letting their supports be deconstructed? Also, can anyone think of an easier way to suspend buildings from the ceiling?

You can definitely do this. Constructed walls will bind to the ceiling, as will up stairs, up/down stairs, fortifications, and supports. Up/down stairs are the easiest to work with, in my opinion, but they may not be the most aesthetically pleasing. If you're worried about the difficulty, start small. Maybe start with a dining room, then work your way up to a complete fort.

sean_hyer

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Re: Hanging Buildings
« Reply #3 on: December 18, 2013, 12:51:47 pm »

Wow. They should really have a link to macros somewhere easy to find. That is so so so unbelievably useful!

Aside from that, thanks for the answers ^^
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