maybe nothing new i cannot bother read the hole tread.
1 minions are sometimes butcher able and sometimes not. Is it a feature ? how does it work ?
2 ghoul butchers are trying to butcher partial skeletons again and again.
3 the therapist does not show the atribute upgrades by the soul siphon of Ghouls and Warlocks, but the upgrades seem to work ingame.
4 a ghoul has become a "lasher cryptlord" during training. This is a bit confusing as cryptlord is a noble typename.
5 a old corpse from the graveyard gave 45 bones after butchering. not sure but it seems to be too much.
6 hornet workers/drownes(strong, quite unreachable flyers) are there all the time in 3 fortresses in a row. Is this random or made this way for balance reasons ?
1- Minions have to be butchered manually. You need to select them with "v" and then mark them for slaughter. They don't show up on the animals screen because of a kink in the script which summons them.
2- That's been reported quite a lot. Hopefully will be fixed in the next version. Just forbid them for now.
3- I think that's because the attribute gain is caused by a syndrome and not direct increase of stats? I don't use therapist that much.
4- Haven't noticed this as I give soldiers custom profession titles.
5- Thats pretty balanced as even a legendary necromancer can't produce them with any consistency since the reaction doesn't work on repeat. Plus its a ridiculously low chance ~6% to get one. Considering how reliant Warlocks are on bones and the fact that they can't farm domestic animals means that the old corpses are a nice safe choice for bones when you're under siege. I'd say that 45 bones is fine.
6- I've lost A LOT of forts to those, forest spiders and dragon raptors before they were removed. I normally just slayrace them if they appear in the first year. I don't think of it as being cheaty because those things are pretty over-powered if they strike early. Once you have a door and a roof, you're usually fine.