Dev Log - Day 23
Download: Beta V.06 -
http://dffd.wimbli.com/file.php?id=8355I added curious molten slag items to the slagpit. Just for some flavour, you can make these weird furnitures now. Statue, door, table, chair. A black curious molten slag statue of warlocks for example.
I remade the crematory, I didnt like using the dwarven one. The warlock one is a bit smaller, cheaper, makes more ash, and has the wood-to-ash and wood-to-coke reactions that would otherwise be in the smelter. It uses oven operator, to split up the skills a bit.
I deleted the kiln, and added the potash/pearlash to the chemist. (again, not using dwarf stuff)
I deleted the pottery. With the Ethereal portal you have free furniture anyway, its redundant. I deleted all the reactions in the clay oven for this as well.
Ethereal blocks no longer vaporize. I guess people use these blocks in buildings, and would be surprised if they suddenly deconstruct.
I added armorstands, weaponracks, chests and statues to the Ethereal Gate. I noticed that these are often used furniture items that people probably want color coded as well.
You can devour souls now. Gives 250+ attribue boost or 10% speed boost, permanent. Done in the Soul Syphon.
I moved the Control Pylon Making from the soul syphon to the Necromantic Shrine, because all other creatures are made there as well.
I added two new buildings: the red and blue portal, as mentioned yesterday. Thanks Roses.
I added two unique features to the werebeast lair: You can turn a warlock into a monster of your choice for 1 month, or a strong monster of your choice forever. It having a dragon or hydra really better than a mage?
Mephits are now less, 1-4 per warlock.
Pain Elementals cost more, 1 large gem instead of 1 small gem. (remember, you can always make large gems from 5 small gems at the gem workshop)
The inscriptor can now unlock constructed skeletons for your squads. It has a free reaction that makes masterworks (which disappear instantly). Once they do this, they can join your squads.
I deleted the spider pit. There will be none. I didnt like the idea of spawned web-spinners, because people have been talking about them being overpowered lately. They negate trap-avoids and make unlimited silk. And spiders are more drow-territory anyway.