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Author Topic: [WARLOCK] - Discussion and Suggestions  (Read 177555 times)

Denisac

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Here's a thought on another use for the were-beast lair building. Since you're converting prisoners into a type of pet, couldn't they be used to generate other types of pets that would carry the were-curse syndrome, but were always in 'monster' form to avoid the transformation spam?  Maybe keep the riot potential from the prisoners and keep them expensive to avoid them being used as anything other than a guard dog or war beast. 

Though I guess turning your scrawny captured kobolds into big meat piņatas for the butcher would almost be dwarfy.
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Jaso11111

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I appear to be unable to assign my skeletons on noble positions (riders, steward even Crypt Lord!). And yes i have checked and they are still under my control. 
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Meph

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In theory yes.

Giving a prisoner, that hates your guts for burning down his village and slaughtering his wife, the power to break down doors and kick your skeletons into the walls, is probably not the best idea. ^^

Quote
I appear to be unable to assign my skeletons on noble positions (riders, steward even Crypt Lord!). And yes i have checked and they are still under my control.
That is known. No way around it so far. Its the spawnunit script, it needs to make them historical figures, but it cant yet. The lasts tries resulted in crashes.

Its a pretty big handicap, I know. I hope it gets fixed at some point, but its nothing I can affect.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Jaso11111

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Quote
I appear to be unable to assign my skeletons on noble positions (riders, steward even Crypt Lord!). And yes i have checked and they are still under my control.
That is known. No way around it so far. Its the spawnunit script, it needs to make them historical figures, but it cant yet. The lasts tries resulted in crashes.

Its a pretty big handicap, I know. I hope it gets fixed at some point, but its nothing I can affect.
But it even effects skelis that i embarked with or got with migrant waves. They count as spawned in too?
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Meph

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No, they are fine. But you can only make them cryptlords. All other noble positions are warlock-only.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Jaso11111

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No, they are fine. But you can only make them cryptlords. All other noble positions are warlock-only.
Well i cant make them cryptlords. Or anything for that matter  :'(
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Meph

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Yes, you can. ^^

Code: [Select]
[POSITION:SKELETON_COMMANDER] => skeleton only squad leader
[NAME:crypt lord:crypt lords]
[ALLOWED_CREATURE:WARLOCK_CIV:SKELETON]
[ALLOWED_CREATURE:WARLOCK_CIV:IRONBONE_SKELETON]
[ALLOWED_CREATURE:WARLOCK_CIV:BLOODSTEEL_SKELETON]
[ALLOWED_CREATURE:WARLOCK_CIV:DREADNOUGHT_SKELETON]
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Shadow9657

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Jaso11111 is right. I just tried it and none of my skellies can become a cryptlord. When I try to assign a cryptlord it says that there are no suitable candidates.
Edit: I'm using the masterwork tile-set and the most recent warlock beta.
« Last Edit: January 20, 2014, 10:51:34 am by Shadow9657 »
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Meph

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Ups. Sorry.

[RESPONSIBILITY:MILITARY_STRATEGY] => That one was missing. I was doing tests on the LAW_ENFORCE and TAX_COLLECTOR graphics, I never put military strategy back on cryptlords. I didnt even knew that is was necessary for squad leaders. Its either that, or the remaining [RESPONSIBILITY:ESCORT_TAX_COLLECTOR] tag. Which should be deleted.

Works in my test version now. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jaxy15

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I appear to, uh, have encountered a strange bug of sorts. A vampire arrived in a migrant wave, but he was opposed to life. He summoned his minions, and they attacked him. I stationed a warlock near him to see if the skeleton control thingy would work, still opposed to life.
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Dwarf Fortress: Threats of metabolism.

Nuttycompa

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3. red carpet can be done. I can even make it take on the color of its build-mat, but if I do that its no longer free. What should it be? Free red carpet, or 1-block-colored carpet?
Etherial portal for the win :D
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Meph

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I appear to, uh, have encountered a strange bug of sorts. A vampire arrived in a migrant wave, but he was opposed to life. He summoned his minions, and they attacked him. I stationed a warlock near him to see if the skeleton control thingy would work, still opposed to life.
:o (no idea about that. The creature file looks ok)

3. red carpet can be done. I can even make it take on the color of its build-mat, but if I do that its no longer free. What should it be? Free red carpet, or 1-block-colored carpet?
Etherial portal for the win :D
Desintegrating carpets for the win (they are buildings, not contructions, and would selfdestruct)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jaxy15

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Okay, so, mr. opposed to life vampire still had the balls to drain the blood of my remaining warlock, so I had my ghouls rip him apart. Also, one of my ghouls is.. married to one of the skeletons. The ghoul is male and the skeleton is genderless.
« Last Edit: January 20, 2014, 12:35:21 pm by jaxy15 »
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Meph

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Lol. Ok, its back to male skeletons then. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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found that vampire caste problem. the female ones accepted everything that skeletons had as well. thats how the skeletons ended up with both female and genderless token as well.

Edit: The  raiding system is pretty much done. Now working on sprites for prisoners.
« Last Edit: January 20, 2014, 01:37:19 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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