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Author Topic: [WARLOCK] - Discussion and Suggestions  (Read 177564 times)

Denisac

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #690 on: January 18, 2014, 10:51:40 pm »

Using v.4 it does not appear as if there is a create pylon type reaction in the Soul Siphon as the manual says.  Was it moved to another building?
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #691 on: January 18, 2014, 10:58:18 pm »

My mistake.

[PERMITTED_REACTION:BUILD_PYLON] is missing from the entity file. Just add it to the entity_warlock_civ and gen a new world.

If you want pylons now, mark a unit with 'v', then go the dfhack and type: "spawn CRYSTAL 0 Pylon", without the "". It will spawn a pylon for you.
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Arcvasti

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #692 on: January 18, 2014, 11:08:39 pm »

I'm liking the sound of the spike and skin decorations. A dreadnought-clad skeleton with one of those will look badass. I'm wondering if the decorations, being contaminants will be removed with the "clean all" dfhack command. Since I use that command a TON normally and will probably have to use it more if Warlocks are as carnage dependent as they seem, won't that make contaminant style upgrade to items impractical, if you want to conserve FPS via the "clean all" command?
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #693 on: January 18, 2014, 11:09:56 pm »

clean all should be fine. You can clean the specific item, but I think clean all doesnt cause any problems with this.
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Arcvasti

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #694 on: January 18, 2014, 11:14:53 pm »

clean all should be fine. You can clean the specific item, but I think clean all doesnt cause any problems with this.

Phew, I'm glad that doesn't conflict. This just made my kobold fort 10x cleaner since I was afraid to clean items in fear of erasing my hexed orichalcum weapons.

EDIT: Just had an idea about the pylon thing: What if there were dwarven priest enemies or something that temporarily un-powered pylons within a certain radius? Like you had a pylon network 1 z-level below the surface to let your skeletons run rampant over the surface. And then in battle, the enemy disables them to wreak havoc. It'd sort of solve the exploit of putting just barely underground pylons to control the surface. Plus it'd add a bit more difficulty to the slightly overpowered warlocks.
« Last Edit: January 18, 2014, 11:22:52 pm by Arcvasti »
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #695 on: January 18, 2014, 11:20:04 pm »

Add Spatter

This plugin makes reactions with names starting with SPATTER_ADD_ produce contaminants on the items instead of improvements. The produced contaminants are immune to being washed away by water or destroyed by the clean items command.

 :)
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Remuthra

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #696 on: January 18, 2014, 11:21:33 pm »

Ooh, pylons. I sort of want to make a Warlock Nexus now.

zach123b

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #697 on: January 18, 2014, 11:23:50 pm »

BUILD_PYLON reaction is missing from the entity file for the soul syphon building

and 2 cheat reactions in the still so ima switch the reaction in through those :P
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #698 on: January 18, 2014, 11:27:59 pm »

My mistake.

[PERMITTED_REACTION:BUILD_PYLON] is missing from the entity file. Just add it to the entity_warlock_civ and gen a new world.

If you want pylons now, mark a unit with 'v', then go the dfhack and type: "spawn CRYSTAL 0 Pylon", without the "". It will spawn a pylon for you.
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zlurker

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #699 on: January 19, 2014, 01:32:54 am »

So do ghouls still use whips and scourges?
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #700 on: January 19, 2014, 01:49:28 am »

yes. flails and scourges, actually, using the whip skill.
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Denisac

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #701 on: January 19, 2014, 03:14:12 am »

Was playing with v.4 and was having issues getting anyone to make a traction bench to build the torture chamber.  Tried ghoul, skeleton and lock with no luck.
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Vabalokis

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #702 on: January 19, 2014, 03:23:37 am »

Havent played this since i failed with 0.1 , cant wait to try again
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #703 on: January 19, 2014, 03:42:33 am »

Was playing with v.4 and was having issues getting anyone to make a traction bench to build the torture chamber.  Tried ghoul, skeleton and lock with no luck.
Traction bench is hardcoded, Mechanics, as always. No way I can influence that.
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #704 on: January 19, 2014, 09:17:44 am »

I just want to write this down before I forget it.

Dungeon for prisoners. They transform into a generic "prisoner" creature with grazing, and slowly starve to death. If they die, you get a skeleton.

They can be brought to the torture chamber before that happens, and tortured for information. If they die, you get a ghost.

you can also corrupt them, and you get a ghoul.

Something along these lines. Straight from dungeon keeper.
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