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Author Topic: [WARLOCK] - Discussion and Suggestions  (Read 176515 times)

jaxy15

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #330 on: January 09, 2014, 07:09:43 am »

What's the demonic attorney gonna do? Is it like, gonna summon an undead phoenix?
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Meph

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #331 on: January 09, 2014, 07:14:30 am »

currently it does this:
Quote
The Demonic Attorney buys souls in exchange for favors from the underworld. You can buy poisons for 1 soul, rare shrooms and wood for 2 souls, vermin-hunters for 3 souls, blood goats for 5, hounds and nightmares for 10, a shadow hound for 15, fell cinder or shadow beasts for 25 spouls.

Poisons can be applied to any arrows you have.

Devilkin are small, flying devils that hunt vermin.

Nightcloaks are bat-like demons that hunt vermin.

Blood Goats are domestic animals that can be milked for blood.

Hellhounds, Cerberus and Nightmares are fire-breathing guard animals.

Shadow Hounds are strong fighters and can be war-trained.

Shadow Beasts and Cinder Beasts are the best fighters you can buy from this workshop.

Special items are the Eternal Rose for 50 souls, which unlocks the High-Ritual Workshop: Eternal Rose, and the Tome of Sator for 100 souls, which unlocks the High-Ritual Workshop: Square of Sator. Both can be created by your own research in the libraries as well.
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IndigoFenix

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #332 on: January 09, 2014, 07:41:09 am »

Actually, why not make attack spell circles grant interactions that are not restricted by LINE_OF_SIGHT?  That should allow you to have a civilian warlock inside casting spells on enemies while the soldiers outside do the fighting.

Gamerlord

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #333 on: January 09, 2014, 07:43:59 am »

What's the demonic attorney gonna do? Is it like, gonna summon an undead phoenix?
Do we have phoenixes in Masterwork?

Meph

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #334 on: January 09, 2014, 08:03:11 am »

Actually, why not make attack spell circles grant interactions that are not restricted by LINE_OF_SIGHT?  That should allow you to have a civilian warlock inside casting spells on enemies while the soldiers outside do the fighting.
I do plan on those for the late game. but its fort wide than.
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jaxy15

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #335 on: January 09, 2014, 08:12:36 am »

What's the demonic attorney gonna do? Is it like, gonna summon an undead phoenix?
Do we have phoenixes in Masterwork?
If we don't, we should.
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Gamerlord

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #336 on: January 09, 2014, 08:27:53 am »

What's the demonic attorney gonna do? Is it like, gonna summon an undead phoenix?
Do we have phoenixes in Masterwork?
If we don't, we should.
For some reason, I think phoenixes would fit the Taiga Orcs best due to the fall of their golden age thing in the demi-fluff and their resurgence. But this little statement should be in the Orc thread. Bad Gamerlord.

IndigoFenix

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #337 on: January 09, 2014, 08:38:35 am »

What's the demonic attorney gonna do? Is it like, gonna summon an undead phoenix?
Do we have phoenixes in Masterwork?
If we don't, we should.

I have made creatures that (sort of) revive themselves when killed, and with minor alterations they could be given a fiery effect as well.  Too bad creatures can't drop their own fertile eggs as an itemcorpse.

Meph

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #338 on: January 09, 2014, 08:41:19 am »

Phoenix are in the game as a megabeast, and can be revived in the Megabeast Kennels/Necromancers Altar.
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LMeire

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #339 on: January 09, 2014, 10:37:29 am »

Not sure this has been mentioned before but here's some issues I've noticed while testing:

Citizens "constructed" at the graveyard or necromancy altar don't appear on the military lists to be drafted.

Summoned pets like the black monolith and the soul wisp are hostile to "wild" undead, resulting in their immediate attack and destruction by supposed allies.

Summoned pets also don't appear on the Z-tab for butchering/training.
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Meph

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #340 on: January 09, 2014, 11:13:44 am »

I am aware.

I cant fix this issues with summoned creatures, its the same with the Townportal and dwarf mode. I am just hoping for a fix in the script at some point. The pets I can make friendly to undeads, thats not a problem.

Summoned pets can still be butchered by viewing the creature directly and permitting it. No need for the unit list.
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megahelmet

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #341 on: January 09, 2014, 12:07:49 pm »

What's the demonic attorney gonna do? Is it like, gonna summon an undead phoenix?
Do we have phoenixes in Masterwork?
If we don't, we should.

There are firebirds...which are technically related to phoenixes. And I hate them. They constantly torch *everything*. I now build my forts in deserts and glaciers just to combat the things.

I'm not fond of anything that uses fire except me. Particularly common wild animals.
« Last Edit: January 09, 2014, 12:10:01 pm by megahelmet »
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Pylons on fire can stay, its awesome.

zlurker

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #342 on: January 09, 2014, 02:40:34 pm »

So no one knows what a necromancer tower has for a graphic in map mode in Phoebus? :<
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BlackFlyme

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Re: [WARLOCK] - Dev Log - Day 8 - Alpha V0.1 Download
« Reply #343 on: January 09, 2014, 02:46:01 pm »

So no one knows what a necromancer tower has for a graphic in map mode in Phoebus? :<

They should look like a purple or pink I.
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Meph

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Re: [WARLOCK] - Dev Log - Day 9 - Alpha V0.1 Download
« Reply #344 on: January 09, 2014, 03:04:57 pm »

Dev Log - Day 9

I redid the library design a bit. Just small adjustements, but more modular now. From clockwise from the top left: Fire/Illumination, Gems/Elemental-Men, Enchantments/Air, Poisons/Plants, Earth/Inorganics, Blood/Rose, Water/Ice, Gold/Metal. Center will be used to create books.



Tomorrow I hope to finish enough magic reactions in them to do another release, V.02.

I did some unexpected science with gm-editor today, with the heavy lifting done by Warmist and TheOnlySolitair. Quietust also came by. I am curious what can be done with all this, but it seems that controlled moods are one point. I can certainly start a mood from a reaction now.

I did the counterpart for the Hoardmaster. The Hoardmaster does buy stuff and give you souls. The new Demonic Attorney does the opposite: You can sell souls to the underworld to get rewards. Its mostly pets, warbeasts, poisons and two unique items. For a heavy investement of souls, you can unlock two of the High-Ritual tier buildings directly. Otherwise you have to do slow research for it.

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