I have to be very difficult about procedually generated creatures like night creatures and demons, because they are specific to each worldgen. Its very easy to break, if I call for NIGHT_CREATURE_9, but the world only has 1.
Flesh Circus: No. I cant add more races like that. I want to remove some, before I add more. Maybe, just maybe I will change the dwarven Legion to a good aligned mercenary/adventurer type, and the fleshcircus idea as a evil aligned mercenary horde.
The Flesh Mongers or Soul Traders or whatever. They only carry with them souls, phylacteries, some warlock building blue prints, spell types, and perhaps some other stuff?
I can simply make Warlocks have pull animals, no active seasons, and you call the traders like you call gnomish traders in dwarf mode. And dwarves, orcs and kobolds would only get Warlock sieges, when you do something that attracts their attention.
(that would also fix the issue with people that say: Warlock too overpowered, I play without them.)
Slave Workshops with demons giving stuff for souls: Already planned, minus the slave part. They are traders, they take souls for stuff. No slavery involved.
I'd really like to be able to purchase/order the warlock-exclusive pets somehow
This is already half done. I just posted yesterday about the creatures I want to spawn. The first set is now in the Demonic Attorney, buyable with souls. At embark you still wont have any creatures (maybe a few odd ones), but all others you have to constructs or buy for souls.
another idea for dumping items would be to just shred them like warlocks do with everything else? steel warhammer gets shredded into steel powder or whatever steel bars get shredded into, and then it's used as reagents for spells, like everything else...
That makes sense.
I dont have an bar/metal shredder atm, just rock/ore, but maybe I will do one more. Who knows. It could include items made of metal.
Ritual circles. They're workshops that are incredibly quick to build, require someone of warlock caste to work (or perhaps just require a warlock's weapon type tool?), and are basically big 'LoS' spell effects
Not possible. Or better: Perfectly possible, but the civilians would probably flee from the enemy, and the soldiers dont do jobs, so you dont have anyone to activate it. Same problem that siege engines have in normal DF.
Also expanding on the idea of the hoard-master to dump invader items in exchange for souls, maybe instead of giving the soul item directly it spawns a living creature that you can kill to get the soul?
That would also mean you get free scouts, bones, skulls, meat and organs. A bit much.
Like a black market devil, selling you back sacrificed souls?
I never heard about demons GIVING people souls for material goods. Its the other way around.
can't masterwork ethereal items be used in a reaction in a workshop
I cant say which quality an item has to have. Would be awesome if I could, but I cant. ^^
Honestly, I agree with the previous sentiments. Warlocks shouldn't trade, even with the Drow. A demon? Maybe. Trading doesn't seem to be a good word for it.
How about a Sloth Demon? You'd literally toss batches of metal, gems, leather, what have you into his gaping maw and he'd spit out souls, which you'd then catch with hourglasses. Or a demon of greed, who hordes trinkets and shiny items and pays you in souls? Like a black market devil, selling you back sacrificed souls?
Or even just a kind of evil wishing well, a portal into the underworld that you throw "refuse", that it weapons and gems and things Warlocks don't use, and it forces souls out?
Or a Kobold catcher!
I do like those ideas. In general I wanted to go for something that lets you get rid of unwanted items that Warlocks dont need, and gives you back something you do need. Souls. I almost made that guy be a Corpse-Trader, buying totems, bones, coffins, meat, corpses and give you back coins... but what should you do with coins?
The kobold catcher idea sounds nice. I could make it outside only, but it would be odd with Warlocks actually working on it to spawn kobolds. ^^
Cursing someone into a werebeast is something I like a lot. Make sieges take themselves apart.