I've recently decided to get back into DF, and as part of my latest fortress design I want to try and have a highly mobile dwarven militia. In the event of invasion, I want to be able to deploy my dwarves into my entrance passageway from my barracks with high speed and precision. However, simply making easy access routes from the barracks to the passage means that the routes can be traversed in the other direction, leaving my fortress vulnerable. I therefore want to find an effective one-way method of transporting my dwarves. So far, I have been able to think of three:
-Minecarts. Have minecart routes set up so the dwarves will take a minecart, accelerate to high speeds, and launch into the air, so the flying minecart clears the impassable gap between the fortress and the passage, get off, and fight the invaders.
Pros: Dwarves arrive safely. Minecart network can also be used later for weaponizing purposes.
Cons: Infrastructure can take a long time to set up. Capacity is limited by capacity of minecart network and number of aviailable carts. I have no experience with minecarts, so other problems may arise. Needs some reset time to haul minecarts back. The time taken for the minecart journeys may be significant, and it can make accurate deployment difficult. The tracks can be used as an entrance point for flying enemies.
Questions: Will the trajectory of a flying minecart change with the weight of a dwarf? Will this be significant enough that the dwarf's equipment will be a major factor? Are minecarting dwarves vulnerable to ranged attacks?
-Bridge dropping. Have the barracks situated directly above the passageway, with the floor a retractable bridge. In the event of an attack, pull the lever to retract the bridge to drop the dwarves down.
Pros: Easy to set up, Easy to reuse.
Cons: Dwarves can be stunned from the drop, while enemies will not, leaving them very vulnerable. Injuries to dwarves from fall and falling items are a danger. It can be restrictive to fortress design. Danger of civilians being caught in the drop.
Questions: How long a fall can a dwarf reliably endure without injuries? Will this be affected by equipment? How does equipment affect the danger from items being dropped? How long does a dwarf remain stunned for following a drop?
-Dwarfpedos. Use obsidian generators to generate 3x3 blocks of natural stone. Hollow them out, link them to the fortress by a single support, and place the lever to that support in the middle. Get military dwarves to pull the lever, dropping them down to the entrance passage.
Pros: The cave-in generates dust, which stuns nearby enemies, so they won't attack the vulnerable dwarf. The walls can also provide the dropped dwarf with cover from ranged enemies
Cons: Enormous setup and reset time. Same falling distance problems as before. Problems with capacity of each dwarfpedo.
Questions: As before.
Are there any issues that I might have missed, or answers to the quesitons? Any further suggestions or room for improvement?