Oh, thats perfect, because worker-skeletons is exactly what I was going for. And excuse my brainfart, I do have the creature_variations. Been a while since I looked into that file.
After conversion, they can no longer be assigned labors but they will continue to do whatever jobs they were assigned to do before the conversion
But why? If the skeleton is a caste of the main-civ creature, you should be able to assign labors like before. Or is it because of the missing INTELLIGENT ?
Oh man, writing an opposed to life race, with some eating, sleeping and drinking emotional members, and others that are actually undead will be quite a mix.
EDIT: lol, opposed to life civ members count as hostile and "your settlement has crumbled" is what I get instantly, as soon as I embark.
EDIT2: Mh... even if my NOT_LIVING civ members embark (which are fine), they are attacked by OPPOSED_TO_LIFE civ-members. Which is odd, since vampires are usually fine with undeads, but my warlocks are not. The skeleton workers attack the warlock caste. Does anyone know what exactly makes undeads and vampires friendlies?
I also embarked on a necromancers tower, and the liches/necromancers were friendly (which is good), but the OPPOSED_TO_LIFE corpses attacked me anyway. -.-
In short: Does anyone know if there is a way to play a race that exists in peace with the undead?