In the Grand Kingdom of Lorn, where you reside, a dangerous and unknown threat has arisen. Diplomats sent to the western kingdoms don't return, and the rare knight who does make it back reports the cities in ruins, with fire covering the landscape. In light of this, you've started to wander the land as an adventurer. You and those that you're adventuring with have met up through some means, and have been told that a priest of Pelor in a small town one day's travel east named Abeli is looking for some warriors to help him with some issues nearby. You don't know of the specifics, but given the reward of 20 gold per person, it's likely rather easy. Do you travel to Abeli, or decide against it? If you decline, what do you do instead?For character generation, I'm using organic rolling, in which you roll 4d6, and drop the lowest. You can then reroll one stat and switch any two stats if you like.
This is going to be a Play-by-Post D&D 3.5 game. I'm doing this partially to familiarize myself with the rules of 3.5, so if I mess something up, please let me know. I'm not instating any home rules to begin with, though I may create some if I find it would aid the game. I also don't plan on using any books besides the core rulebooks, outside of taking some monsters out of them, but if you'd like to suggest some, I'll take them under consideration. As for characters, purely for ease on my part, I would prefer you filled out and sent me the PDF form found
here,though feel free to use another format if you desire. As far as monster characters go, I'm fine with it as long as it's humanoid, sentient, and has a level adjustment below 1. Also, abusing OOC knowledge (Outside of things your character would likely know anyways, that is, like what a dragon or a goblin looks like) is a bit of a pet peeve of mine, so try avoid that.
Important: Would you prefer I used just text, or ASCII representation accompanied with text?
OOC thread, courtesy of GiglameshDespair.
You're in the Kingdom of Lorn, under King Draf III. He's considered a just ruler, though tends to prefer war over diplomacy. Lorn is home primarily to humans, but elves, dwarves, halflings, and gnomes are present in small numbers. Orcs are decidedly rare in towns, since they tend towards barbarian camps and bandit outposts due to mild prejudice in the reason.
Goblins, kobolds, troglodytes, and lizardfolk have been a thorn in the kingdom's side for some time, but it's mostly kept to raiding food stores and filching weapons. Dragons, drow, and abberations are what trouble Lorn the most. The chromatic dragons are angry with the inhabitants, due to Lorn having once been their home before they were forced out. The metallic dragons are less common, though some do still settle in the area. The drow mainly attack for sport and metals, though sometimes hunger is the motive behind their raiding. Like most things about them, the reason for the concentration of abberations is unknown.
If there's anything else you'd like to know, feel free to ask either in the thread or via PM.