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Author Topic: GURPS Clandestine: Tactical Fantasy Action (Full)  (Read 7303 times)

scapheap

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #30 on: December 17, 2013, 04:56:41 pm »

A wild call sounded. Probable just an animal.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Funk

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Re: GURPS Clandestine: Tactical Fantasy Action
« Reply #31 on: December 17, 2013, 05:02:43 pm »

Each character is based on 250 points. They're all templates from Dungeon Fantasy. After the match you can trade in your current character for a custom one but you won't have the Character Points you earned.

After a quick play around in stating him up im only at 170, probably because GURPS Character Sheet lacks a few perks.

Link to GURPS Character Sheet it's free :) .
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #32 on: December 18, 2013, 12:50:40 am »

Turn 0: Deployment
Petro, a gargoyle standing at an impressive eight and a half feet, peers in through the window and sees a man standing next to a dining table with a cup in his hand. The man nervously takes a sip from his cup, intimidated by the sudden lack of light coming through the window.

Petro then turns his head as the front door of the toll house opens. He spots a man (Brother Stormchaser) walking down the road from the west with a quarterstaff in his hands.

Map (click for detail):
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GreatWyrmGold

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #33 on: December 18, 2013, 01:01:23 am »

WHOO GARGOYLE SUBTLETY!

Ahem. Hm, that's a window? Inconvenient.
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Weirdsound

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #34 on: December 18, 2013, 01:45:37 am »

I think my Faun shall be named Baron Glade von Hoofington of the Eternal Forest. Most, if not all of that name was invented purely to impress girls.

People just call him 'The Baron'.
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Avis-Mergulus

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #35 on: December 18, 2013, 05:36:41 am »

((All right, bugger subtlety.))
Move towards the bridge, surveying the surroundings for anybody else. Be ready to dodge. Keep an eye on the gargoyle.
"The storm has come, and I am following."
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Funk

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #36 on: December 18, 2013, 01:50:35 pm »

"Move aside faun, i will lead the attack!"
Eric will enter the door way with his shield raised then step side ways keeping his back to the wall.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Weirdsound

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #37 on: December 18, 2013, 02:50:48 pm »

The Baron nods, and quickly re-adjusts his plans...
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #38 on: December 18, 2013, 11:34:20 pm »

Turn 1
A man with dark hair walks out of the open door and turns to the gargoyle, "Standard toll. One gold piece-"

Petro bursts through the window, shoulder first, and charges through the room, tipping over a bench and knocking the man (and his wine) down. He looks up at Petro, stunned by the suddenness and speed of the attack.

Eric pushes past the dark haired man and enters the toll house office.

Brother Stormchaser runs towards the bridge.

Map:
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GreatWyrmGold

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #39 on: December 18, 2013, 11:41:19 pm »

Huh. Somehow, I envisioned those moves putting my allies within a turn of me.
And I probably should have read my weapon description a bit more carefully. Stupid polearms.

...I really wish I had my computer, with its both books. Instead, I only have the first book and its combat lite stuff.
Attempt to knock the tollman down.
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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #40 on: December 19, 2013, 01:46:29 am »

Attempt to knock the tollman down.
Already down. I interpreted your charge as a series of slams. You pretty much barreled through a window, taking no damage in the process, and knocked the guy off his feet.
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Funk

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #41 on: December 19, 2013, 10:11:16 am »

"Kneel knaves for the light of day is apon you!"
I keep going and kick in the door to by left.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

GreatWyrmGold

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #42 on: December 19, 2013, 11:25:20 am »

Attempt to knock the tollman down.
Already down. I interpreted your charge as a series of slams. You pretty much barreled through a window, taking no damage in the process, and knocked the guy off his feet.
Oh. Good.

Back up a couple yards, so I can use my bill on him.
Also draw said bill.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #43 on: December 21, 2013, 12:39:28 am »

If I don't manage to update soon THIS IS NOT DYING. I have relatives over for Christmas and cannot spend much time updating.
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kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #44 on: December 21, 2013, 12:41:11 am »

It's fine.
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