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Author Topic: GURPS Clandestine: Tactical Fantasy Action (Full)  (Read 7305 times)

kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #60 on: December 29, 2013, 10:29:59 am »

((Good job. We just murdered an innocent man. Go Redd team.))
As I seem to have lost my stealth advantage for now finish pulling my self up.
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GreatWyrmGold

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #61 on: December 29, 2013, 12:09:27 pm »

...Curse you, tiny sprites and what I assume was a terrible Perception roll!
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #62 on: December 29, 2013, 06:04:03 pm »

...Curse you, tiny sprites and what I assume was a terrible Perception roll!
You can click on the map for a bigger version.

EDIT: I derped on my IQ roll to identify you, how fitting. Yeah, you made the mistake OOC and then continuously flubbed your IQ rolls. It was a very nice critical hit though.
« Last Edit: December 31, 2013, 02:00:41 am by NobodyPro »
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #63 on: January 01, 2014, 02:44:58 am »

Turn 5
Petro wipes his bill on the dead man's pants. He can't see anywhere to hide his 8-foot frame but he might be able to move quietly.

Eric runs up behind Petro, late to the fight.

The Thief pulls himself up onto the roof.

Brother Stormchaser looks up at the thief and attempts to channel the wrath of the storm god. Something goes wrong and his mind fills with searing pain.

The Baron springs from hiding and slashes at the cleric's back. The slash fails to pierce his mail but it still hurts.

Map (ground floor):

Map (first floor):
« Last Edit: January 01, 2014, 02:47:44 am by NobodyPro »
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Funk

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #64 on: January 01, 2014, 09:48:43 am »

Eric run forwards and kicks open the door to the rest of the house.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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GreatWyrmGold

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #65 on: January 01, 2014, 10:07:23 am »

"This is the wrong man. Have--Alright then."

Go behind Eric, prepared to stab anything in the next room.
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kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #66 on: January 01, 2014, 12:42:24 pm »

The thief goes in through the window, hopefully without breaking it open.
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #67 on: January 02, 2014, 09:01:23 pm »

Turn 6

Eric runs forward, with Petro following closely, and attempts to kick open the door. The door rattles but doesn’t budge.

The Thief quickly walks over to the window. In the room beyond he spots a balding man, the Tollman, and also sees that the window is latched from the inside. The Tollman hasn't spotted him.

Glade slashes at the back of Brother Stormchaser's neck doing serious damage. He sees The Wildman running across the wooden wall to the east.

Stormchaser falls to the ground, bleeding and unmoving.

((I forgot to apply that last bit in the pictures below.))

Map (ground floor):

Map (first floor):
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kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #68 on: January 02, 2014, 09:07:20 pm »

The thief smiles as he draws his blade and prepares to enter the room with force.
"At this rate I'll be known as Kyle the assassin in no time."
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Funk

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #69 on: January 02, 2014, 09:11:04 pm »

Eric kick the door open.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Weirdsound

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #70 on: January 02, 2014, 09:43:21 pm »

"Daaaah father... May I be forgiven for this, and may ya rest in peace! Why da so many servants of the nature gods join up wit the wrong side?" The fawn wonders aloud before turning his attention to the advancing wildman...
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #71 on: January 03, 2014, 12:46:35 am »

So I found something that should be useful to anyone who wants to know all the combat maneuvers and hit locations.
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #72 on: January 03, 2014, 02:45:58 am »

Turn 7

Baron Glade runs over to the broken window and jumps through, turning to face it when he comes to a stop. "Oy, Petro! The Thief got in through the roof, he'll have the tollman covered. Ignore the door and help me with this guy!"

The Wildman never actually persues him, instead continuing along the wall and onto the roof behind the Kyle, the thief.

Kyle readies his rondel dagger.

Ser Eric tries once again to kick open the door and succeeds, revealing a kitchen, a set of stairs and another door.

Map (ground floor):

Map (first floor):
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kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #73 on: January 03, 2014, 07:05:50 am »

With a curse and a rude gesture to the heavens Kyle breaks open the window with a kick.
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Weirdsound

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #74 on: January 03, 2014, 08:35:38 am »

"Huh? Where the feck did he go? He was right after me? He musta gone up after the thief! Get up stairs and help him! I'll cover the ground floor!"
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