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Author Topic: GURPS Clandestine: Tactical Fantasy Action (Full)  (Read 7277 times)

mastahcheese

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #15 on: December 16, 2013, 11:25:01 pm »

PTW
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The Derail Thread

NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #16 on: December 16, 2013, 11:25:24 pm »

Briefings have been sent.

A reminder that anyone can use and deploy with stealth (as in, invisible on the map). Having it as a skill just improves your chance of remaining unseen when you enter someone's cone of vision. You can also specify that you want to deploy with weapons drawn.

The Map:

Click the map for more detail.
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kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #17 on: December 16, 2013, 11:31:02 pm »

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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #18 on: December 16, 2013, 11:33:33 pm »

PM stealthed stuff to me in the future, but I don't think it'll matter Turn 1.
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kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #19 on: December 16, 2013, 11:34:34 pm »

Yeah. You should have put that in the OP because I was confused as well.
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Yoink

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #20 on: December 16, 2013, 11:38:26 pm »

Stealthed stuff? Given the "clandestine" part, wouldn't that mean just about everything? ;)
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #21 on: December 16, 2013, 11:50:00 pm »

Yeah. You should have put that in the OP because I was confused as well.
Knew I forgot something. I'll also add that you can use spells and consumables (poisons, potions, scrolls etc.) in the deployment stage. No attacks can be made though.
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Hugehead

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #22 on: December 16, 2013, 11:51:33 pm »

Could I get on the waitlist?
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #23 on: December 16, 2013, 11:54:04 pm »

Could I get on the waitlist?
Sure. I'll just add one now. Depending on how this match goes I may add two more player slots for the next match.
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GreatWyrmGold

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #24 on: December 17, 2013, 12:41:52 am »

Yeah. You should have put that in the OP because I was confused as well.
Knew I forgot something. I'll also add that you can use spells and consumables (poisons, potions, scrolls etc.) in the deployment stage.
Will the consumables return next battle or are they gone for good?
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NobodyPro

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #25 on: December 17, 2013, 12:43:35 am »

I'll also add that you can use spells and consumables (poisons, potions, scrolls etc.) in the deployment stage.
Will the consumables return next battle or are they gone for good?
You'll need to buy more.
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Avis-Mergulus

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #26 on: December 17, 2013, 03:54:56 am »

My character will be named Dren Stormchaser, or Brother Stormchaser. I'll reveal the rest of the backstory in in-character sermons, if that's all right.
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GreatWyrmGold

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #27 on: December 17, 2013, 12:02:58 pm »

Oh, right, names. I'll call me Petro.
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Funk

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #28 on: December 17, 2013, 12:11:40 pm »

"I shall bring the sun to earth to smite our foes!"

I will climb or kick in the door to the stables, then wrap some cloth around a Javelin and throw it burning in to the stables, Ideally in to the animal feed or roof for a quick fire.
Then hide by the doorway.
(Im assuming that i have tools to make fire.)
If i cant make fire then just hide by the door way.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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kj1225

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Re: GURPS Clandestine: Tactical Fantasy Action (Full)
« Reply #29 on: December 17, 2013, 04:52:07 pm »

"Oh gods. It's always the zealots that ruin missions..."
Kyle thinks frowning at the paladin.
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