Chapter 1: Guardian's Fall
While the majority of the Seata administration is to be found on it's namesake planet, most of the naval and mercenary related administration is to be found in orbit, located on one of the 3 massive orbital defense Stations that surround the planet. The stations are not a pretty sight, though many attempts have been made to refit them in recent years, their origins are still clearly visible. Heaps of refugee ships welded together, massive plague colonies confined to orbit, their people forbidden from making any attempt to tread the surface below. Living conditions on the stations have certainly improved after the Seata military requisitioned all of them and repurposed them for planetary defense, but conditions are still far from optimal. Nevertheless, the 3 Guardian stations provide a powerfull base of operations for the Seata government.
The Redemption slowly makes it's way to one of these massive stations. Despite the fact that payment and all other formalities can easily be settled via the network, the Seata administration still prefers to do some things in person. In order to provide any unpleasant surprises, Tasha hails the station, informing them of your escortee. While the Seata official on the other side of the line appears to be surprised, they do not make a fuss about the proceedings. You're given permission to dock at the Southern end of the station, where the largest docking ports are located. The representative is instead directed to the stations internal docking bay.
Carefully, the Redemption docks at a small docking pillar attached to the main axis at the northern part of the station station, as a counterweight opposite it adjust to maintain the balance. The station slowly rotates to provide artificial gravity, but only provides one third of normal artificial gravity, due to structural concerns. Fluid magnets in people suits make up for the difference. The Seata Civilian Security office is located close to the docking bay, in order to ensure ease of operations. The SCS administrator in charge of arranging your payment clearly isn't impressed with your progress. Only a marginal amount of drones have been destroyed, no ships damaged, and completely unsuccesfull in reclaiming the sector. As such, the entire place remains under hostile occupation. She doesn't mention the representative at all, and doesn't even let you explain before giving you your money and sending you off.
You're merely halfway back to the ship when a massive shock knocks all of you down to the ground. The station trembles and shakes, deafening alarms and sirens go off, the lightning flickers, and then fails completely leaving you in the soft red glow of the emergency lightning. A broken pipe of some sorts fills the corridors with thick, breathtaking smoke. Suddenly, the groans of metal are drowned out by the howling of the wind. The smoke is momentarily sucked away, and your ears hurt due to the lowering air pressure. With a sudden thump, an airlock closes behind you.
The sounds of destruction continue resonating through the station as you hurry towards the ship. As you arrive at the docking pillar (where luckily, the Redemption is still attached), you can see the extent of the damage. The central part of the station is entirely open to space, the North and the South points of the station collected merely through a few thing strands of glowing hot metal around the edge. Escape pods and various ships are undocking from the station as quickly as they can, trying to get away from the debris as the station tears itself apart. A habitation module is torn away by the rotational force, and smashes into a piece of debris, unmistakingly killing everyone still on board.
You could undock now, before the central docking pillar breaks and you're torn away with the debris. Or you could stay, picking up survivors. Or do something else entirely.
A vague cylinder made up various ships crudely attached together. Crucial systems and packages services are located in the core. Services are located towards the outside of the ship, where gravity is at it's strongest. Habitation modules dangle on thing connecting strands away from the ship, where gravity is even stronger. Most of the people in there are probably asleep, and ill equipped for a disaster as this.
The Northern end of the station is used for civilian and mercenary services, the Southern end tends to be used for military and VIP dockings.
Missing Cargo
A cargoship containing new ammunition for the house Saeta military has gone missing. Broadcasts suggest that it has been hijacked by pirates.
Pirate Investigation
The government offers a 1000 credit bounty on each pirate ship, a 2000 credit bounty on any hints towards the location of the dignitary and a 10 000 credit bounty for his safe return, with an additional 10 000 credit bonus if the pirate base is destroyed.
Investigation
Contact with a research organization doing jump drive research has been lost. A concerned relative of one of the people working there has asked you to investigate. Do note that this installation was somewhat secret, and that entry technically is trespassing. The station had modest drone defenses, and has ceased reporting 2 weeks ago.
Reward: 1000 credits
Note: I need to add some items to this soon.
Basic Necessities
- Fuel : 1 credit/unit
- Rations : 1 credit/unit ((1 unit last 1 person a week))
- Medical supplies: 10 credit/unit
-Simple Resources : 2/unit
-Complex resources : 10/unit
-Advanced resources: 20/unit
Space Ship self repair
- Duranium Armor : 10/Unit ((DR : 2))
- Teladine Armor : 20/unit ((DR : 3))
- Reinforced Teladine armor : 50/unit ((DR: 5))
- Fighter engine: 500
- Small Medbay : 750
- Turret mount repair: 1000 ((Small turret)) Redemption has 4 damaged turret mounts.
Small Weaponry
- Laser Point Defence Turret [500 credits]
- Laser Blaster turret [620 credits]
- Repeater auto cannon [570 credits]*
- Muon turret [930 credits]*
- Flak Turret [420 credits]*
- Railgun turret [690 credits]
- Coilgun turret [720 credits] *
- EM Gattling Turret [630 credits]*
- Ion turret [1200 credits]*
((*Available without turret at - 100 credits))
Ammunition
Flak shell: 60 credits/unit ((10 shots / unit.))
S Railgun/Coilgun shell: 20 credits/ unit ((10 shots/ unit))
Ion round: 100 credits/unit (2 full power shots/unit)
L "Mule" Railgun shell* : 100 credits/unit
L Explosive Railgun shell: 20 credits/ unit
*Note: Not a weapon. It's a pressurized container. They can't sell you real shells, because well...
Tools and other Equipment
Simple tools: 100 credits ((Can make simple resources from scrap))
Advanced tools: 300 credits ((Can make complex resources from simple resources))
Micro fabrication unit 1400 credits ((Can make advanced resources from complex resources))
Military space suit: 20/unit
Mechanised space suit: 120/unit
Boarding pod: 130 /unit
Waldo Unit: 660/unit
Drones and ships
Gnome automated defense Drone : 1200/unit
Crawler Hull repair Drone : 200/unit
Mining drone : 250/unit
Missiles
- Tether missile (A short range missile with a magnetic hook attached to a rope) Cost: 20 ((Reusable))
- Aegis (State of the art anti missile missile) Cost : 20
- Interceptor (Fighter interceptor missile) Cost : 70
- Needle (average speed, average payload and average agility) Cost ; 60
- Swarm (5*Needle) Cost: 320
- Chaff (A sensor chaff missile, intended to fool enemy missiles and sensors Cost : 50
Black Market
Soon ....
Crew:36 + AI
- Merc team
- Military software analyst
Credits: 2250
Saeta Mercenary License
Current Location : Rim : Vanguard System, Entry
Local system: A-29
- Large planetoid [Presumed Mining ship presence. Sensor Jamming]
- Smaller planetoid*3
Known locations:
-Inner Rim: Midway ((A mostly abandoned sector with only a small outpost. Staging point for several expeditions in the Inner Rim ))
-Rim: Vanguard System ((Home to the House of Saeta, a small sector governement))
-Rim: Azumaril System ((A small, mostly independent sector))
-Rim: A 29: ((Ownership disputed))
Name: Redemption
Structural Health: Excellent shape
Armor:[200/200] DR: 5
- Note: Weak spot 15%
Dodge-rate: 8
Fuel: [303/2000]
- Weaponry: (Numbers prone to balancing. Also, they're not that important.)
- 2*Twin XL Particle Accelerator Laser
-Accuracy: 0
-Damage: 2*d30 + 10
- Twin L Railgun [Ammunition : 8*slug, 8*shrapnel 4* explosive]
-Accuracy: -2
-Damage: 4*d10
- Dorsal turret Mount : Flak turret [Ammo : 300/400]
- Ventral turret Mount
- 4*Missile Launcher [0/20 loaded]
-2 interceptor missiles 140
-1 Tether missile 20
-4 Aegis missiles 80
-Control
-Computer assisted controls (Custom programmed )
-Basic Sensor Suite with advanced targeting radar
-Life support
-Full operational. Includes small scale hydroponics.
-Integrated Damage control systems ((Automated blast doors, venting systems))
-Reactor
- Fully Functional
- Core at 60% ((This is the fuel level, not output(though both are related). Fuel is a specific, artificially rare isotope.))
-Jumpdrive
-Jumpcore: Fine
-Jumpcontrol: Manual only
-Engines
-Main engine: Functional
-Auxiliary engines: Functional
-Docking bay (2/5)
- Improved Gnome Drone [Armor: 5/5 (DR:4) ; Fuel: 0/5 ; Dodge: ]
- Gunship [Armor: 40/40 (DR: 3); Fuel: 12/50 ; Dodge 16]
-2*Missile pod [0/5]
-2*Integrated laser cannon
-Cargo Bay
-Alpha [200/400]
- Food [60]
- Random scrap [75]
- Metals [25] (Can be processed into advanced stuff)
- Rare metals [5] A variety of metals with interesting properties. High conductivity, thermal resistance, ...
- He-3 [35] (A fusion fuel of ages past. He-3 is what your reactor runs on, but it hasn't been used for ship based power supply for a good fifty years.)
-Beta [200/400]
- Simple tools [50]
- Advanced tools [150]
-Gamma [400/400]
-4*Mining drone [100]
-Delta [120/400]
- Crawler Hull repair drone [20]
- Mining drone [100]
* Yes, this has Chapters now. Nothing preventing you from skipping to the end or picking another book instead, however.