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Author Topic: Knights and Merchants  (Read 5401 times)

Zangi

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Re: Knights and Merchants
« Reply #15 on: January 23, 2014, 01:45:19 pm »

OK, performing CPR on this thread.

First off, does the GoG version come with the FPS patch, and, if not, can someone link me to it, please?
I'd say GoG is pretty decent at putting in fixes for glaring issues like that.  They do have a refund policy if it still doesn't work at least.
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Anvilfolk

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Re: Knights and Merchants
« Reply #16 on: January 23, 2014, 04:46:36 pm »

mastahcheese

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Re: Knights and Merchants
« Reply #17 on: January 23, 2014, 08:38:34 pm »

I had forgotten I made this. Thanks, greatorder.

So as a topic of discussion for us, I want some input.

What are your views on the Barbarian/Warrior?
It's the only unit made from the Town Hall that isn't rubbish, and I use them rather often, what are your guys opinions on them?

I'm asking because I like to compare cost/effectiveness ratios. A swordsman requires a recruit, sword, shield, and metal armor.
In raw resources, that equates as follows.
Recruit (0.5 gold ore, 0.5 coal)
Sword (1 coal, 1 iron{1 iron ore, 1 coal})
Shield (1 coal, 1 iron{1 iron ore, 1 coal})
Metal Armor (1 coal, 1 iron{1 iron ore, 1 coal})
For a total cost of 6.5 coal, 3 iron ore, and 0.5 gold ore. This is actually quite a bit of resources for a single unit.

In comparison, the Barbarian/Warrior costs a flat 5 Gold. Which equals 2.5 gold ore, and 2.5 coal.

In terms of gold ore costs, this makes the barbarian/warrior heavily more expensive, but in terms of coal usage, it's less than half that of the swordsman, and you don't need iron at all.

The stats of the Barbarian/Warrior are 4 attack (the highest non-siege attack in the game) and 1 defense, while a swordsman gets 3 attack, and 2 defense.
In a straight up fight between the two, in my experience, the Barbarian/Warrior will beat out the swordsman more often than not.
What are your views?
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mastahcheese

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Re: Knights and Merchants
« Reply #18 on: January 23, 2014, 09:05:24 pm »

What I want at some point is for some of us to go on a map, build up our cities, then, at some point determined in-game, have a huge war in the centre of the map. Whoever's got the last unit alive (that actually took part throughout the whole thing) wins.
When I was a kid, I did this with my brother.
It was awesome.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Anvilfolk

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Re: Knights and Merchants
« Reply #19 on: January 24, 2014, 10:58:52 am »

Hah, don't think I ever played this multiplayer :) I do remember playing the same battle 30 times until I won, because tactics matter, yo!

I also remember the game being fairly slow at times... is there a speedup function these days?

mastahcheese

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Re: Knights and Merchants
« Reply #20 on: January 24, 2014, 09:00:18 pm »

...I did not know that.

Although I wouldn't use it, because I actually enjoy the slow parts.

I do remember playing the same battle 30 times until I won, because tactics matter, yo!
Oh, man.
My dad was a "perfectionist", and he would replay certain battles until he could beat them without losing a single soldier.
Mostly he abused AI quirks.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: Knights and Merchants
« Reply #21 on: January 24, 2014, 10:48:19 pm »

...I did not know that.

Although I wouldn't use it, because I actually enjoy the slow parts.

I do remember playing the same battle 30 times until I won, because tactics matter, yo!
Oh, man.
My dad was a "perfectionist", and he would replay certain battles until he could beat them without losing a single soldier.
Mostly he abused AI quirks.
Did he have OCD, by any chance?
He was insane. I don't even know. He did the exact same thing with Dungeon Keeper, and a couple other games.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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