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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 41092 times)

Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #1035 on: February 19, 2014, 03:06:55 pm »

Alexandria
You walk out the shop, and recall the timetable. You sit down right where you are and stare up to the sky. You'll have to spend two days of horrible waiting like that.
((Seriously. As far as your action holds one incomplete line of the post, behold the long-waited puny-ass updates like that :P))

WhitusOpus
[3] You bitch slap him with a pistol. He falls down hard, but he is on the edge of his conciousness. Concussion, that is for sure.
You wipe your pistol of his blood with a random rag you picked, throw the rag on him and get back to your car. You start the engine and go to the district mentioned to hold that filthy place. That takes about an hour and a half of driving, but then you're finally there. As you approach the border of this quarter, you mention the streets become lighter and cleaner - now those are mostly new buildings that are just pretending to be old-fashioned, not the numberless ugly brick monsters built about a decade ago. This is a historical part of the Capital, as far as you remember. And the folks here are not the ones you've used to see - gents in no less than three-piece suits, ladies in dresses which cost like your average bounty per kill, etc.
Finally, you approach to the outpost - the district is protected form those with empty wallets who are not wanted to be here.
You know the drill about entering. It is mostly about bribing. Here's the ways you get in:
Slightly illegal - you give your full personal data (e.g. passport, car insignias) and pay a small fee to the pockets of the guards to make it faster. You'll spend 2 Quaters and be inside in half an hour.
Semi-illegal You pay to the guards directly and free to go inside for a day. However, if you do some nasty stuff while in, they'll never confess they let you in, and you will be charged with trespassing in addition of whatever you have done.
You spend an Imperial and get there instantly.

UltraValican
You concentrate and make yourself and your stuff invisible. Good. Wait, what is that? What are they doing down there? you look into the window, and see that they have barred the doors of the building already and are setting it on fire! Of, look, they already did!
So, you are invisible in the burning inn's top room. Actions?

Caerwyn
You drop he gold at once and so do your mates. Alexander and Zigfried care to throw the rags you wrapped your ingots into right down to the bushes, so they won't just lay in the middle of the riad and warn'em. You get back to the castle, or dungeon, or whatever this is, and search for defensive position. [5] You find a perfect one - a small tower with a full-round view. You get inside and behold what is it you're going to confront. You see a group of Men's Army soldiers entering the gate. They are holding about three prisoners in some weird massive handcuffs and strange abominations all over their heads. There is also a figure in some black piece of uniform you have never seen - it is some kind of mantle merged in design with an army longcoat and a simplistic cloak. As they see the gates of the fort open, they become wary - a cloaked figure raises it's hand and waves it all over the yard where you fought the skeleton abominations. Suddenly, Zigfried's glove begins to glow with bright red and tries to go up against of Zigfried's will!
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Alexandria

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Re: New Age Mercenaries (IC Thread)
« Reply #1036 on: February 19, 2014, 03:50:44 pm »

(( Sorry had no other idea. ))

Get rooms in an inn for me and the others then get 2 days of rest till our boat arrives.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

UltraValican

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Re: New Age Mercenaries (IC Thread)
« Reply #1037 on: February 19, 2014, 05:10:57 pm »

(They must really fucking hate non-humans. Or mages, but I doubt they could know that just looking at me)
Rush down stairs, yelling fire. When I get to the fire, try to douse it with magicked water. I'll keep my gun loaded and ready



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WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #1038 on: February 19, 2014, 06:37:13 pm »

Hmm, there's got to be a better way to get in here.

Jakob thinks to himself. Then he remembers the coat.

go back to the car and put on the fancy overcoat. Try and use it to get in under the cover of one of the gang members. If that doesn't work, pay the full price.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Caerwyn

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Re: New Age Mercenaries (IC Thread)
« Reply #1039 on: February 21, 2014, 12:10:13 am »

Get Zig to stay, and open fire if possible! We'll launch a barrage at these bastards! Our higher ground and surprise should give nice bonuses.
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Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #1040 on: February 22, 2014, 04:08:36 pm »

Next week will be less shitty than previous two, so I do hope I will get back to ye olde daily updates.

Alexandria
No problem with having a room. That costs you an Imperial to host all of your gals remaining in a decent motel for two days. The rooms have only basic items of furniture and are a bit small for ones of your kind. Those are a standard square rooms. The whole building is quite old, but is obviously state-built. You even mention an insignia of dwarven factory on a brick of the wall on the place where a small piece of stucco fell off. Looking into the window, you mention that the whole city's architecture is a strange mixture of squat, angular and thick-lined dwarven style and the typical modern elements of men, like standardized design and thinner lines looking up to the skies.
You hang around for two days in a city that is slowly integrating into Men's Empire. Your artillery units attract lots of attention, and soon a commissar comes to visit you and, in fact, asks you politely to sacrifice those willingly to the Armoury of Men. You think to charm him at first, but then you remember those pesky lists all over the city promising 100 Imperials for a dead mage and 1000 for a living one and wisely decide not to risk with revealing yourself. you give those and receive a small gratitude of an Imperial for each of those given.
You see dwarves gathering around the Sea department and freshly raised City hall, some wishing to leave the territory under Men's control, others wanting to stay and define themselves as a citizens. You mention a few Kriegsmarine ships visiting the bay and leaving. One of them seems to be damaged badly and hardly afloat. You also manage to purchase the tickets for your whole company, which drives your funds to total zero, however. Literally. Those were hardly enough to get you a third-class places.
Finally, the day of department comes. You gather your poor belongings and head to the pier. There a whole damn lot of dwarves are, hustling and bustling all around, as well as some businessmen of different nations. You stand about two hours in a queue to get onboard of SS Intergar, the transport ship of one of the largest dwarven companies. You finally end up in the third-class saloon, where a lot of dwarves sit, with their faces grim, tired, exhausted, hopeless. Whole families are here, as well as individual dwarves. The noise of working engines is horrible, and when the steamer starts, it gets even worse - the last bits of air seem to be breathed out by machines and the grim horde of dwarves in the steel belly of the ship.
Youк company sits around without a word on the huge piles of rags you managed to hide your guns into. Yes, you managed to smuggle the guns and save them from commissar. Any actions or just go on?

UltraValican
You draw your gun, just in case, and run down to locate the fire. As you yell, they hear you and raise a happy cry in their ranks. The smoke intensifies on the first floor, and firу is goddamn everywhere here, as well as clouds of smoke. [1] You haven't expected the smoke to be that dense. It hurts your eyes badly, casuing you to shut them immediately in order to save them and it chokes you badly as well, causing you to fall on the floor, dropping your gun. You fail to pour magicked water on that matter. Get out of there, dude.

WhitusOpus
You put on your coat and make yourself look as serious and mean, as you think a member of whatever band could ever be. You head towards the border pass and try to walk along, like if you do it every day. [4-2] (You have -2 roll to social interaction like that, look at your charlist at the OP) The guard, however, stops you and asks if he have seen you before. You pull out an Imperial and rasie it to the level of the head, holding it in two straight fingers, so it is now between your face and guard's face. "Ah, now I recognize you, good sir. Enjoy your stay."
So you're in. What do you do now?

Caerwyn
[6][5][1] You all reach for Zigfried and hold his red glowing gauntlet from popping out to view and revealing your position. You hear the whole bunch of soldiers rushing into the dungeon, probably searching for intruders there. While you and Alexander are holding Zigfried's hand - it takes your collective effort - Urast reports that there are four guards left outside - two on front gates and two on inner gates.
Zigfried's hand still glows, but it now seems to obey him again. You look around the tower you're in. You find some formerly red rags here, too. You guess those were the banners that are usually hanged over the fortress walls. Now, those are half-rotten rags. Zigfried tears a long strip and wraps his glowing gauntlet in order not to reveal the position.
Alexander throws a look around and presumes that you may try to escape via sneaking.
Still want to shoot?
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Alexandria

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Re: New Age Mercenaries (IC Thread)
« Reply #1041 on: February 22, 2014, 04:38:41 pm »

(( Just go on to get paid for my job. ))
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

UltraValican

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Re: New Age Mercenaries (IC Thread)
« Reply #1042 on: February 22, 2014, 05:12:52 pm »

Try to get to get window on the second floor, preferably away from the front where the "KKK" is and magic up a rope to climb down. Try to mimic a death cry first, as I leave the first floor.
« Last Edit: February 22, 2014, 05:17:54 pm by UltraValican »
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Caerwyn

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Re: New Age Mercenaries (IC Thread)
« Reply #1043 on: February 23, 2014, 08:14:52 pm »

Open fire! No sneaking away when there's a bounty of wealth here!
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WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #1044 on: February 24, 2014, 11:04:18 am »

Jakob walks into the building examining his surroundings.
hmm. Now where too?

walk along the outer edge of whatever crowd's inside. Examine my surroundings and the general room that I'm in.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #1045 on: March 01, 2014, 08:32:23 pm »

Pewk.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #1046 on: March 02, 2014, 03:47:52 am »

I'll update that today.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #1047 on: March 02, 2014, 03:37:25 pm »

Technically, it is already 3rd of March at my place. But I update this anyway.

Alexandria
You sit back and close your eyes. First, you take a nap. Despite the sounds of working machinery. When you wake up, everything is the same - lots of dirty dwarves, some just sitting with their faces grim, others complaining, some playing cards. It is quite strange dwarven variant of poker, but you get the point easily. Using you magic, you raise some cash by winning (+20 copper hammers) and some still owe you. But after a streak of games won, they begin to avoid you.
You maintain yourself for an uncertain period of time, sometimes sleeping, sometimes walking around the third-class deck. Not like there is too much of entertaiment here. By the end of the third day (as your calculations say) you reach for your place and try to have a nap.
Suddenly, you wake up from a muffed boom echoing through the whole ship.

UltraValican
[5] You successfully manage to get out from the first floor and head to second, imitating death cries by the way. [5] People outside believe those and yell in joy. You manage to reach for the rooms on the opposite side to the one you had, but you see that KKKlansmen have encircled the inn and are not going to walk away until they burn inn to ashes. Though, they all now believe you have burned alive.

Caerwyn
There are four of them there are four of you. You each point one of them and fire simultaneously.
[4+1] Alexander hits his target right in his forehead, splatting the brain out; an inch higher - and the bullet would hit his helmet.
[1] You fire your stealth-carabin And the bullet scratches the helmet of the soldier, instantly making him wary. He hides behind the gate wing and fires a short streak back [3-2], but all the bullets go wide.
[2] Zigfried misses because it is very difficult to hold his rifle with his armored hand. Soldier is dumbfounded.
[2] Urast misses too. He claims that he does shooting that doesn't requires aiming better. ((Like shotguns, grenade launchers))
Three remaining soldiers scream for the other part of their pack and fire back once more. They fire full-auto, so three dices per soldier.
2 x [2-2] Some bullets do not reach their target at all
4 x [3-2] Bullets hit the stone of tower
2 x [4-2] Two occasionally fly inside but miss their targets and hit the wall on the opposite side of the room you are in.
1 x [6-2] And one bullet stings your shoulder. Right one. You fall on your back and drop your gun, holding your shoulder with the healthy arm.

WhitusOpus
Wait wait wait. You entered not a building, but a fully-fledged city's district. What is the building your are talking of?


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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #1048 on: March 02, 2014, 07:38:24 pm »

((OOOHH, I thought I was paying to get into the building. Well, fuck.))

Search for the whorehouse the man mentioned. Once found, stay at least 1 block away, and try not to be spotted by the "gentlemen" running it. If found, act like one of them.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

UltraValican

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Re: New Age Mercenaries (IC Thread)
« Reply #1049 on: March 02, 2014, 07:40:00 pm »

(can I get a number of how many of them are surrounding the Inn)
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