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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 41126 times)

Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #975 on: January 27, 2014, 03:53:01 pm »

UltraValican
((Witty))
You cannot fall down to the feet of the steel figure, for it is holding you in the air floating. But your intensions are clear. An expressless face turns to Jurand and asks him something in that strange language they were talking. Jurand responds something that sounds confirming. You fall down to the rock floor of the library and prostrate yourself in a Kowtow. Figure gathers the books and you hear the voice in your head again, though now it sounds with average loudness.
Go away and do not return until my grandson summons you back, filthy creature. Do not even dare to think about telling someone of things happened to you in this place.
The figure leaves the library, and Jurand follows it. He answers on your short questioning look with an expression of the face and gesture both showing surprise and assurance of safety. He does that while walking behind his grandfather, of course. As they both leave, Librarian falls to the floor being no more than a pile of bones in cloth.
Well, you guess that you'll have to leave in an hour or so. you spend that time finishing the tome you've started, learning the material transformation. You now kno a lot of material entities, and now you guess you can transform them into each other.
Then, you go out of the castle, not daring to shamble around it anymore. You go out of the broken gates, and try to remember the direction you came from. [1] Unfortunately, you're unable to recover that data from your memory - you had a lot of more important things to remember. You're now almost lost in the middle of the fucking forest. Luckily, it is early morning now.

Alexandria
 - No idea if our artillery-draggers survived the explosions. Well, there is only one way to find out, right?

You follow Hamilton in silence on his way to some kind of huge tents which serve as a hal-decent cover drom rain, as he explains by the way. Then you check out the vehicles inside. [5] They are perfectly fine to go and loaded with kerosine. Those do not have any trunks, however, and are supposed more to drag the heavy artillery units than ride through the wild. You guess that they can make 30 kilometers per hour tops, being unloaded. So, how do you plan to act further considering that?

WhitusOpus
You estimate the list a list of your arms:
 - 4 SLUs, a total of ammo (if extracted from all the clips) is 60
 - 2 CAS's, 20 bullets for those
 - Your Winlee, with all the bullets you had at the beginning, expt one you shot.
 - Robbin'-bobbin', jammed, 39 bullets
 - Revolver Mk.IV, 18 bullets for it.
 - Mat Revolver, fully loaded with no extra ammo.
 - Bowie knife
Impressive arsenal.
You drive your car slightly closer to the city and begin to look for a decent cover for it. [6] You find a shabby church of some god. You do not remember which one, Dereligionisation was finished even before your birth. But this one was in a short appendix that branched out of main road. This place seems to be abandoned completely, and a small wooden house next to the main building of... chapel, you guess, is just enough to hold your car. It seemed to be woodcarver's workshop once, as you guess from rotten sawdust and rusty instruments scattered all over the place. Looks like this place was not disturbed since forgotten.
You stash your excessive guns here, wrapped in the piece of cloth you find nearby and consider decent wrapping for those. You get the trenchcoat - it seems to be clear and untorn by bullets. What a luck. A bit crumpled after gun storage, though, but who cares. Overall, this is a nice brown trenchcoat. With fucking lot of inner pouches. You get the letter you picked and put the folded paper to the inner pocket, as well as the money and watches. Then, you pick cigars, lighter and matches. You place the SLU under your seat, so it could be easily extracted, but remains unseen until then. You load CAS's and hold them as your personal weaponry, fixing them behind your back, held by your belt. Lock'n'load.
You drive back to the city the dawn already breaks over it by now. Not the best time to start investigation or trade - shady persons and useful guys are already asleep, merchants and pawnshop-keepers are still asleep. You ride through the empty streets of Capital city. Bright sun makes you squint. You metion a pair of round shades on the torpedo, however.

Caerwyn
You're inside, It is dark, pretty cold and awfully wet here. The torch brought by Urast almost refuses to burn, but still does. Inside, there is a straight corridor with the steel-forged doors on both sides. Some appear o be open - inside, there are some kind of forgotten laboratories and workshops, assembly lines and libraries. Strange. There is a stairway leading down in the end of the corridor. Explore the lower floor or inspect the siderooms?
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Alexandria

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Re: New Age Mercenaries (IC Thread)
« Reply #976 on: January 27, 2014, 04:08:46 pm »

(( Dragonborn are very strong physically right? Also how many draggers? ))

Load up all the guns and ammo onto any spare space on the draggers then carry the rest. Hook up the cannons and take my dead girls 2 pistols. Go to whoever hired me to get my pay.
« Last Edit: January 28, 2014, 12:00:14 pm by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Caerwyn

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Re: New Age Mercenaries (IC Thread)
« Reply #977 on: January 27, 2014, 04:25:25 pm »

Inspect the side-rooms. There might be stuff to be found, and potentially enemies lying in ambush.
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UltraValican

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Re: New Age Mercenaries (IC Thread)
« Reply #978 on: January 27, 2014, 06:35:55 pm »

Magic myself up a compass to use then start heading south
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Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #979 on: January 28, 2014, 05:10:18 pm »

((Sorry guys, but update is most likely to be tomorrow. Today just nothing interesting comes to mind, 2 a.m., after all.))
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WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #980 on: January 28, 2014, 05:23:39 pm »

Hmm... Frak the sun was out, Heinrik doesn't work well in the daylight, not unless the odds are on his side.

Get out of the city back to my safehouse. Make sure I am not followed. Then, sleep, clean and service my weapons and bide my time. When darkness descends at the end of the day, head back into town with aforementioned weapons, but bring the other SLU's as well. Go to the head of a Neo-Fascist gang I know, Han.

After meeting Han and exchanging pleasantries or what have you, Heinrik gets don to his request -
"Han, I need ten good, dependable men. Men I can trust, and that I know you have. Someone has a hit on me, someone I'm betting you dislike as much as me, whether you know them or not. I need your resources, your informants, and this persons location. If you can't give this to someone who was your right hand man, I can pay."

Negotiate to procure the whereabouts of the person I am looking for, information about them. And gather some men.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #981 on: January 29, 2014, 06:39:58 am »

((WhitusOpus, I need a small chunk of info from you - how long have it been since you last saw that nayzee-mate of yours, Han? Also, this Neo-prefix is not needed when describing nazis, for the time of original nazism is now.))
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WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #982 on: January 29, 2014, 08:58:05 am »

((Ok about the neo nazis, and I've known him since I was a child, but I haven't seen him for about 3 years, although I have had dealings with his lieutenants during some of my bounties.))
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #983 on: January 29, 2014, 10:20:14 am »

I haven't seen him for about 3 years
((Just as planned))
« Last Edit: January 29, 2014, 10:29:18 am by Comrade P. »
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WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #984 on: January 29, 2014, 11:06:14 am »

((Oh, well shit then. CREEEEE-))
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #985 on: January 29, 2014, 04:00:50 pm »

Alexandria
((Check the map in OOC thread. You are in the land lost by Men's Empire.))
You load the draggers with guns and all the resources left, e.g. canned foods, water, ammo and fuel - in fact, three of four are loaded and the last one is occupied by your new allies. You hook up two howitzers that are good enough to shoot and get back by the same route you came. You drive to the north-west, the sea - there, you expect to have a ship back to dwarven realm.
On your way, your men are silent. Men are cutting away their chevrons, so they could not be considered like actual soldiers of Men anymore. Then, they proceed to some filthy jokes, but nobody laughs sincerely, for they all know all of them. It seems it had been a long time since they last contacted somebody not in a military way.
Your ride takes something like three days, and finally you are at the city of Graunt, founded by men, now controlled by Dragonborn. It is a decent enough city, surviving on it's own by fishing mostly. Once it provided strategically important access to the sea, but after Exchange Pact it lost it's only strategical meaning. However, it's naval base allowed it to perform trade nicely.
You visit docks and check the transport shedule. It says the only ship able to move you to the Dwarven Commonwealth departs in two days. Looks like you're going to skulk around here for a while.

Caerwyn
[4] You split and check out the siderooms one by one. When you gather up back in the middle, everyone reports, but you, ultimately, found nothing. Lots of broken glass, some rotten cloths which appear to be banners once, but are decaying now and the symbols on them are unreadable. Alexander reports of burned books and papers in one of the rooms.
Urast says he found a huge coffin-like chest with something that reembles a lock. And he presumes that a key is... the gauntlet. It has a hole like in the wall near to the entrance, he says. He also brings a pice of cloth that appears to be the only unrotten one. It is bloody-red banner bearing "Steel Crosses" ((See OOC thread)).

UltraValican
No problem with summoning a compass - it appears in your hand and immediately shows you north and south. You follow the latter way.
[3+1] Going through the forest having only compass and magic abilities to summon everything you need was exhausting, but you did it. a small village appears in the road in front of you, right on the edge of the forest. You can pay a visit or head to the Dwarven city-state.

WhitusOpus
You squint at the sun and whirl the rudder, so the car itself and you are now have your backs shown to the golden disk. Nobody is chasing you for now - you are alone at the road. You get back to the old chapel and close the doors as you park your car inside of that small barn you hided your staff in. You can now see it resembles a barn a lot. You spend daytime cleaning your weaponry ad reassigning ammo to clips, than take a nap to act under cover of the night.
You wake up at the sunset, and wait for sun to go down completely, than start the engine again and place one more SLU to your car. Just in case. As you drive through the city, you try to remember where are youu most likely to find Han. You remember of a bar, how was it called... [1] Dammit, it was three years ago, and recent Henrik's death and revenge on it are now consuming your whole mind.
However, while riding through the districy where the bar itself was situated, as you remember, you see a band of young men with a red strip on their sleeve walking around. You remember that gangsters you knew were wearing such, but those guys are unfamiliar to you. You stop and ask them if they know Han and where is he. They look confused and shrug. One of them steps up - he seems to be a bit older - and says that he knows that Han and a buch of other guys volunteered to fight elves due to teir recent puny rebel on the border. Freck, you think. By the way, judging by his breath you conclude he is a bit drunk, and now looks with interest on all that fancy stuff you have, like, car, watches, nice trenchcoat and such.
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Alexandria

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Re: New Age Mercenaries (IC Thread)
« Reply #986 on: January 29, 2014, 04:43:24 pm »

Assess all the weapons I got, get my new Hunan giant to help me since he knows them better then me.

Send my girls to wander the town looking for places that will buy weapons, also that sell weapons and armor and to look for any mercenary companies or soldiers who've gone rouge like my new friends.
« Last Edit: January 29, 2014, 05:11:09 pm by Alexandria »
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

UltraValican

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Re: New Age Mercenaries (IC Thread)
« Reply #987 on: January 29, 2014, 05:03:51 pm »

(Time of day?)
Go into the village and ask the nearest person about the village. Say you've been lost in a forest for a couple of days.Ask where the Inn is too.
« Last Edit: January 29, 2014, 05:07:30 pm by UltraValican »
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Comrade P.

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Re: New Age Mercenaries (IC Thread)
« Reply #988 on: January 29, 2014, 05:06:05 pm »

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WhitiusOpus

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Re: New Age Mercenaries (IC Thread)
« Reply #989 on: January 29, 2014, 05:55:13 pm »

Heinrik, noticing the mans glance grins. His grin resembles more of a sharks smile, than anything a normal human could make.

"Don't even think about it, boy."

Heinrik then asks for directions to Han's location, if he knows it. If not, or if he attempts to steal my shit, drive off and/or shoot them. Head towards the Elves land, looking for Han. On my way out of town, go to the shed and grab my sniper.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.
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