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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 40901 times)

Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #525 on: January 02, 2014, 04:37:07 am »

(( I'm just gonna wait and see what Comrade decides, I'm clearly not explaining it properly I'll just alter my plans if a new nation of elves has popped up.))
« Last Edit: January 02, 2014, 06:02:36 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries: Adventure Time
« Reply #526 on: January 02, 2014, 02:04:21 pm »

((Patrick. Reread what I actually wrote. They are three seperate nations. I don't see anywhere where it says that there is one single nation of elves. It could easily be interpreted as multiple different countries, and is more realistically interpreted as such; there isn't one single country of Arabic people, or Asians, or Europeans, or Native Americans.

If your interpretation of the setting is different from mine, I apologize. But that doesn't make mine less valid. For example, perhaps your character simply doesn't know about this elven nation. Ignorance is not common in some parts of todays world, but in the early 20th century? It would be fairly common. And don't give bullcrap about 'well my character is educated so meh!' Those are excuses, poor ones at that, so you don't have to do any work about rationalizing or come up with actual good reasons why the settting wouldn't work.

Besides that, that was not me saying 'If my character comes in, there has to be this!' That was me saying 'Here's the name of the place, general idea of it/behind it, and here's some extra stuff that I think would be cool for background info about the local area, so you don't have to come up with it if you don't want to'.))

((To solve the dilemma, I'll say how it is. What Rolepgeek wrote is pretty awesome - and it will be added to the game. Let's say that those city-states are situated in Wildlands. If you want to ask "What the fuck, man? The word is too small!" I'll make one more historica example - Exploration of America. When there were several civilized nations which didn't give two shits about newly-formed state untill it conquered huge territories and began to grow its political and economical power.

Anyway, I'm GM here, and this is my final word: those states will exist in Wildlands, and each of them would be ten times smaller in territory than the bigger ones.
If you wanna see territorial proportions of civilized world and Wildlands, compare Eurasia and Africa on world map.

Patrick, it is completely normal that the Big state of elves doesn't gives a heck about a city of outcasts. Elves are arrogant pricks, you know.))
Update gonna be in half an our or so.

Important question: does that RTD needs a discuission thread? Post your answers.
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Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #527 on: January 02, 2014, 02:13:56 pm »

(( Your game your rules, given my mission I'll assume I know about the other elves, I'm trying to rally and protect them all so stands to reason I'd have done enough research to discover them.

It's going to complicate things but I've already altered my plans to compensate. ))
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries: Adventure Time
« Reply #528 on: January 02, 2014, 02:47:39 pm »

(( Your game your rules, given my mission I'll assume I know about the other elves, I'm trying to rally and protect them all so stands to reason I'd have done enough research to discover them.

It's going to complicate things but I've already altered my plans to compensate. ))

((Dude, just act like if you didn't know about that state of outcasts. And what are the reasearches you're talking about? I haven't seen any of those posted in actions.))

Update is still coming.
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Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #529 on: January 02, 2014, 02:55:44 pm »

(( When I was younger, if I've been raised to do this as my bio says it stands to reason I've taken the time to gather the information I'd need to be able to accomplish it, at the very least I'd have found out the locations of elven settlements so I know who I'm protecting.

It's hard to protect people if you have no idea where they are after all and a nation of what? Tens of thousands of elves isn't the kind of thing that gets over looked even if most people just ignore it so I should know they exist at the very least even if I've had no contact with them. At the very least I'd have heard the rumors and snide remarks about the outcast nation.
I don't mean I know anything about them or where they are just that I know of the nations existence. ))
« Last Edit: January 02, 2014, 02:58:23 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Rolepgeek

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Re: New Age Mercenaries: Adventure Time
« Reply #530 on: January 02, 2014, 03:12:24 pm »

(( When I was younger, if I've been raised to do this as my bio says it stands to reason I've taken the time to gather the information I'd need to be able to accomplish it, at the very least I'd have found out the locations of elven settlements so I know who I'm protecting.

It's hard to protect people if you have no idea where they are after all and a nation of what? Tens of thousands of elves isn't the kind of thing that gets over looked even if most people just ignore it so I should know they exist at the very least even if I've had no contact with them. At the very least I'd have heard the rumors and snide remarks about the outcast nation.
I don't mean I know anything about them or where they are just that I know of the nations existence. ))

((See this? This is the "well my character is educated" part I was talking about. I wish i could say it surprised me.))
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Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #531 on: January 02, 2014, 03:18:31 pm »

(( Fine I know nothing about it. I Apologize.))
« Last Edit: January 02, 2014, 03:59:13 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries: Adventure Time
« Reply #532 on: January 02, 2014, 04:04:43 pm »

((Patrick, you wrote that your character spent a few years butchering men in forests - I have no idea how that affects your knowledge of national geography.))
Patrick Hunt
Each of your twenty-seven (27) officers was assigned to a squad of ten (10) elves, plus four (4) more are attached to you personally. That makes the total of two hundred seventy-four (274) elves equipped with 1 (one) bow, 50 (fifty) armor-piercing arrows, 1 (one) battle knife and 1 (one) mace each plus 1 (one) charge of explosives per 1 (one) squad of 10 (ten) elves. Considering your equipment, all of your forces now represent one and the same kind of troops - commando. Now it is clear, I guess.
Your call for mages reach all of the territories you now control. You were informed about 15 mages, 12 of whom are above six years old. You look at the paper in your hand: it is the recent report you got by telegraph:

List of mages found
(Name, gender, age)

Yeran, M., 10
Reale, F., 16
Wereon, M., 10
Uelu, M., 20
Tirou, M., 8
Numea, F., 9
Heare, M., 16
Ion, M., 18
Jerea, F., 9
Kearen, M., 18
Equa, F., 20
Ginger, F., 17


UltraValican
You stand up from your bed - at this point, Yaro leaves you, murmuring something about departing in an hour. You wash your hands and face, but unfotunately it is all you can do from the point of hygiene. You dress up and fix youк holster on your hip. Who is this handsome greenish young man in the mirror? You are!
What now?

Caerwyn
Unfortunately, what the paper says about your mission is the most complete information - no sign of any other piece of it on the whole board. You tear the paper from the board, fold it and put it to your pocket.

Harry Baldman
((No problem with that))
- Well, I guess that would not be excessive, dangerous times are those we live in...
To your surprise, she accepts a longsword. She weights it in hands, than makes a few confident lunges, swings and cuts in the air, than fixes the scabbard on her waist. You wonder where she learned to wield it.
The Guild of Traders is a large old building that was repaired as quickly as poissible because of riches of its owners - it is obviously designed by halflings and for halflings, judjing by the height of doors.
Speaking of doors, you stand right in front of one. It is a massive iron-bound oak door with rounded top with a massive hammer in its center in a form of a fist.

Rolepgeek
((Well, since you obviously have no problem with generating your surroundings, post your actions in this city you chose, and I'll try to play the surroundings adequately.))
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UltraValican

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Re: New Age Mercenaries: Adventure Time
« Reply #533 on: January 02, 2014, 04:15:27 pm »

Find a black smith and show him the sword. Ask about anything unusual about it or if he can tell anything about the emblem.
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Comrade P.

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Re: New Age Mercenaries: Adventure Time
« Reply #534 on: January 02, 2014, 04:32:58 pm »

UtraValican
You walk out of the inn and look for a blacksmith in the city. [1] You got lost. There is still plently of time, but the place you ended up to is completely unfamiliar - some kind of industrial quater.
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UltraValican

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Re: New Age Mercenaries: Adventure Time
« Reply #535 on: January 02, 2014, 04:38:12 pm »

Try to retrace my steps, if I see anyone ask for the way to the Inn I stayed at
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Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #536 on: January 02, 2014, 04:38:37 pm »

Have all of the mages transported to the city and barracked with my own men. Have a set of scale armor and a bow given to all of them, have armor forged to fit the younger mages.

Wait for the officers to arrive for my meeting.
« Last Edit: January 02, 2014, 04:43:02 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries: Adventure Time
« Reply #537 on: January 02, 2014, 05:00:40 pm »

Patrick Hunt
((By your PMs I got a picture of the meeting you have assembled - general of Inner Army is present, as well as a few colonels.))
[3] Majority of those military commanders do not know you, and your way of war goes across their image, so they're dicussing your plan for a long, and then general is accepting your plan. He allows you to do it on your own. When you ask for support, he looks more than surprised:
 - Help? What do you mean, colonel? You made mobilization, you have your whole regiment - more than enough to perform an operation like that.
You think to interrupt him on the words about your regiment to say you haven't one, but then you think it'll cause unwanted questions.

((Hehehehe, if you ask me, that was not a brilliant idea to put children and teens with at least two sexy elven girls among them to army barracks. Elven soldiers are not horny bloodthirsty beasts like men, but it will still break the discipline, you know.))
Meanwhile in your barracks young mages were given armor, but most of them are refusing to put it on, or do anything exept whipping and crying for mommy. Those of them who are more aged put the armor on and start chatting with the soldiers. Girls are paid a lot of attention.
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Rolepgeek

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Re: New Age Mercenaries: Adventure Time
« Reply #538 on: January 02, 2014, 05:07:44 pm »

((XD. World-building is my favorite part of DMing. So, yeah, you could say that. My problem is always coming up with plot-hooks; I may have made my character too vague in terms of goals, which will make it difficult for me to figure out why he's here. Particularly given the elves would drive him out at gunpoint, given his heritage...))

((I do think it's interesting what you chose for my abilities to be based on my backstory; the most recent stuff and such. As for the resolution, I like it, and it's basically what I was picturing; they were meant to be rather small, after all, Karrse being the largest and having perhaps the area of Portugal, most of it uninhabitable. Darrikslan is the smallest in terms of land area, but has the largest population within it's borders{a lot of them are humans in the foothills, on the plateaus, summits, etc.; I don't know many people would profess to enjoying living in a dwarven mountain-home}. Eilanos is in the middle, and they're basically Game of Thrones except even more assholish and manipulative, so no one likes about them.))

((To the purpose of preventing Patrick's possible protests pertaining to priesthood, let me say this: I have not seen anything so far that suggests pseudo-Christianity is the dominant religion, and there are pantheons in DnD, which is the other side of the combo here. And also, there's always heathens.))

Jaster wiped his brow as he trod towards the massive stone gates of the town, sweat both from worry and exertion. It was in the mountains, after all, and the reason it existed at all was because this side was so rough there were barely any other ways through. Worry came from the anticipation; in Karrse, no-one cared that he was troll-blooded; it even got him a few jobs he might not have otherwise, once they heard. But here...dwarves were fine with humans, he knew, but trolls...it was risky, traveling to Darrikslan. But he needed to pass through the kingdom to get to the sea, and then he'd have to find a way to get through Eilanos...all this just to get on a boat. He could almost forget, at times, the debt he owed to that bloody priestess. And of a bloody God of Balance, too...Gah! But he'd repay it, one way or another.

The half-troll laid one hand on Gerruce to comfort himself as he stared at the towers to either side. They, too, were made of stone, and while the town wasn't a true dwarven fortress, anything built by the stone-brethren was built to be impressive, lasting, marvelous...as well as terrifyingly functional and incredibly practical. Jaster wouldn't be surprised if there were bloody ballistae mounted in those towers. And then of course, how sympathetic the guards would be....

Though the man was older than most humans(non-mages, that is), he also felt, and in some cases acted like, a youth just grown enough to need shaving. He'd been educated over the years in matters of the body (mostly overheard bits and pieces, pamphlets, discussions with the town doctors, when they were willing(which they were, especially if he added some of his blood to the bargain)), and he figured that it was because his body regenerated, just like his grandfather's would have, more quickly than the aging process degenerated it. He wasn't even sure if he could die of old age. But all this meant, really, was that the hormones pumped into the body during early adulthood would just keep pumping until the day he died - or was killed. Jaster, when he pondered such things, thought that Gerruce would probably be the death of him. Once the poor thing turned senile, one wrong glance without the secondary eyelids, and even a troll would be so much ornamentation. Regeneration doesn't help if you're made of stone...and with no mages around to reverse it, he'd be shattered or eroded before anyone could fix it.

Shaking such dark thoughts from his mind, the wanderer steeled his nerve and joined the small line of folks waiting to get into the city for one reason or another, two pairs of guards(one pair entirely dwarven, the other had a human as well) passing them through after checking their business and, sometimes, their papers. He had to hope now that the ones he'd filled out were the right kind...
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Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #539 on: January 02, 2014, 05:14:48 pm »

" My regiment is newly formed general and only 300 men strong. While that is sufficient for my style of warfare it would only work on a small scale and we don't have time for that.

To put it bluntly general, I need more men and your the one who can give them to me so I'm requesting your permission to begin amassing a force suitable for my plan. If we try to break the siege directly even if we win the losses would be unthinkable and they would simply send another army to smash our battered forces.

My plan will provide us with a victory on a scale our armed forces have never seen against the humans and at a very low cost in lives but for it to work I need your support. If you'll support me general you will be the most beloved general in the history of our people. Why you would be almost guaranteed to assume the highest military office in the nation and have the eternal favor of the leader of our people and all you have to do to earn it is give me your sigil to allow me to draw on whatever supplies and forces I need.

And general, just to make things clear. If the capital falls then our nation falls with it allow me to save our nation in your name my great general.
"

As he finishes Harberad bows humbly before the general.

(( Good point. ))

Have all of the female mages and children moved to my private barracks. Have the older mages calm the younger ones then they are to begin training. Focus on elemental and weather manipulation.

(( I have no issues with religion, my only issue is the fact that I have 0 knowledge of the existence of an entire nation that has a massive impact on my character. ))
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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