Alexandria
You pass the MG to one-eyed gal, giving order to suppress the foe. She loads the belt and holds the machinegun at ready, shooting in any men occasionaly coming to the gunpoint, distracting and covering your attack. You stand up and rush forward, holding your guns at ready. You kill two before they even understand what hit them. Others are returning fire with short bursts, to avoid MG fire. You charge a few meters forward, occupying a big crater. Further advantage is impossible, due to the fact that the remaining soldiers retreated to the other border of the camp and descended to the trench surrounding it. Stalemate.
However, you swear you've mentoned a large armored figure. Only one, but of fearsome size, a head taller than you, you guess.
You hear the same voice from the trench you heard before.
- Let's have a deal. You don't shoot us in the back while we go away, we say where is the loot from the caravans we robbed.
WhitusOpus
With shaking hands, you reach for CAS's and hold them. You clear your mind, letting revenge thirst fuel your powers, but not allowing it to overhelm your mind. You tighten your grasp on the robbin'-bobbin's gripple until youк knuckles turn white, and pour the clip in direction of figures. While firing, you mention that two are hiding in the grocery shop on the opposite side of street and two more are already at the door and out of your current range.
[you are in cover - -2 to hit rolls. Those on the other side are too, however]
[5-2] One shot breaks the glass on the other side
Your gun jams at the second shot, however. Must be dust and dirt from explosion. Expecting another two to come, you draw two CAS's and switch them to full-auto. Just in time, for you see the figure on the other end of corridor leading to your room before he sees you.
Pouring a full clip of CAS makes him dance the last dance with blood all over him and lotsa new holes in him.
Second, however, takes cover behind the corner, and so do you. You load a fresh mag to CAS, hawing two all operational again. Then you charge forward, betting to surprise him. Your bet wins - he is quite surprised next time he looks out of the corner. He dies with that expression, being full of surprise and lead.
Now, something to do with remaining two. You need to get them out of their cover somehow. They should hear the shooting already. You grin with a fearsome smile when an idea comes.
You grab the SLU and make several bursts, so they can presume their guys were firing now. Then, you put on a coat and the hat of one of the dead, then get a DLU and drag the corpse, like if you were both wounded. You walk out of the guild building like that. When they come out to help, you grin under you fetre hat and drop the useless corpse and nail them with lead with a vengeful smile.