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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 40925 times)

darkpaladin109

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Re: New Age Mercenaries
« Reply #705 on: January 07, 2014, 11:13:02 am »

Get a closer look. What do they look like?
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Comrade P.

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Re: New Age Mercenaries
« Reply #706 on: January 07, 2014, 11:21:01 am »

Patrick Hunt
You are first mistaken for a bum, but as you show shiny medal, everyone is eager to provide you with everything you request. You're now filled, supplied with water and clean.
As for military vehicles, they have none. However, they remind you that with authority of your sigil you can expropriate civil vehicles.

darkpaladin109
One of them is a dwarf with a big piece of rope wrapped across his chest, butt of rifle protruding from behind of his back, a massive armored vest, heavy boots with metal toes and a short braided beard. Two others wear olive longcoats and bear rifles, fourth one... well, you can't say for sure if it is a dwarf or a man, but he has a carabine and is walking aside the others.

UltraValican
((Your update will be posted a bit later, for I plan it to be long.))
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #707 on: January 07, 2014, 11:26:51 am »

Check to see if any light mechanized or vehicular scout regiments are within a days travel of the town and commanded by somebody of lower rank then me.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

darkpaladin109

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Re: New Age Mercenaries
« Reply #708 on: January 07, 2014, 11:32:40 am »

Follow them.
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Comrade P.

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Re: New Age Mercenaries
« Reply #709 on: January 07, 2014, 01:50:32 pm »

UltraValican
You find a place on the carpet of moss near to the fireplace aтв take a nap.
You wake up because... guess what? That's right, because someone is poking you with a steel-toed boot. As you look up, you see Zacharia himself.
 - Wake up, sleepy-head! Time to take that place you were leading us to.
You stand up and concentrate again. This time it takes no effort to find that trace, for now it is almost familiar to you. You head forward to see... a forgotten castle. Yes. Right in the middle of the forest. It seems to be built not by dwarves, not by men, not by elves, but like if all the races would cooperate and build it. It is abandoned for a century or so, you guess, and it doesn't look menacingly. Your squad enters it right through the broken front gate, which mighty doors sagged from time. "Light!" says Zacharia, and three gas lamps are lit by guards. "Straight to the highest tower" - and everyone is already climbing up by spiral ladder. You wondr why those walls and steps still hold, for they are all covered by moss and grasses. as you approach the door to the top room, you all see glimpses of light. Zacharia, who leads your whole party, commands by gestures. You don't understand anything, but all the others do. Then, by his command, they all charge in - you follow them. There you all see a man in crumpled suit sitting in his chair and watching into a huge magical mirror, that shows some moving pictures of the fight. As you interrupt him in such crude way he yells:
 - HEY! HEY! HEY! Easy, men, easy! Who the bloody hell are you?!?
The following dialogue between him and Zacharia is truly remarkable:
(Zacharia) - Ahem... We... are angry victims of attacks of your evil minions?
(Necromancer) - Oh, shiiiit. Sorry, men, but I have to get myself some goods for... er... disregard that, just because I'm bored here.
(Z.) - So... You no wanna kill and zombify us?
(N.) - Nonsense!
(Z.) - And why? Aren't you necromancer himself and such?
(N.) - Well, I am.
(Z.) - And.. why then you don't attack?
(N.) - Aaaah, that is just what my grandfather would do. I'm actually glad to meet living ones. Come inside, have a seat. Sorry for caravan, but making food myself is boring and exhausting. I'm too lazy to go outside myself so I animate corpses and send them with orders to rob anyone who they see and bring me food and new corpses, then animate them and send them for more foods etc. The only thing that keeps me tuned and sane here is my wards - I fix them in various things and bring them to the outer world, so I spectated most of historical events of last decade. Those battles - he stretches hand into dirction of the mirror with moving pictures - of elves and men make me entertained like fine-enacted plays.

Everyone is a bit stunned.

Patrick Hunt
Report says that you've requested all the scout squads in the area yourself a while ago, which is true. As you remember, there were no vehicles assigned to them.

darkpaladin109
You do. You walk after them and see that the dwarf has jumped inside the shabby truck, and others are going to do that, too.

Caerwyn
You see a strange dwarf in crumpled leather coat with a backpack full of different stuff approaching you.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #710 on: January 07, 2014, 01:56:34 pm »

Send messages to every battalion of professional soldiers in the area, inform them I'm making an expedition to bring reinforcements to aid us in the war and invite them to join me.

Send a message to my mages inviting them to join me and telling them that those were going to find can offer them advanced training.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries
« Reply #711 on: January 07, 2014, 02:02:42 pm »

Patrick Hunt
You recieve two refuses.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #712 on: January 07, 2014, 02:12:26 pm »

(( Pretty much as I expected. The mages will be dead before I'm back. ))

Find the fastest vehicle in town that fits these criteria.

Durable.
Quiet.
Built for difficult terrain.
Moderate size.
Large fuel tank and fuel efficient.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

darkpaladin109

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Re: New Age Mercenaries
« Reply #713 on: January 07, 2014, 02:17:39 pm »

Head back to the tavern.
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Comrade P.

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Re: New Age Mercenaries
« Reply #714 on: January 07, 2014, 02:40:52 pm »

Caerwyn
You see him leave.

darkpaladin109
You enter the tavern. It's wooden interiors look nice, but a bit old. The bald bearded bartender cleans the mug with a pice of cloth.

Patrick Hunt
You find a car that fits you just nicely - it was built to ride through the forests in safari. You expropriate it from a Hunetrs Society. They are not happy with it, but they do respect your authority.

There is a problem - you have never drived a car before.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #715 on: January 07, 2014, 02:45:52 pm »

Find the best driver possible who's a soldier and offer him a promotion to teach me.

Ensure it has a full tank, then fill the cars boot with cannisters of extra fuel and load up the back seats of the car with packs full of dry rations and water. Also get a military map of the same area as my hand drawn map and a compass.

Then appropriate significant funds from the military on my authority, as much as is possible without getting into trouble.
« Last Edit: January 07, 2014, 02:47:33 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

darkpaladin109

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Re: New Age Mercenaries
« Reply #716 on: January 07, 2014, 02:52:32 pm »

"Hello there. Do you have information on any jobs I could do?"
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UltraValican

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Re: New Age Mercenaries
« Reply #717 on: January 07, 2014, 03:20:01 pm »

You sound awfully friendly for someone who tried to rob us. Why not just have the zombies farm for you or maintain a garden?
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Comrade P.

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Re: New Age Mercenaries
« Reply #718 on: January 07, 2014, 04:00:57 pm »

UltraValican
 - Hey, I'm a necromancer after all, making zombies run a farm is not my style. Besides, I have tried to, and I found out that the soils around the castle are not too fertile.

darkpaladin109
 - The guys who asked for the job had already left: you may have seen them by the way. No other job here.

Patrick Hunt
Your attempt of promotion bribery was successful - you found a person who taught you how it is done for promoting him to corporal.
You have no problem with food and fuel, but privatisation of military funds is a warcrime punished by leathal penaty by the martial law.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #719 on: January 07, 2014, 04:03:40 pm »

"Draw as much funding as is possible to be used for appropriation of supplies essential to the war. Also try to find a radio thats either infantry portable or can be fitted to my vehicle and then hit the towns library looking for any additional information on dark elves in the same sections as I did previously.

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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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