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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 40920 times)

Rolepgeek

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Re: New Age Mercenaries
« Reply #675 on: January 06, 2014, 09:46:44 pm »

Rolepgeek
You walk down to the main room. A few are sitting there, five of them, in fact. Three are bald bearded dwarves - you guess that they are not the interlocuters you are looking for. They are too drunk to mention your shy movements around the room. Another two are completely different - one is looks like a detective or a mafiosi: his fancy leathery longcoat and fedora are completely diverging his surrondings. He's drinking the drink so expensive that a single drop of it costs the same price that your whole equipment does. Second is a man in clothes so crumpled that it could be hardly recognized as a military uniform.

Jaster was surprised they had such expensive drinks in this place. And that someone that rich is here...perhaps he's just a long-time regular. But...he didn't like the look of him. Rich folk didn't tend to get along with commoners, in his experience, and he doubted the man would want anything to do with a wanderer. He decides to sit down near the uniformed man, instead. "Something have you down, friend?"
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Caerwyn

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Re: New Age Mercenaries
« Reply #676 on: January 06, 2014, 11:28:04 pm »

Consort with Alex and co. If they want to go, we'll go.
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Harry Baldman

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Re: New Age Mercenaries
« Reply #677 on: January 07, 2014, 04:36:39 am »

"I'm Bobbin Yellowtoe, and this is my associate Kathryn. We are indeed Guild spectators. Quite astute of you to guess. Nevertheless, I must ask - why would someone punish men so brutally in this day and age? Seems veritably medieval to rip out someone's tongue for offending a person with words."
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Comrade P.

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Re: New Age Mercenaries
« Reply #678 on: January 07, 2014, 06:02:26 am »

Patrick Hunt
You ask to bring you a full historical chronicle of last 10 years. You are given a huge tome, which holds no less than 100.000 pages. Librarian brings it to you on a special cart. You hardly cope with moving it to the table, then open it. It seems to be everwriting, for at least half of it is empty - the pages are clear. You seek for events for last ten years. Fights, more fights, war crimes of Men, noble victories of elves - you wonder if any of those actually took place inlife, for their descriptions are diverging completely with what you've seen yourself.
Not a single mentioning of Dark elves, however. Looks like elves are trying to forget about this band of outcasts, and Men just don't care about them.

Rolepgeek
The uniformed one gives you a look in which you read at once interest and surprise, though that look is a bit clouded with alcohol.

 - Yep. Just got fired from the private guard service. Hey, won't you regale me with a beer to honor our meeting?

Caerwyn
Alexander claims that he and Zigfried got used to long marches whilу serving in Army. You turn to Urast and agree to move out.
 - Great! Follow me, I've got a truck over there!
You follow him out of the tavern, and he leads you to the shabby construction he must have called a truck. You guess that was a piece of handwork much more than an industrial good.
 - That is old Betsy, me and my father - gods, give him rest - constructed it together. Get in!
He jumps to the driver seat.

Harry Baldman
 - Nice to meet you, good sir, miss, - he makes a proper bow and kisses Kathryn's stretched hand, like a gentleman.
 - You see, Mr. Yellowtoe, my family is very large, rich and has some old traditions. One of those is strct punishment to any person dared to insult ones mother. And those fellows were unfortunate to spit the curses to her adress while they were, khm, not completely sober, so had to teach them manners. Do not worry, we are all reasonable people here - they had no thought about excuse when they were politely asked for one, that is the main reason of their punishment. Any of us can spit some harsh words being heated with dispute, but as long as you have your mind clear enough to understand it and apologize, you will be considered a fine person.
Now, if you do not mind, let us follow to my transport in which we will make our journey.

He make an invitational gesture, asking you to follow him.


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Sigs

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Patrick Hunt

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Re: New Age Mercenaries
« Reply #679 on: January 07, 2014, 06:14:52 am »

Look for information on haunted forests.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries
« Reply #680 on: January 07, 2014, 06:43:17 am »

Patrick Hunt
According to the same book, all the forests in civilized worlds  are cleansed from any filth that dwelled there for ages. You should probably seek for such places in the Wildlands, for there are plently of those there, according to rumors.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #681 on: January 07, 2014, 07:04:07 am »

Find the newest and most detailed map of the woodlands and the land leading to it from my location.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries
« Reply #682 on: January 07, 2014, 08:10:59 am »

Patrick Hunt
Since you have to cross half-a-world to reach said woods in the Wild, you need a world map. You find one - it ocupies an entire wall of the library.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #683 on: January 07, 2014, 08:16:15 am »

Get a smaller copy made and look for a route that leads through the lands of species friendly to elves.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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  • For space is wide and good friends are too few
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Re: New Age Mercenaries
« Reply #684 on: January 07, 2014, 08:22:13 am »

Patrick Hunt
You ask for paper and pencils and begin to copy the map. Since you're not familiar to this buisness, you don't know how fine your copy will be.
[Hidden roll was made to define a quality of copy you made. You won't be told of it's results. For !!fun!! purposes.]
Your path leads you across the elven realm straight - so you're most likely to meet only elves and other folks who live in it. Then your way lies to wildlands - and there dwell so much of different kinds of scum and outcasts that you'll never know what you're going to meet.
« Last Edit: January 07, 2014, 08:35:10 am by Comrade P. »
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #685 on: January 07, 2014, 08:34:39 am »

Ask the librarian to access the maps accuracy.

Memorize my route from the big map as well.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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  • For space is wide and good friends are too few
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Re: New Age Mercenaries
« Reply #686 on: January 07, 2014, 08:39:52 am »

Patrick Hunt
Librarian looks at your copy over glasses and finds it quite perfect. But he is not a cartographer, either.
No problems with memorizing your route - you have to move right to the north-west. You probably should find a compass.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #687 on: January 07, 2014, 08:45:10 am »

Go find a general goods store.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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  • For space is wide and good friends are too few
    • View Profile
Re: New Age Mercenaries
« Reply #688 on: January 07, 2014, 09:04:02 am »

Patrick Hunt
You walk out of the library and continue your way through the streets of unfamiliar town. There is a general goods store - it is situated near to the town's main square with a big fountain in the center of it. As you enter it, a small ring bells over your head, and a small fat elf walks towards you.

 - Greetings... - he takes a sec to look at your shevrons furtively - colonel! What do you wish to find in my modest store?
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries
« Reply #689 on: January 07, 2014, 09:11:20 am »

Just a compass and a waterproof backpack.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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