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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 40906 times)

Comrade P.

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Re: New Age Mercenaries: Bureaucracy Time
« Reply #585 on: January 04, 2014, 05:06:51 pm »

[reconaissance - 6+1] They didn't failed you this time. They even brough a prisoner to interrogate. He cracked up.
300.000 footmen
1.000 tanks
3.000 artillery units

You have a map showing their disposition and it's blind spots - they are situated far from the forest line, but there are several lowlands around their camps, where you can either ambush them or use them as a foothold for a sudden attack.

[reconaissance - 2+1] Here you don't get the full picture.
You commandos were able to give you a plan of sentry deployment, but no certain numbers about the armies. For this time the town itself is situated in a lowland, and men are guarding well all the ways down.
« Last Edit: January 05, 2014, 05:01:03 am by Comrade P. »
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Patrick Hunt

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Re: New Age Mercenaries: Bureaucracy Time
« Reply #586 on: January 04, 2014, 05:10:32 pm »

(( The 6+1 army. ))

Wait for nightfall then send the 302-303 into the enemy camp, they're to drop the sentries with a full squad to each man to ensure they die in silence. Once done they're to slip into the camp and plant explosives throughout the camp killing anybody who detects them in silence.

The 301 ( My regiment. ) is to target the enemy tanks and artillery planting explosives.

All forces are to fall back immediately if the alarm is sounded. The mages are to put the training to use and create a thunder storm to create a lot of noise and make the enemies stay inside out of the cold and rain.

All explosives are to be set to detonate 1 hour before dawn.
« Last Edit: January 04, 2014, 05:13:36 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

UltraValican

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Re: New Age Mercenaries: Bureaucracy Time
« Reply #587 on: January 04, 2014, 05:18:37 pm »

So which one are we going to next? How long till we get there?
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Comrade P.

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Re: New Age Mercenaries: Bureaucracy Time
« Reply #588 on: January 04, 2014, 05:37:48 pm »

Patrick Hunt
Finally, you give orders to attack.

The night falls. So does the rain - like if the skies would mourn on men below them. Thunder strikes once, than another time. In poor flashes of lighnings dark silouettes of your elves can be seen. Lonely figures of men on the sentry posts hold their rifles so tight that their white knuckles can be seen in darkness. Bowstrings sing, arrows fly swiftly, the thunder strikes again. Men fall dead right where they stood, all at once. Perfect-timing.
All three regiments enter the camp, just shadows in the dark. These shadows slide along the barracks, storehouses and garages, leaving deadly charges behind them. Noone sees them, noone wants to be outside when gods themselves throwing the lightnings down from the sky that fiercely. The whole army of men is now doomed and is waiting for it's hour.
Next shift of sentries quit unwillingly from the warm barracks all over the camp. They walk through the wall of water falling from skies, wrappimg themselves into their long trenchcoats. Shadows approach them. Lightning catches their surprised faces or unsuspicious backs, and thunder consumes their cries. You know that soon the men will be way - the previous shift of sentries is not coming back. But you have done your buisness and leave.
it is half an hour before dawn when you are looking at the camp from a safe distance holding remote detonator in your hand.

UltraValican
 - Well, there is a place called Damgenheun, if I spell that just right. Never was good with dwarven names. We're about to reach it by the evening, I think.
« Last Edit: January 05, 2014, 05:02:39 am by Comrade P. »
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UltraValican

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Re: New Age Mercenaries: Bureaucracy Time
« Reply #589 on: January 04, 2014, 05:42:24 pm »

Thanks
Try meditating in the truck till the caravan arrives at the destination
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Patrick Hunt

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Re: New Age Mercenaries: Bureaucracy Time
« Reply #590 on: January 04, 2014, 05:43:56 pm »

Send a message on a private elven frequency to the town.

" Elves, close your eyes and plug your ears this is going to be loud.

Send a message on an open frequency to the human camp.

" I led 4 men into a city and annihilated 2 battalions in 1 night, I warned you that this land was ours and we had come to reclaim it.

Tonight I led 9000, this is the first taste of what the forest ghosts are capable of.
"

Press the button.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries: Fighty Time
« Reply #591 on: January 04, 2014, 05:54:18 pm »

Patrick Hunt
Too bad nobody listens to radio at 5 a.m.
BOOM! No, more like:
!111!!BADA-BOOOOM!!1!!1

You guess you have wiped about 9/10 of their army with a single blow.

UltraValican
It is pretty hard to meditate while shaking in a truck on a shabby country road, but you try. [5] You feel the magic trace from the sword you found that is now wrapped into fabric inside your backpack leading to the left of the road.
« Last Edit: January 05, 2014, 05:03:31 am by Comrade P. »
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Patrick Hunt

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Re: New Age Mercenaries: Fighty Time
« Reply #592 on: January 04, 2014, 05:57:47 pm »

Use whats left of the dark and the massive shock of the explosion to get back in fast, continue the storm and kill any surviving soldiers on sight. Take officers alive. Send an entire battalion to the enemy command center to take senior officers alive.

Send another message this time on elven military channels and tell them to attack the humans immediately before they can regroup. Make it a direct order.


(( Will this even be a fight lol? The combination of massive morale loss, being far to close to an explosion causing serious injuries and the element of surprise shock make this a slaughter not a battle. ))
« Last Edit: January 04, 2014, 06:01:42 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries: Fighty Time
« Reply #593 on: January 04, 2014, 06:04:19 pm »

Patrick Hunt
You have no communication channel to harrison of the town.

You gather your forces once again and rush the camp just when the day breaks. You wipe the soldiers out with ease, finishing the massacre. [4] You're able to capture most of the officers alive.
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Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries: Fighty Time
« Reply #594 on: January 04, 2014, 06:07:26 pm »

(( Don't elves have a standard military channel? ))

Pick out the senior officer from the prisoners, strip the camp of enough explosives to fully resupply my forces then sent a messenger to the town to request that it's senior officer attend a meeting with me immediately.

Take captured money and distribute it evenly amongst my regiments, send scouts in all directions to ensure nothing is trying to sneak up on us.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries: Fighty Time
« Reply #595 on: January 04, 2014, 06:16:30 pm »

Patrick Hunt
The messenger leaves. ((He'll arrive in the next turn))
You scavnge the ruins. Explosives seems to be all exploded, obviously unfortunately. And there never were any money storages around.
The senior officer is Major-General.


((Imma off for about 10 hours.))
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Patrick Hunt

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Re: New Age Mercenaries: Fighty Time
« Reply #596 on: January 04, 2014, 06:23:59 pm »

Have the general brought to me and wait for the senior officer from the city to arrive.

" Greeting general, let me save you the trouble of asking.

I'm Colonel Halberad commanding officer of Forest Ghost 301st, 302nd and 303rd regiments and the man responsible for the annihilation of your entire army in 1 night. Yes general 9000 elves annihilated 33 times our number in 1 night without your men ever even knowing we'd arrived.

Now if you will give me your oath to behave yourself and order your men to do the same you will be treated decently, if you will not I'll have every one of your officers executed here and now. Scum like you stole our lands for no reason and murdered hundreds of thousands of innocents so believe me when I tell you my men will not hesitate to murder prisoners on my order.
"

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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Caerwyn

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Re: New Age Mercenaries: Fighty Time
« Reply #597 on: January 05, 2014, 12:36:28 am »

Well, let us put on a good show, eh? Greet the dwarves the best we can.
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Rolepgeek

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Re: New Age Mercenaries: Fighty Time
« Reply #598 on: January 05, 2014, 01:24:43 am »

((Surprised the cost isn't in hammers; it is a primarily dwarven settlement; about 50-60% dwarf, depending on the travelers. Around 20-30% human, same deal. Rest is various, lots of gnomes. But I suppose it makes sense too; few, if any, dwarf-run inns would ever let me stay the night. Anyway, I think a silver hammer and 3 copper hammers, in addition to 2 quaters and 8 copper singluses(singuli?) is a reasonable amount of money, considering I'll be forced to use it sparingly.))

Jaster accepted the room graciously, then turned his attention to his companions lodging. After inquiring about a stable, the troll-kin took Gerruce to it, should it be available, and housed the basilisk in the most private (read: farthest away from the horses) stall they had. Issuing a stern warning to the critter not to petrify anyone, Jaster examined the basilisk for scratches, injured scales, and the like, as he always did, before leaving the stable.

Turning his attention to his own well-being, the troll-kin re-entered the main building, settling by the fire (but not too near) and seeing about procuring food. It was cold outside, this high up, and the recent weather hadn't been helping. Gerruce wouldn't care, being a basilisk (bloody creatures were like stones themselves, at times...), but that, combined with Jaster's rumbling stomach, meant he'd rather risk the filth and smog inside the tavern, than wait outside. The dwarven tunnels should be warmer, though they'd have risks of their own. Hopefully no one would harass him tonight...


((at least in my mind, Basilisks have some relation to dragons, though quite distant; similar to the relation between bears and koalas.))
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Comrade P.

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Re: New Age Mercenaries: Fighty Time
« Reply #599 on: January 05, 2014, 08:42:34 am »

Patrick Hunt
While you speak, maj.-gen. is giving you a look full of hatred. While you speak, you can look at cautiously - this is an extremely old man, he must be proaching his eighties, but he is in marvelous shape for his years. His face bears plently of scars, and some of them are so old that may be mistaken for wrinkles, and some wrinkles are so deep that they might be mistaken for scars.
He waits until you finish, then stands up - he is about a head higher than you - and speaks himself:

 - I say no oath to such a filthy creature like you, elf, and none of my men shall ever do. You may name your self and your band of misfits as you wish, but they'll remain cowards - no doubt that any attack mad at night would be proficient. Because none of your filthy kind would ever dare to attcak us in the daylight.
I also do not inderstand what do you mean by "your" lands - for it is all belongs to mankind, and you are no more than savage animals on our way. Just look at your soldiers - they are using bows! That is ridiculous! Any of my men armed with a piece of war-ingeneering should beat a dozen of yours in a fair fight.
You know, I just understood why you attacked us at night - you were scared of Men's Warmachine. Ha! Hahahahaha!

He laughs for a minute or two, then sits down and continues.

 - Execution... This was not the way I saw my death. But none of you coward race would give a proper fight to a Men's officer, that's for sure. Let me back to the rest of my men.

Caerwyn
You approach the table where Urast is talking to miners.after one of his phrases, all the miners stand up and begin to shout something you can't hear. Then they all leave, and now you can hear what they are shouting back to Urast:

 - Don't you even try to put is this madness!

Your team approaches his table, and you all name your self and greet him. He sits down. He seems to be disapointed by the fact the miners left. He raises his sight to you and begins to smile again.

 - I cannot believe my eyes! My annoncement should be working, isn't it? You're about the offered job, aren't you?

Rolepgeek
[conviction roll 2-1] When you try to speak with inn-holder about your basilisk, he shouts at you so much as if you'd offer him to burn his tavern. He declares, that either your animal lives with you in the same room, or you both leave immediately. Pick any option.
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Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
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