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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 40896 times)

UltraValican

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Re: New Age Mercenaries: We must away ere break of day
« Reply #495 on: December 30, 2013, 01:43:32 pm »

Find and area near the trucks with a nice hard place to write. After that I'll meditate on my magic skills, till someone needs me
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Comrade P.

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Re: New Age Mercenaries: We must away ere break of day
« Reply #496 on: December 30, 2013, 03:15:42 pm »

Patrick Hunt
 - Yessir! Will be done immediately, sir! - he responds to your demands as soon as you complete the phrase. Before answering your last question, he sends two soldiers to stores with orders to deliver what you ordered. Then he shuts the door.
 - I'm in command of local harrison that consists, actually, of two squads, ten men each. This ciry is not an important tactical point to guard it well; at least, that is what they think up there, sir.

UltraValican
You see that a few guards have extracted a low table from the rear of one of the trucks. They seat around it, and there is a free place on it's right side. You seat there. As you close your eyes to meditate, you hear one of men calling you:
 - Hey, Xavar, right? Wanna play poker? - he extracts a deck of cards from his vest: those are nice cards, with illustrations in ar-deco style.
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Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries: We must away ere break of day
« Reply #497 on: December 30, 2013, 03:30:21 pm »

Right, get me a map with every elven garrison within 50 miles marked on it as well as it's size and commanding officer then have every man and woman of fighting age gathered up outside.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

UltraValican

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Re: New Age Mercenaries: We must away ere break of day
« Reply #498 on: December 30, 2013, 03:38:20 pm »

"Sure"
Play a little poker with the guards
"So how about that little attack back there? Undead aren't usually organized or interested in caravan goods, the people inside maybe. Think anyone's out to get us?"
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Comrade P.

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Re: New Age Mercenaries: We must away ere break of day
« Reply #499 on: December 30, 2013, 04:06:23 pm »

Patrick Hunt
 - You mean... I should start mobilization, sir? But mobiliztion orders should come by telegraph directly from the HQ, or be approved by a Seal of Trust shown by orderer. Can I see  it, please?
[6] You see that leutenant suddenly feels embarrased - who is he to dispute about orders? But the fact that you should show allowence from higher authorities keeps him from executing your orders right now.
At first you're stunned. Damn, that was out of your plans. You try to relax and think it out. [6] You just mentioned something cold, round and heavy in the inner pocket of colonel's longcoat. You take it out and see a big silver round with a government seal on it. Pure luck. You show it to leutenant confidently. He pardons no less than a dozen of times before he leaves to run your orders. He said that you could wait in his office until all is done.

UltraValican
((Don't you mind playing a texas hold'em considering the fact that I'm using random.org to draw cards? I'll try to keep the process clear, but feel free to correct me if I do shit.))
You've got king of hearts and nine of spades. You're playing the small blind - a singulus. Big blind is two singuluses. First round of trade. Everyone is in, the bank is 8 singuluses.
 - No idea, man. But you're right - they were not after our goods, they were after us. I don't actually think there is some wicked power - just some necromancers around here dumped his experiments to the wild, - says the dealer, the bearded guy in the vest, while drawing the flop:
Three of Diamonds, King of Clubs, Four of Hearts.
Second round of trade. Dealer cheks, big blind cheks, third guy cheks. You?
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Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #500 on: December 30, 2013, 04:24:36 pm »

Harberad walks outside gathering his now fully equipped men up behind him in 2 perfect ranks.

" For those of you unaware I am colonel Harberad and to make this simple I have been given a very simple task. I am to bleed the human army that dared to enter this forest.

The men and women behind me like you are largely townsfolk and have joined me in that mission, I won't give you any grand speeches it's very simple. Those of you who want to fight for your homes take 2 steps forward, the rest of you return to your families gather up anything you don't want to lose and head for Beletran.

This town can not be defended so for your own safety it's time to leave, anybody who wants to fight you'll be given weapons and armor to match my men and then we move out.
"

Turning back to the junior officer Harberad smiles politely.

"I'm taking your men, you have 2 options. Come with us and fight or go to Beletran with the towns folk and help to get them settled in."

Wait to see how many volunteers I get and gather up his 20 men, have them outfitted with the same kit as my men and then get all the trucks fully fueled and take several trucks from the town as well.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

UltraValican

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Re: New Age Mercenaries: Adventure Time
« Reply #501 on: December 30, 2013, 04:29:42 pm »

((To be honest I just thought this would be some rolls, I barely have an idea of how poker works. I have guide to Texas hold'em in the other tab))
Call 8 singuluses
"Anyone heard any interesting news lately?"
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Comrade P.

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Re: New Age Mercenaries: Adventure Time
« Reply #502 on: December 30, 2013, 04:55:08 pm »

Patrick Hunt
You have (2d100 - 97+87) 194 volunteers. Leutenant decided to help the people of the town to settle in Beletran - you expected him to act like that, actually. So you signed him to command the whole evacuation.
So, you now posses three full companies of elves equipped by your standart, ten full-loaded trucks and fully deserted area in radius of 50 miles.

UltraValican
((That is all right. I think you've got some brief ideas.))
Dealer is up, others pass.
 - You've heard about the massacre in Yorowan? They say that forced Men to brake the Peace Pact. I think it was a provocation, and quite a successful one.
The turn is Queen of Spades.
Dealer raises the bet - three singuluses. You?
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UltraValican

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Re: New Age Mercenaries: Adventure Time
« Reply #503 on: December 30, 2013, 05:11:32 pm »

((Okay, so to pass is to fold right? That means they're out for this round. How many are playing? How many folded))
Call the raise
"Massacre? How many died?"
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Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #504 on: December 30, 2013, 05:21:04 pm »

Return to Beletran and call for the commanders of every irregular, commando and light infantry unit that can arrive within a week to bring there men and meet with me in a weeks time.
« Last Edit: December 30, 2013, 05:24:59 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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  • For space is wide and good friends are too few
    • View Profile
Re: New Age Mercenaries: Adventure Time
« Reply #505 on: December 30, 2013, 05:24:36 pm »

UltraValican
((I mean that now two are playing - you and the dealer guy. Others refused to call the raise in previous trade. Now you added three more singuluses - called the raise. Total bank is 22 singuluses.))
 - A squad of five men was found with their heads chopped of in the streets at night, 24 more were killedn night. Then the whole town has gone mad - 100 elves died for sure, the same amount of men, too. Some say that there was an iron dragon and a mage there, but if you ask me, they're telling bullshit.
The river is Three of Clubs. Last trade. Dealer checks. You?

Patrick Hunt
They are reporting for duty. ((Say to me how do you organize squads - numbers, equipment and such?))
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Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #506 on: December 30, 2013, 05:27:57 pm »

(( I have 274 men total if I added it up right so 27 squads of 10 and the odd 4 are my personal guard. All of them have the same armor and weapons with each squad also carrying a pack of explosives taken from what we had for the suicide mission. Scale armor, longcoat with a hood and half mask ( The kind of thing a ranger would wear to conceal himself. ), 1 mace, 2 long knives, 1 bow and bodkin arrows.

How many units came to my meeting? I edited it slightly to just irregular, commando and light infantry units because the rest won't fit for what I need. ))
« Last Edit: December 30, 2013, 05:31:47 pm by Patrick Hunt »
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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  • For space is wide and good friends are too few
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Re: New Age Mercenaries: Adventure Time
« Reply #507 on: December 30, 2013, 05:33:34 pm »

((Well, you can use hierarchial structure and group several squads under command of one man, so you invite just a several people, or just invite commanders of squads, so there would be 27 of them, it's up to you.))
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Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Patrick Hunt

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Re: New Age Mercenaries: Adventure Time
« Reply #508 on: December 30, 2013, 05:38:13 pm »

(( The meeting isn't for my men.

It's a call for every unit of irregulars, commandos and light infantry who can reach the city within a week to do so, then I meet with the commanders of every unit. Looking at it from a rl perspective very very very few single units are commanded by anybody of colonel rank or higher so my authority should be high enough to call the meeting. ))
« Last Edit: December 30, 2013, 06:57:34 pm by Patrick Hunt »
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

UltraValican

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Re: New Age Mercenaries: Adventure Time
« Reply #509 on: December 30, 2013, 06:00:54 pm »

Call one more time
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