Allright, action-update time bitches.
Alexandria
((Got it. I'll try that.))
[6] ((He-he)) You finally succeed in your beginning. He agrees to give you a scope of his own, but it comes out that this one is the only one in town - he got it when retired from Army of Men. It holds a lot of scratches on one of its sides - having a closer look, you understand that there was a symbol of steel crosses there once upon a time. He swears he has no more, and due to your... enhancements of his mind you're about to believe him.
While speaking with this man, you mention that you have did too much about all that respect to your race. This man is spitting compliments as frequent as a sailor does fool words, I mean, almost every fourth word. He is now surely obsessed with Dragonborn and is not too far from worshiping them.
You occasionally crippled man's mind.
WhitusOpus
You mention the warm liquid running down man's trouser-leg, leaving wet stinky trace.
- I.. I don't know who the holy fuck runs it! I barely know of it's existence, man! You had possibly crossed their way n a bad way if they want you down, maybe killed a fancy guy who was occasionally connected to them recently, I don't know!
He swallows and continues:
- Sheryl's is in the south-west of the Capital's Gardens ((you know that this is a fancy quater for rich and semi-rich folks in the west of the city)). I have never been there myself, too fancy for me, I never had money to even enter that quater, not speaking of having a whore there! No idea how is it secured! Please man, stop this, I'm saying all I know, honestly! Oh unholy shit, why am I always end up in situations like this...
Rolepgeek
Gerruce moves its head towards you as you click with your tongue and move right after you as you and your brand new companion leave. You leaму the tavern, and walk through almost empty streets of the town, and leave through the gate without any problems with the sleepy morning guards - they seem to be even a bit relieved to let outcasts like you out of the town. You enter the broad road, leading directly to the east, so you watch directly to the rising sun. Your new companion squints for a moment, then extracts a pair of round black shades from his inner pocket of his duster and puts those on.
- So, as far as I remember, our way lies towards the island of Saribous? Then we should prbably go to the Frokur, the port of Wildlands - down to the south and a bit more to the east.
So, you head east for now. [6] You have been walking through the Wildlands like true rangers, avoiding danger and exploring new ways. That is why you've managed to get there even before running out of your small supplies.
So, you are now approaching to the gates of Frokur.
UltraValican
You walk across your room several times, while waiting for the sun to show up. Somewhere at 3:30 you hear the hustling and bustling in front of the tavern. You can even see light made by multiple torches from the window. You approach the window carefully and throw a quick and cautious gaze outside.
There is quite a picture there. You see plently of men in white cloaks and white hoods, holding both torches and guns. They are still gathering in front of the tavern, and you see as the villagers that smiled you in the daylight put on their white cloaks and faceless hoods and having their weapons loaded.
Caerwyn
After all the WOO-HOO's cried and all the friendly high fives given, you each grab several ingots of gold and go upwards to stash it to your car. You merrily describe what you will do with your share while walking up the ladder and toward the upper hall. When you reach the gate, you seу that something is wrong with thу forest - you see all the birds, animals and whatever living things able to move to move away from the path of... well, something. You estimate it's arrival in five minutes or less, and it is moving right from the side where you left your vehicle.