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Author Topic: New Age Mercenaries: Tales of Hard Times (IC Thread)  (Read 40378 times)

Comrade P.

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New Age Mercenaries: Tales of Hard Times (IC Thread)
« on: December 13, 2013, 03:53:12 pm »

New Age Mercenaries
No heroes, no generals, no soldiers. Only expendables.

Ancient nations of dwarves, elves, dragonborn, orcs and a lot of other respected creatures dwellimg all over the world were in balance with men for a long. Too long. That made them think things are going the same way all the time. That was not true.
First, men invented gunpowder. Dwarves followed the modern technology current. Elves disregarded that miserable thing. Then came working specialization, food-canning technology, pasterization, steamworks, trains, railroads, mechanized mining and many more, all in less than a century. From individual production and barter to factories and banking systems, from disorganised and ill-connected communities and villages to completely uranized society. From letters to telegraph. Fromsword and shield to rifles. From feodalism to imperialism. From moralism to almost complete atheism. Dwarves were hardly able to follow locomotive of men's science, for they always prefered to make their current tech perfect before starting working on new one, but still made good. Elves, dragonborn and other nations now had a very serious choise to make - follow men's way, partially losing their own, or be completely suppressed. Elves and dragonborn chose to follow, others perished.
But technical progress was followed by a huge wave of new ideas, all dragged by men's feel of complete superiority - they beated dwarves in technology, beated elves in prestige and equaled dragonborn in power. First, the monarchy was removed for sake of establishment of Commonwealth - the average literacy grew, and peasants and workers finally began to  From a superiority idea grew into a radical racial movement, which followers formed a political party with stong agenda based on technical progress success. As the time passed, the party gathered strengths. It proved itself to be effective in managing everyday life of every citizen - fially legalized trade unions, ordered generous subsidies to really hard-working factories, increased the wealth and prosperity of men. Having all this as a background, men merely accepted racial purgations, even helped local Intelligence and Inner Security forces to cease racial crimes - a lot of halflings were terminated for parctiipating in Thief Guild, as well as the others.
Next, remarkable party motto was "No kings, no wizards, no clerks." They already did well with the first part. They were hunting down any church as an organisation that fooled the naive people adn got their money for priests personal needs, which was oftenly true, in fact. The priests and most faithful fled to wildlands seeking for a new home. Along with racial cleanses, mages were repressed very hard - some just dissapeared, some were executed in public. Any child born with magic abilities in territory under men's reign now must be immediately reported and is treated with special care by a personal tutor, who usually inspires him to serve his country and mankind, and then dissapears with the child. Nobody likes that, but parents are always dealt somehow. Sometimes, it is money. Sometimes, it is false diagnosis given to them that assures them their child will soon die. Sometimes parents are never seen again as well.
Finally, Men's Empire has grown so much above the others, that it openly declared a whole world as their realm. Which meant war, of course. Officialy, dwarves were involved, too, but actual military actions on the border were almost absentб exepting a several local conflicts - dwarves knew that the siege will last eternally once began, so did the men. Some kind of non-attacking pact was unofficially set. In fact, dwarves agreed to feed men's warmachine in exchange for peace. That created a whole bunch of inner problems and caused a lot of discussions.
Elves were smashed - nearly third part of their territory was occupied by the end of First Great War. They could not withstand an organized machine with their archaic methods.
Dragonborn once more proved their superiority by holding the charge, and driving men back with the might of their force and courage. They reconquered lands once belonged to them and unrightfully declared Men's.

The world is set anew. Era of Men, long-ago foretold, has begun.

And here your story starts.

Now, about your mission.
On the whole, great powers are seeking for revanche, and now there is a lot of work for bounty-hunters and adventurers. Retrieving lost artifacts, political assasinations, spying. You may all gather to a pack, or I can lead every one of you separately, that's for you to decide.

Spoiler: TL;DR (click to show/hide)
Signups and more info in OOC thread (link on the bottom of the post)


Current party:
Spoiler: Caerwyn (click to show/hide)
Spoiler: UltraValican (click to show/hide)
Spoiler: Rolepgeek (click to show/hide)
Spoiler: WhitusOpus (click to show/hide)
Spoiler: Alexandria and Co. (click to show/hide)


Waitlist
Maxinum McDreich (as requested, no bio)
Gamerlord (as requested, no bio)
DarkArtemisFowl (incomplete bio)

(below are players who suddenly ceased their activity)
Spoiler: darkpaladin109 (2) (click to show/hide)
Spoiler: Froggy Ninga (click to show/hide)
Spoiler: Harry Baldman (click to show/hide)

Dead
Patrick Hunt (1)
darkpaladin109 (1)
Patrick Hunt (2)

OOC Thread.
« Last Edit: June 10, 2014, 12:03:50 pm by Comrade P. »
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The Froggy Ninja

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Re: New Age Mercenaries
« Reply #1 on: December 13, 2013, 04:19:58 pm »

Quick question, Dragonborn can be sorcerers and they haven't been conquered by Men so would they be able to use more refined magicks?

Comrade P.

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Re: New Age Mercenaries
« Reply #2 on: December 13, 2013, 04:25:58 pm »

Quick question, Dragonborn can be sorcerers and they haven't been conquered by Men so would they be able to use more refined magicks?

Nice remark. Well, Dragonborn were truly unconquered by Men, so their magic buisness is better than any others'. But they pass knowledge from master to apprentice, and due to their life duration, they can afford a century for learning. However, qualified mages never leave their homeland.

Anyway, post your bio, i'll check it on the spot.
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Harry Baldman

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Re: New Age Mercenaries
« Reply #3 on: December 13, 2013, 04:33:29 pm »

Name: Bobbin "Bob" Yellowtoe
Race: Half-Halfling
Age: 19
Gender: Male
Appearance: Bobbin is quite a bit shorter than the average human, and he also possesses a heartier, more flushed look. He is also noticeably hairier. His bearing exudes a sense of cheapness and inexperience, and when in the presence of women he looks visibly uneasy. Normally, though, he looks pretty friendly. And a little drunk, too, though this is but a surface impression and something he seems to have inherited from his father, who has a similarly interesting facial structure.
Bio: Bob was born to a halfling father and a human mother, an unlikely union in some of the deepest back country you could possibly imagine. His father had high hopes for him - being the local priest, he gave his son the very best in homeschooling in the hopes that he'll be accepted into one of them human universities, then go on to do great things. So, when his son turned 18, he told him to get outta his old little village and get to the big cities, then attend one of them fancy universities like he himself did once upon a time (old Yellowtoe had dabbled in higher education, but opted for priesthood when he found it didn't quite fit him). And Bob did as he was instructed, heading out to seek admission into a good place of learning where he could make himself a great scholar and gentleman, a real man of the people and whatnot.
Needless to say, he wasn't really successful in that first bit - he wasn't quite well-taught enough to pass the entrance exams, plus he didn't have any money to pay them with - his father was a great believer in the power of ingenuity and his son's ability to scrounge despite the fact that poor Bob had never even left his village more than two times before. Knowing he couldn't return home with nothing, he then settled for the next best thing - hanging with the university crowd. He got in with a group of young Communists, idealistic bunch who said pretty things in a smart way - Bob thought he'd learn a lot from them. He even managed to convince one of them, a dwarf by the name of Grimson Fibrock, to allow him to crash at his place for a while. Still, Bob knew he had to get some money soon - he couldn't really learn from his new friends if he didn't read the same smart books and stuck out like a sore thumb in pretty much every sort of company, what with his terribly old clothes and rapidly dwindling funds from small odd jobs he did from time to time. So he decided to take up adventuring to solve all his problems - there were plenty of precedents, really - farm boys the world over have been becoming mighty questing heroes since time immemorial, after all.
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darkpaladin109

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Re: New Age Mercenaries
« Reply #4 on: December 13, 2013, 04:34:49 pm »

Quick question. Can we use creatures like goblins or hobgoblins as the races for our PC's?
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Caerwyn

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Re: New Age Mercenaries
« Reply #5 on: December 13, 2013, 04:36:01 pm »

Oh, this looks really interesting. Going to give it a good read...

Huh. Well, here goes.

Name: Molvrug

Race: Human

Age: 36

Gender: Male

Bio: The only thing that Molvrug ever knew was mining. Born into a camp as the son of a slave, he was placed into the mines at an early age. Forced to toil out long days working in dangerous conditions, he finally managed to escape at the age of thirty. Most of his time in the camp was spent working alongside Dwarves, who he greatly respects. Many of their ways he adopted as his own, and always lives every day to the fullest. His deepest desire is to find enough wealth to buy freedom for whatever slaves he can find, but as the years continued, his greed grew and he threw away all thoughts of saving others. Now, he lives for himself, as a mercenary.

He's around average height for a man, 5'10", and solidly built. A partial beard due to his tendency to never shave, coupled with thick and overgrown hair gives him a frightening appearance. His weight middles at around 185.

Inventory:
1x Sword (20)
1x Scaled Armor (40)
« Last Edit: December 14, 2013, 03:12:45 pm by Caerwyn »
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Comrade P.

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Re: New Age Mercenaries
« Reply #6 on: December 13, 2013, 04:40:37 pm »

Quick question. Can we use creatures like goblins or hobgoblins as the races for our PC's?
Well, it will be quite difficult for you to play, but possible. Just post your bio.
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Comrade P.

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Re: New Age Mercenaries
« Reply #7 on: December 13, 2013, 04:44:14 pm »

Also, guys, i think you can think of your starting inventory. But please be reasonable.
Also, money system update will be added to OP as soon as I type it  :P
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The Froggy Ninja

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Re: New Age Mercenaries
« Reply #8 on: December 13, 2013, 04:45:59 pm »

Race: Bronze Dragonborn
Age: 20
Gender: Male
Bio:Dargove Firescales (His first gen ancestor was not very imaginative.) was studying to be a mighty sorcerer! Unfortunately, soon after he learned the fundamental theories behind true spell casting, there was an incident involving two goats, a hatchling, and fourteen howler monkeys that ended with him being "sent on a twenty year Spirit Quest"(effectively banishment from Dragonborn territories, but without the dishonor). Ever since then he has been roaming the lands as a sell sword.
(For RP purposes can I be PMed the rules of Dragonborn honer?)
Spoiler: Inventory (click to show/hide)
« Last Edit: December 14, 2013, 02:00:43 pm by The Froggy Ninja »
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DarkArtemisFowl

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Re: New Age Mercenaries
« Reply #9 on: December 13, 2013, 04:51:15 pm »

Name: Hezekiah Feceithri
Race: Elf
Age: 14
Gender: Male
Bio: <<incoming>>
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darkpaladin109

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Re: New Age Mercenaries
« Reply #10 on: December 13, 2013, 05:08:31 pm »

Here's my bio. If I have to change anything about it, just let me know and I'l fix it as soon as I can.

Name: Dzot "Greatbeast" Darkarm
Race: Hobgoblin (if possible)
Age: 22
Gender: Male
Bio: Dzot was a member of a small tribe of Hobgoblins living a generally peaceful life away from the rest of civilization ina small village. One day, as the world around them was thrown into chaos, a small group of humans found the tribe. The Hobogblins were ill-prepared, and they were slaughtered easily. However, Dzot's mother took him away from the village, hiding him in a small patch of grass in hopes of other, friendlier beings finding her son. As luck would have it, a squad of human soldiers, who were separated from the rest of the army found him. His leader took him in, urging the rest of the squad to not tell anyone else about Dzot. The war ended soon afterward, and Dzot went to live with the soldier that found him. He and his adoptive father lived in an small hamlet, where his father was the local guard captain. He grew up being taught the basics of warfare and combat, picking it up relatively quickly. He was considered a stranger in his community, due to the fact that he was a species most of them had never seen before. One day, his adoptive father was killed defending the town from a mighty beast. Dzot went to get his revenge soon after, taking the rest of the town guards with him. He tracked the beast to it's lair and fought it. The battle was fierce, but ultimately, he prevailed due to his own prowess in both combat and tactics. He and his men brought the monster's remains back to town for all to see, where it was butchered. It was there that Dzot gained the nickname "Greatbeast", due to his slaying of the mighty monster. He also took a piece of the beast's hide, using it to create a cloak for himself. He took up the position of guard leader, but just a year later, he realized that he wasn't excited by anything that happened in the town since the day he slew the beast. He left the town, becoming a sellsword, selling his services, both combat and strategy-wise to anyone willing to pay, as long as the jobs were thrilling enough for him.
Inventory: - Spear
               - Helmet
               - Leather armor
               - Cloak made from the leather of the Beast
               - 10 pieces of dried goat meat
               - 5 torches
               - Sleeping bag
               - Shield
               - Money pouch (1 Human Imperial (Stockpiled for emergencies), 1 Quater, 2 Silver Hammers, 1 Aeron, 32 singuluses and 13 Copper Hammers)
               - Rusty flintlock pistol
               - 5 bullets for pistol
               - Sack of gunpowder, enough for 5 shots
« Last Edit: December 14, 2013, 02:10:58 pm by darkpaladin109 »
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Patrick Hunt

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Re: New Age Mercenaries
« Reply #11 on: December 13, 2013, 05:10:09 pm »

Place Holder.

Name : Harvey Leoman
Race : Elf-Dragon Halfblood.
Age : 13
Gender : Male
Bio : Harvey was born amongst Elves and raised amongst them, his father was of Dragon born origin and was paid by his mother to impregnate her. In her youth she'd had a dream and become convinced it was prophecy that she would have a half dragon son who one day would liberate the elves lost lands and defeat the armies of men.
Though he left before his birth his father left behind several gifts for his son out of a strict sense of honor to provide something for his offspring.
A prophecy that came crashing down around her when her son turned out to be a happy child who dismissed his peoples hatred of humans preferring to judge people himself not rely on petty hatreds.

As he grew he was very much a disappointment to his people in most respects, his attempts at magic resulted largely in large craters when he lost control and his attempts with firearms were even more dismal but he showed a marked improvement in the use of long thin swords and bows taking great pleasure in pranking anybody he could find with the combination of stealth and less advanced weaponry.

Still a child himself he decided to set out from his home to adventure relying largely on his spirit to guide him through any trials happy in the belief that as long as he never surrenders he will never fail. He also wanted to see the lands of men and attempt to discover if the hatred of his people is justified. Perhaps the prophesy is correct after all?

Inventory.
Twin long knives ( A pair of knives each about a foot long the blades are razor sharp on one edge and are about an inch from the front to the back of the blade. Legolas's knives from the movies. )
Recurve bow and a quiver of barbed arrows.
A full set of green scaled leather armor with a slight red tinge with a hood and half mask to cover the bottom of his face, has a dragon etched onto the chest.
A green heel length cloak.
Archery and fletching kit along with a whetstone.
Pack with rations and water in it.
However much elven money you think is fair.


« Last Edit: December 13, 2013, 08:33:31 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Comrade P.

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Re: New Age Mercenaries
« Reply #12 on: December 13, 2013, 05:37:04 pm »

Gonna be off for 7 hours for now. Then will decide who goes first.
« Last Edit: December 13, 2013, 05:41:35 pm by Comrade P. »
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darkpaladin109

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Re: New Age Mercenaries
« Reply #13 on: December 13, 2013, 05:45:43 pm »

I'f I'm going to be first, I'l propably be asleep by that time, so you should most likely pick someone else to be first.
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Maxinum McDreich

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Re: New Age Mercenaries
« Reply #14 on: December 13, 2013, 11:02:22 pm »

Och... gonna be away till about new year soon, but I'll say I'm so in the waitlist. Thinking a catfolk, cos meow.
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