Well, we could kill the Queen and justify her guards staying here out of shame, I guess. In any case, feel free to use Uristador in this if you decide to do it.
Care to post more info about the state of the military next update? I'm curious.
The following is the journal of Militia Commander Uristador. The writing is somewhat sloppy. The journal is made of alpaca leather and bound with strips of mysteriously crusty string.
Uristador's Log, Entry 1
I've decided to keep a log. I think I'm supposed to now that I'm the commander of the militia. Who woulda thought that, eh? Still, I actually been a soldier before, and that was enough to impress the rest of the lads enough to get me the job.
And what a job, mind ye. The militia is in ruins. I wasn't thrilled when that git Corley reorganized us - Baronial Army me arse, we're the bloody militia - but I thought it was a lot better than this. If more dwarves realized we're down to one measly squad (at least, one squad reporting to me - I suspect we had quite a few deserters) there'd be a bloody panic in the tunnels.
So I have to train the ones I got, and they have to be ready to fight off gobbo's or demons. Well, the later is right out. Emdief said not to fight 'em directly. Speaking 'o which, I ain't sure that he ain't dead. Haven't seen the ghost in a while. Maybe they finally let 'im die, then?
I asked fer a list o' dwarves who can swing a weapon around without cutting their own leg off. Turns out, we got ourselves a bunch o' flaming royal guards! I'll be sure to ask Asmoth if we can draft 'em - ain't going to do their queen no good of the fortress gets breached again. Apparently the vamp had some experience as a militia captain back in the day, but Emdief stripped the bleeder of his post, and as far as I know he's still locked up somewhere.
Overall, the fort ain't defensible. We can lock it up from the inside, aye, but we need some archers fer the main defenses. As fer the hellspawn, I don't flaming know how we're supposed to kill that. Emdief's plan sounds good to me, if we ever finish it.
I just hope Asmoth knows what she's doing. I need more lads, and they need more training, before I can do me job without just making more work fer her at best. At least we got us a council member back in charge. Why that bloody nob Corley was on that I have no idea. Not very revolutionary.
Attached is a list of ideas for Steelhold's defenses. It menaces with spikes of dubious competence. One the list is an image of a crossed hammer and pickaxe in marble.
- Hammers?
- Crossbow Squad? Aye, we need those. Bring back the Revolutionary Guard?
- Build an archery range? I think we got us a pit to execute prisoners with crossbows, but that seems like a waste 'o prisoners when a target is just as shootable.
- What if we whipped the buggers? Gobbo's do good with whips
- Kill more gobbo prisoners fer training?
- Big packs o' war dogs? We have any other animals dangerous enough?
- Draft the Royal Guards? Give 'em their own squad? They won't like listening to me, bloody pricks.
- Adamantine gear? I don't know if we still got dem good smiths. Should train some more if not. Steel's good too.
- Are the caverns sealed? Seal off the bloody caverns if not.
- We got ourselves a well? We need a well, damn it.
Ah, screw it. Put me down for another turn. If Maskdwarf wants another go or anyone who hasn't had a turn asks, though, they can go before me.