Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 10

Author Topic: Craftrazors: Another 4e Merchant Fortress  (Read 17076 times)

ThaMuzz

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #45 on: December 17, 2013, 02:10:28 pm »

Spoiler: "ThaMuzz" (click to show/hide)

Looks like I fit in the genial, somewhat thoughtless (or possibly sociopathic)*, clumsy giant mold.  Who likes Megabeast souls and... golem wool?

Edit: Found the gods in the first post.

*Great feel for social relationships + lack of empathy
« Last Edit: December 17, 2013, 02:28:18 pm by ThaMuzz »
Logged

Dragonfly

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #46 on: December 17, 2013, 02:21:03 pm »

I want to be dorfed.

Call me Murple, and I want to be a clothesmaker / weaver. And no sobriety - it scares me.
Logged

zlurker

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #47 on: December 17, 2013, 02:23:55 pm »

Instead of spending a lot of money on a gem that makes water, (which is an abundant resource on the map), why not make a weapons/armor merchant and get gear for 5-10 dwarves? You got snatchers and thieves, so ambushes and sieges wont be long.

Yeah I don't want to get stolen by a snatcher. D:
Logged

migshark

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #48 on: December 17, 2013, 03:47:43 pm »

I want to be dorfed too! I want to be a merchant who handles ambassadorial duties and must have the floor of his room covered in forbidden coins! Alternatively a bard/public speaker so I can annoy you with transformation messages until you turn it off.  :D
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #49 on: December 17, 2013, 03:53:35 pm »

Hehe, you are getting overrun with named dwarves.  :D
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

moseythepirate

  • Bay Watcher
  • Congratulations, you've managed to weaponize air.
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #50 on: December 17, 2013, 05:34:01 pm »

I want to be dorfed too! I want to be a merchant who handles ambassadorial duties and must have the floor of his room covered in forbidden coins! Alternatively a bard/public speaker so I can annoy you with transformation messages until you turn it off.  :D
I was looking for a merchant to buy weapons from the dealer...you'll get the dwarf with the highest negotiation skill, and a place in the merchant's guild.

I want to be dorfed.

Call me Murple, and I want to be a clothesmaker / weaver. And no sobriety - it scares me.

Welcome aboard! We just came across some cave spider silk, so your skills will be used.

Hehe, you are getting overrun with named dwarves.  :D
It's AWESOME.

Oh, and I updated the deities post with information about the gods.
Logged
Congratulations, you've managed to weaponize air.

Pascale

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #51 on: December 17, 2013, 08:06:49 pm »

"[Spascala] took joy in slaughter lately."

Atta girl. Channeling the ole spirit of meaningless violence like a pro.
Logged

kamikazi1231

  • Bay Watcher
  • Meddler of Raws
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #52 on: December 18, 2013, 12:26:19 am »

I thoroughly enjoy that my dworfs first like is simply "fire."  I'll be delighted as everything burns around me.  I also have a fairly easy crimson preference.  Just set a few hornets on fire and I'll be happy forever.
Logged

mahrgell

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #53 on: December 18, 2013, 01:19:50 am »

So my dwarf made in one week in your fortress something more useful then all my dwarves of my last few fortresses combined in a dozen ingameyears? I always knew i need outsidemotivation to channel my best!

Btw, remember that having an artifat door will keep building destroyers out, no matter if it is locked or closed. This can in fact be a problem, when it leads to a dozen trolls piling up at the end of a one space wide floor. even a legendary superdwarf may have problems facing that. But you can always send my dwarf first, of course!

razorback

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #54 on: December 18, 2013, 05:56:31 am »

This can in fact be a problem, when it leads to a dozen trolls piling up at the end of a one space wide floor. even a legendary superdwarf may have problems facing that. But you can always send my dwarf first, of course!

IF that happens and IF i will eventually change my toyaxe into a real one, you can count on said one and me aswell!  ;)
Logged

Vabalokis

  • Bay Watcher
  • Urist McKneeGrow
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #55 on: December 18, 2013, 07:35:13 am »

So hows my wound treatment going on? i think ill demand a guard dog if something like that happens again , and hows my gem bed is coming along?
Logged

snelg

  • Bay Watcher
  • Hoary Marmot Extraordinaire
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #56 on: December 18, 2013, 09:51:40 am »

Artifact door or not, a single sock in the wrong place and it won't keep anyone out.  :D
Logged
When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #57 on: December 18, 2013, 09:56:50 am »

I know artefacts cant be destroyed, but surely a building destroyer can deconstruct it? (or not?)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mahrgell

  • Bay Watcher
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #58 on: December 18, 2013, 10:55:56 am »

a building destroyer will get stuck at an artifact door, because he will try to destroy it. Even if it is opened. the BD will just stand in front of the door and look at it until the end of times. That's why you can pile up trolls that way. leave the door open, everyone walks through, trolls stays at the door.

moseythepirate

  • Bay Watcher
  • Congratulations, you've managed to weaponize air.
    • View Profile
Re: Craftrazors: Another 4e Merchant Fortress
« Reply #59 on: December 18, 2013, 03:03:01 pm »

I wonder how that interacts with Digging Invaders? Doors can't be deconstructed like walls, 'cause they're destroyed instead, is that right? So I wonder if diggers would try to path around it?

*next post coming as soon as I make it pretty*
Logged
Congratulations, you've managed to weaponize air.
Pages: 1 2 3 [4] 5 6 ... 10