Orcs = high population, Elves/Dwarves = low population isn't all that racist of an observation. It's like saying Orcs see better at night than Humans do, or that a properly trained and motivated cheetah would win a 100-meter sprint vs. a properly trained and motivated aardvark. Might as well complain when someone says Coca Cola is sweeter than carrots.
"I would expect elves to hold out against these
brutes ten to one!" and "I imagine three humans are worth ten orcs" isn't racist?
(is anyone going to ever actually suggest a character thats not just a fantasy stereotype?)
Well aren't we picky.
What are you looking for, then? Something more specific/detailed/detailed in a different way, or just different for the sake of different?
I'll suggest clockwork aardvark golemsmith in the interim. Is that a fantasy stereotype as well?
Ninja'd:
(not specifically, just in general more material to work with than two words and 3 silly numbers, but it would be nice. Also, I hate elves you REALLY should have figured.)
Alright then. Probably should have just said that in the first place.
His name is... well, he's not sure yet. His creator, an eccentric wizard, never gave him a name, always making an excuse about "coming up with something fitting" which he never got around to. He's followed in these footsteps some, trying to come up with a proper name but not really managing. He sometimes just calls himself Cog, though he's unhappy with the lack of grandeur and implications of teamwork that such a name implies.
He's a clockwork creation, so naturally he feels the need to produce other works "similar" to himself. He's still not very good, so nowhere near the level of replicating himself, but that's what adventures are for.
He prefers mechanical golems, but they're harder to properly animate, so at the moment usually has to settle for standard, solid materials. He's interested in golems of all sorts, however, and so has a tendency to attempt to produce novel and bizarre types to see how they turn out. He can't heal outright damage naturally (though his energy can recover akin to a normal creature's stamina or low-level "healing"), but he's almost as good at repairing golems as he is at making them- and indeed, in complex cases like himself he's quite a bit better.
Whatever his name, at some point his creator "apprenticed him off," which was an odd way of giving him a wizard's hat, entirely too much money, several boxes of tools, and a one-way trip to some snowy human settlement in the mountains. Not knowing anything better, he proceeded to acquire a workshop in town and continue under the best tutor of all- experience. He's still not entirely sure what to do next, as the locals are mostly simple, even superstitious miners, trappers, and lumberjacks with little use for or faith in apprentice golems.