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Author Topic: Caves Colonization  (Read 5404 times)

VerdantSF

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Re: Caves Colonization
« Reply #15 on: December 12, 2013, 06:32:36 pm »

A lot of the resources of the cave are it's wildlife to begin with. If I recall correctly, it can revolutionize your military.

I want war jabberers and cave dragons so bad!

Lielac

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Re: Caves Colonization
« Reply #16 on: December 13, 2013, 10:04:56 am »

A lot of the resources of the cave are it's wildlife to begin with. If I recall correctly, it can revolutionize your military.

I want war jabberers and cave dragons so bad!

Dude, you already have dragons!
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

VerdantSF

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Re: Caves Colonization
« Reply #17 on: December 13, 2013, 11:12:38 am »

Dude, you already have dragons!

Yeah, but dragon fire is a bit of a danger for my civilians.  While having a dragon with an attack squad with shields works just fine, I can't use them for squads that guard civilians or escort merchants.  Cave dragons don't breathe fire, but they're strong enough to fight against ironclad goblins. Ditto for jabberers.

DouViction

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Re: Caves Colonization
« Reply #18 on: December 13, 2013, 11:46:08 am »

Well, the food production in my fortress is already almost automatic - I only have to reorder cheesemaking and do some butcehring from time to time. Querns (I sucked at planning the milling sleeve from the river) and kitchens have been failing recently, but that's because I relied on cloth trading too much (lack of empty bags), that should go away with the cloth production growth.
The problem with the military is that I have only 20 fighters assigned at the moment, and that I have no steel or iron on the map. There are two adamanite pipes, but I've heard the rumors, and, besides, I'd better leave these for the time I have tasks worthy of the material. I could start training fighters from srcatch, but I'm afraid that's gonna take time and may be a waste of civilian specialists. So I think I'll wait a few more immigration waves, and hope there are some skilled fighters I can tarin further. Oh, and I have two dosens of wardogs - they suck at goblins' like puppies, so I don't even know why haven't I started sending them to the caves to do autonomous rover stuff yet.
Btw, are cave dragons trainable or breedable? And are they trapavoid?
« Last Edit: December 13, 2013, 03:24:04 pm by DouViction »
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Believe, my friend,
One of these days,
The star of happiness will shimmer,
And on the ruins of Dominion
Descendants will engrave our names.
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DouViction

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Re: Caves Colonization
« Reply #19 on: December 13, 2013, 11:53:15 am »

forgotten beast meat is a fantastic source of wealth.
What I do is save up the meat-stacks until I have 4, then I forbid all other cookable items and make a lavish meal. If each of the FB's dropped a stack of 100 meat (for example) the result is an ultra-valuable 400-stack roast!
Are lavish meals different from fines in anything but trading cost? I guess, the dwarves react better on these, but they seem to be reacting quite well to just fine meals, so if trading is not an option, is there really a reason to bother?
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Believe, my friend,
One of these days,
The star of happiness will shimmer,
And on the ruins of Dominion
Descendants will engrave our names.
A.S. Pushkin

Lielac

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Re: Caves Colonization
« Reply #20 on: December 13, 2013, 12:33:44 pm »

forgotten beast meat is a fantastic source of wealth.
What I do is save up the meat-stacks until I have 4, then I forbid all other cookable items and make a lavish meal. If each of the FB's dropped a stack of 100 meat (for example) the result is an ultra-valuable 400-stack roast!
Are lavish meals different from fines in anything but trading cost? I guess, the dwarves react better on these, but they seem to be reacting quite well to just fine meals, so if trading is not an option, is there really a reason to bother?
Lavish meals use 4 stacks of food (or more, if you have a thriving quarry bush leaves industry going... :D) instead of a fine meal's 3. I say quarry bush leaves use more because I've seen giant-size stacks made of nothing but; I suspect it's because a dwarf grabs four bags or barrels and they just so happen to have significantly more quarry bush leaf stacks than expected. It's awesome, really.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

DouViction

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Re: Caves Colonization
« Reply #21 on: December 13, 2013, 12:58:08 pm »

forgotten beast meat is a fantastic source of wealth.
What I do is save up the meat-stacks until I have 4, then I forbid all other cookable items and make a lavish meal. If each of the FB's dropped a stack of 100 meat (for example) the result is an ultra-valuable 400-stack roast!
Are lavish meals different from fines in anything but trading cost? I guess, the dwarves react better on these, but they seem to be reacting quite well to just fine meals, so if trading is not an option, is there really a reason to bother?
Lavish meals use 4 stacks of food (or more, if you have a thriving quarry bush leaves industry going... :D) instead of a fine meal's 3. I say quarry bush leaves use more because I've seen giant-size stacks made of nothing but; I suspect it's because a dwarf grabs four bags or barrels and they just so happen to have significantly more quarry bush leaf stacks than expected. It's awesome, really.
Well, doesn't that make them less useful in terms of ongoing food production? I have most of the dwarves in "ecstatic" mood with regular old fine meals, even though there are ghosts of merchants wandering around. Of course, the dormitories and dining rooms are engraved and there's a lagre luxurious meeting hall with a well (though I think I should reconstruct it using premium materials - the current has been built during the first years by orginal settlers, so it's made of some casual crap).
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Believe, my friend,
One of these days,
The star of happiness will shimmer,
And on the ruins of Dominion
Descendants will engrave our names.
A.S. Pushkin

Lielac

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Re: Caves Colonization
« Reply #22 on: December 13, 2013, 02:45:33 pm »

forgotten beast meat is a fantastic source of wealth.
What I do is save up the meat-stacks until I have 4, then I forbid all other cookable items and make a lavish meal. If each of the FB's dropped a stack of 100 meat (for example) the result is an ultra-valuable 400-stack roast!
Are lavish meals different from fines in anything but trading cost? I guess, the dwarves react better on these, but they seem to be reacting quite well to just fine meals, so if trading is not an option, is there really a reason to bother?
Lavish meals use 4 stacks of food (or more, if you have a thriving quarry bush leaves industry going... :D) instead of a fine meal's 3. I say quarry bush leaves use more because I've seen giant-size stacks made of nothing but; I suspect it's because a dwarf grabs four bags or barrels and they just so happen to have significantly more quarry bush leaf stacks than expected. It's awesome, really.
Well, doesn't that make them less useful in terms of ongoing food production? I have most of the dwarves in "ecstatic" mood with regular old fine meals, even though there are ghosts of merchants wandering around. Of course, the dormitories and dining rooms are engraved and there's a lagre luxurious meeting hall with a well (though I think I should reconstruct it using premium materials - the current has been built during the first years by orginal settlers, so it's made of some casual crap).
They run through your food faster if that's what you mean, but that food is more thoroughly consolidated and as such uses less stockpile space. Also, if you have 4 different types of food in the prepared meal then that's 4 chances that the dwarf eating it will get a preferred-food happy thought.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

DouViction

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Re: Caves Colonization
« Reply #23 on: December 13, 2013, 03:23:26 pm »

forgotten beast meat is a fantastic source of wealth.
What I do is save up the meat-stacks until I have 4, then I forbid all other cookable items and make a lavish meal. If each of the FB's dropped a stack of 100 meat (for example) the result is an ultra-valuable 400-stack roast!
Are lavish meals different from fines in anything but trading cost? I guess, the dwarves react better on these, but they seem to be reacting quite well to just fine meals, so if trading is not an option, is there really a reason to bother?
Lavish meals use 4 stacks of food (or more, if you have a thriving quarry bush leaves industry going... :D) instead of a fine meal's 3. I say quarry bush leaves use more because I've seen giant-size stacks made of nothing but; I suspect it's because a dwarf grabs four bags or barrels and they just so happen to have significantly more quarry bush leaf stacks than expected. It's awesome, really.
Well, doesn't that make them less useful in terms of ongoing food production? I have most of the dwarves in "ecstatic" mood with regular old fine meals, even though there are ghosts of merchants wandering around. Of course, the dormitories and dining rooms are engraved and there's a lagre luxurious meeting hall with a well (though I think I should reconstruct it using premium materials - the current has been built during the first years by orginal settlers, so it's made of some casual crap).
They run through your food faster if that's what you mean, but that food is more thoroughly consolidated and as such uses less stockpile space. Also, if you have 4 different types of food in the prepared meal then that's 4 chances that the dwarf eating it will get a preferred-food happy thought.
Thanks.)
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Believe, my friend,
One of these days,
The star of happiness will shimmer,
And on the ruins of Dominion
Descendants will engrave our names.
A.S. Pushkin

Mushroo

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Re: Caves Colonization
« Reply #24 on: December 13, 2013, 04:26:18 pm »

forgotten beast meat is a fantastic source of wealth.
What I do is save up the meat-stacks until I have 4, then I forbid all other cookable items and make a lavish meal. If each of the FB's dropped a stack of 100 meat (for example) the result is an ultra-valuable 400-stack roast!
Are lavish meals different from fines in anything but trading cost? I guess, the dwarves react better on these, but they seem to be reacting quite well to just fine meals, so if trading is not an option, is there really a reason to bother?

I do it for trading purposes, as well as the personal satisfaction of making a $1,000,000 roast. Sometimes I don't even sell it, I just wait and see how many years/decades it takes for my dwarfs to finish eating it. ;)

You are correct there is probably no benefit to the happiness of your dwarfs of making a forgotten meat roast, vs. forgotten meat stew or biscuits.

I have also noticed the quarry bush bug/quirk where roasts can contain more than 4 stacks.
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DouViction

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Re: Caves Colonization
« Reply #25 on: December 15, 2013, 05:47:33 am »

forgotten beast meat is a fantastic source of wealth.
What I do is save up the meat-stacks until I have 4, then I forbid all other cookable items and make a lavish meal. If each of the FB's dropped a stack of 100 meat (for example) the result is an ultra-valuable 400-stack roast!
Are lavish meals different from fines in anything but trading cost? I guess, the dwarves react better on these, but they seem to be reacting quite well to just fine meals, so if trading is not an option, is there really a reason to bother?

I do it for trading purposes, as well as the personal satisfaction of making a $1,000,000 roast. Sometimes I don't even sell it, I just wait and see how many years/decades it takes for my dwarfs to finish eating it. ;)

You are correct there is probably no benefit to the happiness of your dwarfs of making a forgotten meat roast, vs. forgotten meat stew or biscuits.

I have also noticed the quarry bush bug/quirk where roasts can contain more than 4 stacks.

Should they give it a name and make pictures of it during strange moods when it's finally eaten? ))))))))))
"It has the picture of Tasty Terror the Forgotten Beast Meat Lavish Stew in topaz cabochons" or something.
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Believe, my friend,
One of these days,
The star of happiness will shimmer,
And on the ruins of Dominion
Descendants will engrave our names.
A.S. Pushkin

Mushroo

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Re: Caves Colonization
« Reply #26 on: December 16, 2013, 04:12:01 pm »

^ I have always been in favor of cooking/brewing as "moodable" skills. ;)
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wierd

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Re: Caves Colonization
« Reply #27 on: December 16, 2013, 04:37:22 pm »

This is a stack of CheeseTrumpets, the Thrashing Tentacles of Dispair, forgotten beast bisuits.

The item is made from finely minced cow cheese and finely minced prepaired forgotten beast tentacles. On the items are images of Oddom Wheelblisters the darf and Chthulu phlagn the forgotten beast in rock nut press cake. Oddom Wheelblisters is striking a meanacing pose. The artwork relates to the slaying of Chtulu phlagn by Oddom Wheelblisters in the depths of BloodFurnaces in the winter of year 297.

The items are adorned with hanging rings of plump helmet, and menacing with spikes of horse tripe.

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