Yes! As you know, I love adding vocalizations to creatures and little stuff like that to make (pretty barren right now in vanilla) Adventure Mode more fun. That sounds like a lot of great ideas in one cup. Thank you guys
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I am actually working on a new mod on top of my Essential mod, which will not be as big as Genesis and of course never as big as Masterwork. It focuses on "essential stuff" (Accelerated DF-style) plus diversity in possible actions. I know it sounds weird, but by that I mean that there're less stone/gem types, unified leather, streamlined basic creatures, BUT there're many new options for magic, weapons (which differ not just by name/size but by utility) and new production lines (beekeeping in a workshop since original is not easily manageable for example). Basically I try to remove "fake complexity" caused by huge diversity of materials, and add real complexity by utilizing underused elements of vanilla DF (interactions, weather, night creatures, poisons).
One of the big elements of course is a focus on adventure mode. You can no longer wear spotted wobbegong leather skirt (god, I love to use "spotted wobbegong leather" to display a fake complexity factor), but you will be able to become a priest/warlock/arcanist/..., you will get more variety of simple-named weapons with different use, you will be able to visit all civ locations (goblin fortresses, dwarf fortresses, elven caves etc) and ransack tombs of wights/mummies/revenants/draugr.
Okay, I am getting offtopic, sorry. I am just sitting at work, and all the ideas unfold in front of me in a pattern, so I think about it instead of work... Which is not nice.
And battlecry mechanic is amazingly fitting in the whole vocalization system. Thanks again!