Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: D&D 3.5-Scifi/Coreward Bound (Sign-ups and Character Creations-3 Spots remain)  (Read 8119 times)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

Nah, you'd probably be considered 'armed' at all times.

Though you'd still have two 'hands', as it were.

When we start really modding the game, additional hardpoints can certainly be added...
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile

I'm interested.

If you don't fill up in the next 24 hours or so, I'll make a character.
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile

Reserving and working on the sheet.

DAMMIT. Got another site? Mythweavers does not like my email, the discriminatory bastards!

Uhh...why dose not mythweavers like your email? O_o

I'm not sure of what other sites have sheets that easy to read.
I'm on Yahoo. You just need a 3.5 sheet, right? I'll look around myself.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile

Well, I'm making a Kobold Interceptor. All hail the Wildespace!

Found a sheet at www.pathguy.com. Has 3.5 sheets as well as other editions.

EDIT: If I have 18 Int for a Rogue, should I have 48 skill points?

EDIT2: Dinny, the Captain.
The Slip, an Interceptor.
I haven't implemented the changes and modifications yet. Give me time to figure this out.
« Last Edit: December 12, 2013, 07:47:48 am by Gamerlord »
Logged

Cheesecake

  • Bay Watcher
  • Hello.
    • View Profile

I'll be keeping an eye on this. Put me on the waitlist please! I feel like I'm in too many games already. I'll make a sheet when I need to get in (or now if you want me to).
Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

EDIT: If I have 18 Int for a Rogue, should I have 48 skill points?

Yeah, Rogs get 8 base SP+4 SP from int, x4 for first level=48

@Cheesecaek: There is no waitlist-this is going to be a very short, experimental campaign. If you want to put up something, feel free to do so.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile

Well, I'm making a Kobold Interceptor. All hail the Wildespace!

Found a sheet at www.pathguy.com. Has 3.5 sheets as well as other editions.

EDIT: If I have 18 Int for a Rogue, should I have 48 skill points?

EDIT2: Dinny, the Captain.
The Slip, an Interceptor.
I haven't implemented the changes and modifications yet. Give me time to figure this out.
Actually, I think your ship is supposed to be your character, and your captain commanding the mental stats :P.

EDIT: Most physical skills make little sense. I was thinking maybe Swimming could be reskinned as piloting in adverse conditions (Nebulae, Atmosphere, etc.)?
« Last Edit: December 12, 2013, 03:03:23 pm by Remuthra »
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

Yeah, you only to make one sheet...

And yeah, physical skills will take some re-jigging or removal. Like climbing will be atmospheric combat. Swimming to get through dangerous nebulas. Jump will be used to hop more than one 'range' on the combat grid, etc etc.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile

Concentration represents how much sound-proofing your ship has :P.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile

Concentration represents how much sound-proofing your ship has :P.
I assume you mean interior? Exterior sound-proofing, well...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile

Yeah, you only to make one sheet...

And yeah, physical skills will take some re-jigging or removal. Like climbing will be atmospheric combat. Swimming to get through dangerous nebulas. Jump will be used to hop more than one 'range' on the combat grid, etc etc.
Okay, I'll redo it.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile

In addition, I am interested to know if ship size classes will be adjustable in the future. Mainly because playing a dwarven dreadnought is immensely cool.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile

Doublebumppost

I believe my sheet should be completely finished, including fluff. What's the status of the rest of the party?

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile

Concentration represents how much sound-proofing your ship has :P.
I assume you mean interior? Exterior sound-proofing, well...
Didn't you know?  In the far distant future, sound shall travel across the luminiferous aether.  How else would the songs of the mighty space whales ring out amidst the cosmos?  Hearty spacers shall ply the mighty Dirac Sea, leaping from rigging to rigging as they set their solar sails, as they fend off evil space pirates and make the spaceways safe once more.

((Also, sleight of hand: "I pickpocket the enemy starship's plasma drive."))
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

Aaaand, dont be alarmed. I'm actually going without forum access for a bit. When I get back we'll start this in earnest.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: 1 [2] 3 4 ... 6