"There had been an increase in banditry in the Kingdom of Anstalia lately, as soldiers are sent to war instead of guarding the roads."
Your name is Vokun Sahsivaas, a drakeling by the age of 12. Once an apprentice, you were captured by dwarves a couple years ago and forced to act as their servant. You got the trust of your master over the course of a year and a half, before gathering the required items and finally killing him and escaping. On your return home, your old teacher Kenozi had assigned you this quest to try and make up for losing the final years of your training.
You have black scales, red eyes, sharp claws, and cyan tattoo on your back resembling your coat of arms: a dragon's head, a band centered above it arranged from left to right as moon, tree, star, a band centered below it with a motto in a language long forgotten.
You have slightly more aerodynamic body for a drakeling, with average muscle build, but strong tail. You have good aim and are attentive of events but tend to forget minor/less important details.
Sizing up the bandits surrounding you, you find that they are all humans, likely of the local Anstali descent, or in other words: they are swamp people. They dons rusted, low-quality armors, and wield warped steel weapons. The only reason they'd think to rob you, you think, is because they see you as a puny drakeling, and not a Dragonmonk.
Combat would be an option, but you doubt you'll get any worthwhile loot. Then again, you are not sure if you can intimidate them enough to leave you alone.