Hmmm, no luck on the itemcorpse idea I had here either.
Basically I just took a bronze colossus, made it elf size and steel, a low pop mountain peak civ that can be chosen as an outsider in adventure mode, called em steel angels and for the most part it is pretty boring up to that point.
One part I did was adding [HAS_EDGE] flags to the grasp strikes, the larger area punch (which is now kinda like a high velocity morningstar), the longer contact area chop (a high velocity sword), and the penetrating poke (a high velocity spear/dagger) with the values that I needed to efficiently sever limbs barehanded. I initially had them with wings and flier tags, but I prefer clanking around and jumping into stuff so I dropped the wings and went back to the same body plan as the colossus uses. Fun stuff, a little steel elf chick punching the heads and guts out of everything, weeeeeeee....
Then I wanted it to fall apart into a suit of masterwork steel armor upon death, helm, breastplate, gauntlets, greaves, boots. Unfortunately it only spawns the last item from the itemcorpse tags if you just list em in order, so I'm stumped atm unless somebody knows where you can like change what a body produces when you butcher it?
[CREATURE:ANGEL_STEEL]
[DESCRIPTION:A masterfully crafted steel statue of a female angel imbued with mobility through unknown methods.
[NAME:steel angel:steel angels:steel angel]
[CASTE_NAME:steel angel:steel angels:steel angel]
[CREATURE_TILE:'e'][COLOR:0:7:1]
[INTELLIGENT]
[FANCIFUL]
[BENIGN]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[FIREIMMUNE_SUPER]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:PEACE]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[CANOPENDOORS]
[BIOME:MOUNTAIN]
[EQUIPS]
[NOFEAR]
[SPEECH:dwarf.txt]
[CAN_LEARN]
[CAN_SPEAK]
[PREFSTRING:style]
[NOBONES]
[ODOR_LEVEL:0] no smell
[SMELL_TRIGGER:10000] cannot smell
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:STEEL]
[TISSUE_NAME:steel:steel]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:10000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_VELOCITY_MODIFIER:1000000]
[ATTACK:FINGERJAB:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:poke:pokes]
[ATTACK_CONTACT_PERC:1000]
[ATTACK_PENETRATION_PERC:1000000]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PREPARE_AND_RECOVER:1:4]
[ATTACK_VELOCITY_MODIFIER:100000]
[ATTACK:KNIFEHAND:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:chop:chops]
[ATTACK_CONTACT_PERC:100000]
[ATTACK_PENETRATION_PERC:100000]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PREPARE_AND_RECOVER:2:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_VELOCITY_MODIFIER:750000]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:HELM:ITEM_HELM_HELM:INORGANIC:STEEL]
[ITEMCORPSE_QUALITY:5]
[ITEMCORPSE:ARMOR:ITEM_ARMOR_BREASTPLATE:INORGANIC:STEEL]
[ITEMCORPSE_QUALITY:5]
[ITEMCORPSE:GLOVES:ITEM_GLOVES_GAUNTLETS:INORGANIC:STEEL]
[ITEMCORPSE_QUALITY:5]
[ITEMCORPSE:PANTS:ITEM_PANTS_GREAVES:INORGANIC:STEEL]
[ITEMCORPSE_QUALITY:5]
[ITEMCORPSE:SHOES:ITEM_SHOES_BOOTS:INORGANIC:STEEL]
[ITEMCORPSE_QUALITY:5]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:15000]
[APPLY_CREATURE_VARIATION:STANDARD_ANGEL_GAITS:900:400:250:100:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:557:325:124:4300:6100]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:1257:525:250:4300:6100]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:1257:525:250:4300:6100]
[SWIMS_INNATE]
[FEMALE]
#Add this to a copy of standard biped gaits, I just wanted em to be stupid fast#
[CREATURE_VARIATION:STANDARD_ANGEL_GAIT]
[CV_NEW_TAG:GAIT:WALK:Sprint:!ARG4:5:3:!ARG2:0:NO_BUILD_UP:STRENGTH:AGILITY:STEALTH_SLOWS:0]
#Add this to entity default, basically just a modified version of the kobold template with changes to fit what I thought made sense for them#
#probably don't need this entry at all if there is another way to make them show up as outsiders, but this worked so I did it#
[ENTITY:PEACEFUL]
[INDIV_CONTROLLABLE]
[CREATURE:ANGEL_STEEL]
[FRIENDLY_COLOR:0:7:1]
[TRANSLATION:DWARF]
[DEFAULT_SITE_TYPE:MOUNTAIN]
[LIKES_SITE:MOUNTAIN]
[TOLERATES_SITE:MOUNTAIN]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:200]
[MAX_SITE_POP_NUMBER:20]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:REQUIRED]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:VANDALISM:UNTHINKABLE]
[ETHIC:TRESPASSING:UNTHINKABLE]
[ETHIC:THEFT:UNTHINKABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[VALUE:LAW:15]
[VALUE:LOYALTY:10]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:10]
[VALUE:POWER:15]
[VALUE:TRUTH:100]
[VALUE:CUNNING:10]
[VALUE:ELOQUENCE:30]
[VALUE:FAIRNESS:50]
[VALUE:DECORUM:10]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:30]
[VALUE:COOPERATION:30]
[VALUE:INDEPENDENCE:30]
[VALUE:STOICISM:30]
[VALUE:INTROSPECTION:100]
[VALUE:SELF_CONTROL:50]
[VALUE:TRANQUILITY:50]
[VALUE:HARMONY:50]
[VALUE:MERRIMENT:20]
[VALUE:CRAFTSMANSHIP:50]
[VALUE:MARTIAL_PROWESS:50]
[VALUE:SKILL:50]
[VALUE:HARD_WORK:50]
[VALUE:SACRIFICE:0]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:50]
[VALUE:LEISURE_TIME:10]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:50]
[VALUE:PEACE:100]
[STONE_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:ROSE_CUT_GEM]